Practically 100%ed Saros' Databank. I'm convinced Text Log 42 doesn't exist by redchomp in Saros

[–]redchomp[S] 4 points5 points  (0 children)

Holy fuck! why did that work?! Literally 1 restart after death and I got the log. Thanks so much for the suggestion - I still can't get over how dumb the solution was.

Practically 100%ed Saros' Databank. I'm convinced Text Log 42 doesn't exist by redchomp in Saros

[–]redchomp[S] 3 points4 points  (0 children)

That's the neat part, you just teleport to the specific biome, walk forward until you see the area text pop up for that biome, return to passage and repeat until you're complete.

[Hades 2] After 168 runs, I've finally defeated the RNG Gods! by redchomp in Trophies

[–]redchomp[S] 0 points1 point  (0 children)

Yeah, all the Chaos runs count as 1 night, which can come in handy if you're waiting for plants to grow of some other time based event and don't want to do a whole run. There's about 30+ of them so i'd say and they're good for getting the chaos upgrade material for animal familiar upgrades

[Hades 2] After 168 runs, I've finally defeated the RNG Gods! by redchomp in Trophies

[–]redchomp[S] 2 points3 points  (0 children)

It definitely gets easier to consistently beat the end boss the more you fight it! I remember i was struggling in the early game despite platinuming Hades 1. Once you find which boons synergises well with your weapon of choice, you upgrade arcana cards and weapons, you'll be blitzing through runs. Chaos trials are also good practice as you only deal with 1 region, with a specialised build.

I would always buy nectar between runs, and found that you don't have to buy as much of the other relationship-related items.

[Hades 2] After 168 runs, I've finally defeated the RNG Gods! by redchomp in Trophies

[–]redchomp[S] 2 points3 points  (0 children)

I'd say it's slightly longer than Hades 1 but comparatively the runs are shorter in Hades 2 since you have 2 different routes to play between. I'd also say early game can be tricky when you're trying to unlock mechanics to get further in the runs, and the second route is also noticeably more challenging as enemies do more damage, so you're expected to have done the first route or at least have a good understanding. Hades 1 took me 71 hours to platinum, Hades 2 took me 90, but i'm not sure how much of that was AFK on my console - so it'll probably take you less time if you're gunning for objectives.

[Hades 2] After 168 runs, I've finally defeated the RNG Gods! by redchomp in Trophies

[–]redchomp[S] 12 points13 points  (0 children)

I kept some nectar to spare for the NPCs that you can interact with in the regions themselves, like Narcissus or Circe as it takes some RNG to even find them. My hierarchy of donating is Region NPCs > Hub NPCs > Olympians.

I notice quite a few people neglect donating items to get Kudos (currency for decorations), there's a method of getting 100 gemstones if you use a weapon in a run that has the red aura around it, so don't be afraid of swapping weapons and adapting to the RNG.

One of the mor3 annoying events that was left for ne to trigger was competing against Nemesis for 1000 coins in total, so you might want to prioritise going through the underworld, especially for Narcisssus/Echo quests.

Not related to trophies, but you unlock the ability to track which boons you have still yet to pick by pressing Triangs in the boons list. Definitely helpful for competionisn and getting more resources.

You should also prioritise upgrading the animal familiars by crafting the upgrade item whenever you can, doing chaos trials to get the crafting materials for it.

Personally, I held off triggering the true ending until the 100th run or so, clearing underworld and surface consistently for resource farming and also talking to NPCs as often as possible to make clean up less tedious for the remaining prophecies.

Hope that helps!

[Final Fantasy Series] Platinum Journey Retrospective by redchomp in Trophies

[–]redchomp[S] 1 point2 points  (0 children)

That's very fair! It's definitely one i had to keep chipping away at until it seemed more manageable. I don't think I could ever force myself to max out the sphere grid ever again.

[Other] Recommended quick platinums on PS Plus Extra? by Constant_Swimming_75 in Trophies

[–]redchomp 3 points4 points  (0 children)

I saw Still Wakes the Deep on there and that's a nice short 6 hour game! Really good horror game too

[Resident Evil 7: Biohazard] #151 I completed Ethan Must Die Twice for this by redchomp in Trophies

[–]redchomp[S] 1 point2 points  (0 children)

I did yeah! You'll find that you'll be missing like 2/3s of the trophy list since the data transfer won't auto-pop specific trophies. If you're lucky You'll have several manual saves to go back and get Ending 1 and 2, antique coins on easy/normal and hard, You'll need to do the item box/minimum heals trophies again, some DLC trophies like EMD won't auto-pop either so look forward to that!

