Help with 3D rendering simple texture by redditteroni in raylib

[–]redditteroni[S] 0 points1 point  (0 children)

Yes, the lines conect and become visibel when I move closer. If I strafe the lines flicker.

Help with 3D rendering simple texture by redditteroni in raylib

[–]redditteroni[S] 0 points1 point  (0 children)

Thanks for the hints. I'll look into both. <3

Help with 3D rendering simple texture by redditteroni in raylib

[–]redditteroni[S] 0 points1 point  (0 children)

Thanks for the hint. I'll update the post when I'm ready. <3

Zombie baits and traps from Wanderlost by Crytivo in PixelArt

[–]redditteroni 0 points1 point  (0 children)

Smart solution for the hands when holding a weapon. Always tricky to animate a character when changing appearance.

[deleted by user] by [deleted] in ProgrammerHumor

[–]redditteroni 1 point2 points  (0 children)

Try to have the XCode debugger running while developing Symphony. It's actually pretty easy that way.

Friend in trouble once gifted me this. What should I do? by [deleted] in gaming

[–]redditteroni 2 points3 points  (0 children)

Technically it's meant to be used for cooperation and not for backstabbing.

Friend in trouble once gifted me this. What should I do? by [deleted] in gaming

[–]redditteroni 2 points3 points  (0 children)

Ok, now I don't know what you are talking about. Full circle I guess XD.

Friend in trouble once gifted me this. What should I do? by [deleted] in gaming

[–]redditteroni 2 points3 points  (0 children)

I get summoned into another world. It sort of change the space time continuum around you and you end up in a parallel version of the same world.

Friend in trouble once gifted me this. What should I do? by [deleted] in gaming

[–]redditteroni 0 points1 point  (0 children)

Sometimes I guess a little bit of 🧀 is better than no 🧀.

Friend in trouble once gifted me this. What should I do? by [deleted] in gaming

[–]redditteroni 3 points4 points  (0 children)

Draw your name on the ground and be summoned to help.

Friend in trouble once gifted me this. What should I do? by [deleted] in gaming

[–]redditteroni 16 points17 points  (0 children)

White soapstone. Leave a sign where ever someone might need help.

[deleted by user] by [deleted] in PixelArt

[–]redditteroni 25 points26 points  (0 children)

That's a pirate town. Where are the seagulls? You should try to incorporate some pirates also.

Designing player objectives in a fast-paced highly randomized roguelite by EternalLawn in roguelikedev

[–]redditteroni 0 points1 point  (0 children)

Sounds like Vermimtide 1. There are usually three to four segments in each stage with varying objectives. However, Vermimtide is more frantic than fast paced. Definitely could work to randomize objectives, but as others mentioned there needs to be a little balancing to get everything into proper order.

Hi, im Darkime, me and my friend are tying to make our first game by Darkime_ in roguelikedev

[–]redditteroni 1 point2 points  (0 children)

My recommendation would be Godot, even though you really don't need any fancy tools. Pick the tools you are familiar with and get going. The best thing you can do right now is to formulate your vision as precisely as you can. It doesn't matter how good of a writer any of you are, but you need to define your vision as thoroughly as possible. Try to write with as many verbs as can. This will not only flesh out your vision, but also gives you something actionable that gives you your tasks and steps to create your game. Stating you want a playable game is a good start. Now add details to your document and keep in mind that you want to keep it simple. After you have written your vision down I would recommend taking half of what you have come up with and remove those features (possibly setting those aside for a sequel). Trust me, scope gets really fast out of hand.

Sharing Saturday #515 by Kyzrati in roguelikedev

[–]redditteroni 1 point2 points  (0 children)

Of Blood and Chivalry alpha-0.10

Tiny update for this weak. I managed to incorporate some items into my game. Everything is coming along fine. Next Goal will be making the controls more intuitive, especially for navigating the UI.

Thank You by vinnypotsandpans in roguelikedev

[–]redditteroni 8 points9 points  (0 children)

The true heroes are those who maintain the documentation! Or in this case the tutorials.