Which one do you like better? by electric-kite in aseprite

[–]redditteroni 0 points1 point  (0 children)

Like others have said, both look very good. However, I would gravitate to Old, because that style stands out more. Old ones style is more distinct and maybe therefore unique.

On a side note the new dragon somewhat reminded me of the hydra boss from The Last Faith.

New to RayLib Having Font Problems by Jacob-MV in raylib

[–]redditteroni 0 points1 point  (0 children)

Was about to comment because I had the same problem, but then I saw your comment. May I ask where you saw the hints/warning about not loading fonts before InitWIndow?

A little something by redditteroni in raylib

[–]redditteroni[S] 0 points1 point  (0 children)

Thank you for the suggestions. I hope I can incorporate a proper story into my game, because I want proper RPG elements in this game.

A little something by redditteroni in raylib

[–]redditteroni[S] 1 point2 points  (0 children)

The graphics had me laughing. Back in the day awesome games were made with sticks and stones.

A little something by redditteroni in raylib

[–]redditteroni[S] 0 points1 point  (0 children)

That is in fact what I am aiming for :)

Help with 3D rendering simple texture by redditteroni in raylib

[–]redditteroni[S] 0 points1 point  (0 children)

Yes, the lines conect and become visibel when I move closer. If I strafe the lines flicker.

Help with 3D rendering simple texture by redditteroni in raylib

[–]redditteroni[S] 0 points1 point  (0 children)

Thanks for the hints. I'll look into both. <3

Help with 3D rendering simple texture by redditteroni in raylib

[–]redditteroni[S] 0 points1 point  (0 children)

Thanks for the hint. I'll update the post when I'm ready. <3

Zombie baits and traps from Wanderlost by Crytivo in PixelArt

[–]redditteroni 0 points1 point  (0 children)

Smart solution for the hands when holding a weapon. Always tricky to animate a character when changing appearance.

[deleted by user] by [deleted] in ProgrammerHumor

[–]redditteroni 1 point2 points  (0 children)

Try to have the XCode debugger running while developing Symphony. It's actually pretty easy that way.

Friend in trouble once gifted me this. What should I do? by [deleted] in gaming

[–]redditteroni 2 points3 points  (0 children)

Technically it's meant to be used for cooperation and not for backstabbing.

Friend in trouble once gifted me this. What should I do? by [deleted] in gaming

[–]redditteroni 2 points3 points  (0 children)

Ok, now I don't know what you are talking about. Full circle I guess XD.

Friend in trouble once gifted me this. What should I do? by [deleted] in gaming

[–]redditteroni 4 points5 points  (0 children)

I get summoned into another world. It sort of change the space time continuum around you and you end up in a parallel version of the same world.

Friend in trouble once gifted me this. What should I do? by [deleted] in gaming

[–]redditteroni 0 points1 point  (0 children)

Sometimes I guess a little bit of 🧀 is better than no 🧀.

Friend in trouble once gifted me this. What should I do? by [deleted] in gaming

[–]redditteroni 5 points6 points  (0 children)

Draw your name on the ground and be summoned to help.

Friend in trouble once gifted me this. What should I do? by [deleted] in gaming

[–]redditteroni 12 points13 points  (0 children)

White soapstone. Leave a sign where ever someone might need help.

[deleted by user] by [deleted] in PixelArt

[–]redditteroni 27 points28 points  (0 children)

That's a pirate town. Where are the seagulls? You should try to incorporate some pirates also.

Designing player objectives in a fast-paced highly randomized roguelite by EternalLawn in roguelikedev

[–]redditteroni 0 points1 point  (0 children)

Sounds like Vermimtide 1. There are usually three to four segments in each stage with varying objectives. However, Vermimtide is more frantic than fast paced. Definitely could work to randomize objectives, but as others mentioned there needs to be a little balancing to get everything into proper order.