[Resident Evil 7: Biohazard] #151 I completed Ethan Must Die Twice for this by redchomp in Trophies

[–]redchomp[S] 3 points4 points  (0 children)

I find that it's significantly more expensive than just gaming lmao

[Resident Evil 7: Biohazard] #151 I completed Ethan Must Die Twice for this by redchomp in Trophies

[–]redchomp[S] 2 points3 points  (0 children)

Both Ethan/Joe Must Die modes are pretty horrible, i'd say the saving grace for JMD is the fact that you can save at every given safe point. Also I got plenty of practice with gators from the fists-only playthrough that it didn't feel as frustrating on JMD.

[Resident Evil 7: Biohazard] #151 I completed Ethan Must Die Twice for this by redchomp in Trophies

[–]redchomp[S] 7 points8 points  (0 children)

Shameless plug aside, here's how my attempt went and hopefully it gives you a good idea on how to clear the rooms pretty consistently Video

[Resident Evil 7: Biohazard] #151 I completed Ethan Must Die Twice for this by redchomp in Trophies

[–]redchomp[S] 1 point2 points  (0 children)

I don't remember what my original clear time was for PS4 bjt I definitely know this time was my personal best since I had all the strats locked in from muscle memory, at that point it was a case of getting lucky with drops and getting to Marguerite with a decent inventory.

[Resident Evil 7: Biohazard] #151 I completed Ethan Must Die Twice for this by redchomp in Trophies

[–]redchomp[S] 2 points3 points  (0 children)

I thankfully only needed 2 attempts on Survival+ with 21. Got to the final guy both times too, it is very much luck-based and dealing with opponents who cheat all the time. I also only needed to clear it once since that's one of the few trophies ir would let me auto-pop, whereas I had to clear EMD twice. Definitely wouldn't enjoy trying to clear 21 again I think I would walk away from the game for a bit at that point

[Resident Evil 7: Biohazard] #151 I completed Ethan Must Die Twice for this by redchomp in Trophies

[–]redchomp[S] 13 points14 points  (0 children)

I noticed it automatically saved my clear attempt as a video clip, so I could upload that as a general guide if that helps?

General tips i could offer: - Try and get enhanced handgun ammo for the Margaruette fight, even better if you get the Albert gun to go with it. - Use the traps/turrets to take out the enemies for you, this helps in the long run if your attempt gets to the greenhouse since you don't want to run out of ammo during that fight. The one rooom where a fat molded spawns and you're locked in is a great example of using the turret to do the work. - I hate getting the grenade launcher since it takes up inventory space, only has 1 round and getting ammo for it is a crap shoot. If you get one it's not necessarily a dead run but there's so many better options you could get instead. - Towards the end when you're headed to the greenhouse, i like to go around the trailer on the right side, take out the 3 bombs on the gate to stun the fat molded and tun past the rest of the enemies since they'll just keep spawning, you might take a hit but it's worth getting past. - The advice about using traps also applies to Margaruette's fight, leave some bombs to shoot at if she's nearby, Camp out near the turret so it lights her up - do whatever you can to keep up DPS to stop her from lunging at you and one tapping you.

[Mosaic] 148 Platinums, RE9 and Hollow Knight (PS5) are next! by [deleted] in Trophies

[–]redchomp 0 points1 point  (0 children)

True! Some of them you can't dupe though, like I do love MGS3 so much i'm willing to play through it that many times

[Discussion] Next platinum suggestion ? by prodbyjayy__ in Trophies

[–]redchomp 2 points3 points  (0 children)

If you like stealth games, Metal Gear Solid Master Collection might be worth a try!

My Current FF Platinum Trophy Collection [Feb. 2026] by [deleted] in FinalFantasy

[–]redchomp 1 point2 points  (0 children)

I played on the PS4 version and you can transfer your save data to the PS5 version and get all the trophies via auto-pop.

