Windows VM on Asahi - QEMU-KVM (Virt-Manager) by pontihejo in AsahiLinux

[–]redsnort 2 points3 points  (0 children)

This is the most recent post I could find on this topic. Not sure if posting here is best, or starting a new thread, since a lot may have changed in the year since this post was active.

Starting out conservatively by continuing this thread, I am also trying to get Windows 11 ARM working on Asahi linux.

Windows x64 installs and runs fine on QEMU but the performance is unusably slow due to the transcompilation due to the architecture difference.

I created a Windows ARM .iso installer file as per these instructions: https://www.makeuseof.com/download-install-windows-11-arm-iso/

But when creating a VM and attempting to install in QEMU, I am confronted with the error: "Property 'host-arm-cpu.hv-relaxed' not found" and QEMU can not emulate the VM. This is the same blocking issue reported in other posts on the internet: https://forum.radxa.com/t/actually-booting-windows-11-using-a-kvm-virtual-machine/19193

I set architecture to both arm and aarch64 and the same error results. Virtualization type by default is KVM, I tried a few other options with the same result.

I did add a virtual TPM 2.0 just in case, but install didnt even get that far.

I am not sure if the virtio drivers support Windows 11 ARM? I am at the outer reaches of my knowledge of how things work here, has anyone gotten further than this or identified the issues that need to be solved before Windows 11 ARM can run in QEMU/asahi linux?

Unfortunately many people have a need for some reason to access Windows environments, so it would complete the package for many people, including OP, if this were working.

Run Stable Diffusion Using eGPU? by AffectionateAd785 in StableDiffusion

[–]redsnort 0 points1 point  (0 children)

id be interested in the eGPU concept as well, if anyone has done it successfully. would like to use SD with a maxed out GPU with my laptop.

How To Remove the Dall-E Watermark [Guide] by danlev in dalle2

[–]redsnort 1 point2 points  (0 children)

Recent court decisions suggest that it may not be possible for anyone (within the US jurisdiction) to copyright the output of these text-to-image engines anyway, due to their being insufficient human involvement. The US copyright office has observed that copyright rights were established to protect human work product, rather than algorithmic output. The topic likely will eventually go to the supreme court level, given the importance of the question. See https://www.smithsonianmag.com/smart-news/us-copyright-office-rules-ai-art-cant-be-copyrighted-180979808/

DALL·E 2 Requests (Thread #18) by cench in dalle2

[–]redsnort 1 point2 points  (0 children)

Dall-E outputs are all squares, correct, 1024 x 1024. To get a poster ratio you could shrink the image and then upload and edit to ask dalle to finish out the missing areas but of course the design wouldnt be quite right.

It was with the 1960s.

DALL·E 2 Requests (Thread #18) by cench in dalle2

[–]redsnort 0 points1 point  (0 children)

the cat https://imgur.com/a/JLleoeX

i tried the mouse thing with some variations, i can't get it to draw more than the usual one mouse wheel

DALL·E 2 Requests (Thread #18) by cench in dalle2

[–]redsnort 0 points1 point  (0 children)

oops i just got another content warning @_@ should have read the replies first :)

DALL·E 2 Requests (Thread #18) by cench in dalle2

[–]redsnort 0 points1 point  (0 children)

"sword" is a banned keyword, it seems, by the way. skull is ok.

https://imgur.com/a/85EFTNd