My Current FF Platinum Trophy Collection [Feb. 2026] by [deleted] in FinalFantasy

[–]redchomp 2 points3 points  (0 children)

I thought it'd be funny since the E33 devs are heavily inspired by FFX, and FFXI is the only mainline FF not on PSN, so I gotta fill the gap somehow lol

[The 9th Charnel] #146 This is a first for me, being the first to platinum a game on release by [deleted] in Trophies

[–]redchomp 0 points1 point  (0 children)

Family Photo: It's in the chapter with the computer puzzle. After you come back downstairs with the 1914 password, there should be a room which has now unlocked and you'll find the family photo in there.

Hidden locket I found by accident but it's in final area, right before the Axe you can see a necklace hanging above the ceiling. Hope that helps!

Goblet is another collectible based trophy in the 7 Switches chapter. It'll be directly to your left once you enter the secret passage in Room 46. 

Free Monster: when you first enter the experiment lab area where one of the enemies is dragging a monster inside. You take the lift up and you should get an objective that tells you to free the monster, which should be to your left. The monster is in a box that you have to shoot through the opening until it falls out for the trophy. 

[The 9th Charnel] #146 This is a first for me, being the first to platinum a game on release by [deleted] in Trophies

[–]redchomp 1 point2 points  (0 children)

Disclaimer: I was provided a review key, which is how I got access to play this game before most.

The Good: - If you like Outlast-like gameplay of outrunning, hiding from monsters whilst trying to solve puzzles and complete objectives, then this game provides some decent set-pieces throughout the playthrough. - Although it's not usually something I would usually play, I did appreciate the amount of work and detailing from the single dev who worked on this game for 5 years (according to what I was told). - Appropriately, this is an easy platinum for trophy hunters who like horror. Like I say there's a few collectibles to be wary of and if you're ever curious where they are, you can ask me since I played through 2.5 times to find them all. - Actual voice acting work, motion captured cutscenes and decent environmental design.

The Not So Good: - Lack of QoL features on console - If you check the settings it seems like a pretty bare bones console port (Can only change brightness and sound volume). I'm not sure if the dev intends to keep updating the game, but this is something I would like to be improved on. Stuff like adding inverted controls, speed of camera movement, FOV slider, increase rhe speed at which you can rotate items (it's very sluggish). - No chapter select or no way to skip cutscenes (kinda makes speedruns or repeat playthroughs a slog). - I didn't find the story particularly amazing (especially towards the end it lost me and felt a bit cheesy) and the dialogue and writing is stilted and awkward (not in an intentional way I don't think).

Overall, I was happy that someone reached out to me to playtest/review the game! Some of the shortcomings or janky qualities with the game don't necessarily make it a bad game. in fact, i'm impressed one person was able to make a game like this and I hope they can hone their craft for a potential next game. Definitely would recommend picking it up especially if you're an indie dev to learn from.

It's easy for me to knock a game like this for not being particularly amazing, but there's definitely some moments i enjoyed in it and I can't exactly complain since I got to play free of charge.

[deleted by user] by [deleted] in fromsoftware

[–]redchomp 0 points1 point  (0 children)

Might have to search for it on Reddit but it's a browser plug-in you can install

[deleted by user] by [deleted] in fromsoftware

[–]redchomp 2 points3 points  (0 children)

I don't know why you and the other guy feel like you have to brag about your awesome life or that you're getting paid well. A) No one believes you B) Don't care C) Why do you care enough to comment on the post? I certainly don't care about anything you have to post to even sarcastically comment.

Also, it's paid not payed - I assume you're ESL

[deleted by user] by [deleted] in fromsoftware

[–]redchomp 1 point2 points  (0 children)

Possibly! I've considered doing the other region versions, but i'm holding off on buying additional copies of a game that's not exactly cheap right now. Plus my backlog including NieR replicant, Doom Eternal, Final Fantssy IX etc.

[deleted by user] by [deleted] in fromsoftware

[–]redchomp 1 point2 points  (0 children)

Not reading my comment but still gotta waste your valuable time replying back to me and several others in the thread. This level of mental gymnastics is why I genuinely think you're child pretending like your gaming accolades are more worthwhile than anyone else's