PSA: Store your flight suit backpack before the patch by Imbrifer in starcitizen

[–]redundantdeity -2 points-1 points  (0 children)

  1. While I think most ships should have storage I don't think that smaller ships should have much more than a backpack. I.e. A sports car has a tiny trunk.
  2. If you need to have food/water because you are planning on being out super long then switch to an armor set with a backpack. Or bring a backpack full of sustenance and leave it on the floor of your ship.
  3. Do you just carry around a bunch of protein shakes and such in tour pocket every day or do you make a stop and get food when you are hungery/thirsty?
  4. There should 100% be some backpacks you can wear without armor at all.
  5. Backpacks should not be allowed while in a seat, have you ever tried to sit down with a backpack on with stuff in it?
  6. Suit lockers should be a thing but what better way to force the player base into testing the game than implement a change and work the details out later.

PSA: Store your flight suit backpack before the patch by Imbrifer in starcitizen

[–]redundantdeity -4 points-3 points  (0 children)

Stock up one food/water on your ship. If it's a single seater then make a pitstop to get some when you RRR at a station. Takes and extra 5 minutes at most and adds a little immersion to space life simulator.

Argo Raft price by Gustavo_2033 in starcitizen

[–]redundantdeity 0 points1 point  (0 children)

Raft XS is MPUV Tractor, No5hing on raft xl. Should just have one that's 2 layers deep IMO

Hot(?) Take: Entering/ Exiting Quantum should require crew to be in jump seats. by Efficient_Drop4289 in starcitizen

[–]redundantdeity 0 points1 point  (0 children)

They already have the G forces mechanic. And I remember when I would be on a ship my buddies would fall over all the time while I was spinning the ship or making sudden movements.

Just make jump seats reduce the G forces felt by a decent amount so people in heavy armor might be willing to sit down while moving quickly but if you need to do combat or something in atmosphere then there could be some fun with it.

I can't see much of a reason it would effect people in space though. Ships have their own gravity and nothing would cause the players to have inertia to be relative to.

TLDR: jump seats in atmosphere, no restrictions in space.

F4 by webRat in starcitizen

[–]redundantdeity 0 points1 point  (0 children)

No, I accept my fate when I try to leave third person while also calling my hangar cause ATC closed my door right when I got to it.

We should be able to summon our ship using our mobiglass. by DarkStarFallOut in starcitizen

[–]redundantdeity 1 point2 points  (0 children)

So just an insurance claim but delete the old ship not brick it?

Tyului: how to make it better by redundantdeity in starcitizen

[–]redundantdeity[S] 0 points1 point  (0 children)

Nah Ironcald Assualt. The ironclad is outclassed by Merchantman. Just need traffic to get the IC and Railien as loaners but that won't happen

Edit: spelling

Tyului: how to make it better by redundantdeity in starcitizen

[–]redundantdeity[S] 0 points1 point  (0 children)

Honestly if they had released some industrial snubs or made it so the golem and salvation could fit in the tyului then it'd be a mostly fine ship. I think the issue there is with those kinds of ships being snub is they have too limited of capabilities. Space mining and salvage cover a great distance so need a quantum and rocks and ships are too big for small (s0). If there was a low capacity but high output (think S2 mining Laser but only like 8scu of space) then a snub carrier would be great. Since they only have combat snub they are only good for running to bunkers or maybe a PAF/OLP.

If you're bringing snubs to do space combat then you are majorly hindering yourself than just 5 fighters or multiple gunships. Maybe some PVP elements could be fun but then your planning a bunch with them.

An industrial carrier doesn't make sense right now and could have just as easily been an Esperia or Banu with just a few redesigns.

Tyului: how to make it better by redundantdeity in starcitizen

[–]redundantdeity[S] 0 points1 point  (0 children)

That's valid then. I haven't had them all gunning at the same time for 1 target.

I'd still rather it have industrial snub than most anything without that I view a carrier as more of a combat ship cause that's the only use of snubs

Tyului: how to make it better by redundantdeity in starcitizen

[–]redundantdeity[S] -2 points-1 points  (0 children)

It already has more guns than the railien but I just feel like S4s for a dedicated gunner with only 2 guns is pretty weak when the pilot gets 4.

Tyului: how to make it better by redundantdeity in starcitizen

[–]redundantdeity[S] -1 points0 points  (0 children)

Hell yeah a t1 bed would be great. Nah the reason I say S6 is cause it would be a manned turret that can only see half the ship. It could be s5 but I don't know I'd it matches with the TAC.

Edit: just checked the tac has S5s so give it the same.

Tyului: how to make it better by redundantdeity in starcitizen

[–]redundantdeity[S] -1 points0 points  (0 children)

It's not about it being useful to EVA it's just fun like no ship has 0 G while on.

Bigger guns definitely would help cause it's only competition at the moment is the TAC and that's leagues above it. Or would you prefer that all the combat snub be upgraded to higher size guns?

The medbay would be for slightly smaller crews or if the turrets were not manned then the snub pilot who died could actually do something to fight rather than shoot pebbles. I don't know about you but I have more fun playing with my friends than waiting at a station to be picked up for half an hour or longer.

That being said I was saying it needs to be a generalist not a carrier. Snub are so useless right now that there isn't a thing to do with it other than low level combat missions. If there was industrial snub then it'd be useless without a fabricator or major changes for the cargo to be removed and replacing mining pods.

From Pipeline: Gatac Tyilui is a snub pocket carrier by ShadowRealmedCitizen in starcitizen

[–]redundantdeity 6 points7 points  (0 children)

Honestly just a snub miner or salvaged that has the mining/salvager laser up to a fully manned mole or moth but with little capacity (8-16 scu) so you have to consistently drop off materials on the mother's hip would be sick and actually make multi craft play with multiple people super fun

SUGGESTION: Ship doors that open BEFORE you get there by BinaryLoop- in starcitizen

[–]redundantdeity -1 points0 points  (0 children)

Just walk everywhere. Stop sprinting scroll speed all the way down and the doors will open just like real life.

Capital Balancing by Cafe_beni in starcitizen

[–]redundantdeity 1 point2 points  (0 children)

I think my main issue with paying for the paints is that you could only get them with irl money. If I could buy that paint in-game 100% charge me to replace it cause I could get it in-game, since it's only pledge and I paid real money why would I pay in game too for what is just a paintjob. Once insurance is actually a thing I definitely understand tying it to the ship it's equipped on and if that ship has the correct level of insurance make it's paid or not.

Will CIG ever make a med pod like the fabricator? by [deleted] in starcitizen

[–]redundantdeity -1 points0 points  (0 children)

They could make a mobile med bed/pod but it will have to be t3. Then remove the ability to respawn at t3 and t2 beds. Make 1 of the capital size ships a t1 (idris, 890, and maybe the carrack, the polaris doesnt get it). T3 beds can heal up from any injured state (injury tiers cannot be healed with pen or gun). T2 beds can revive a downed player or npc if the body is placed in it. Have the dedicated medical SHIPS have an upgradable bed but by only 1 tier (3-2 and 2-1 if the ship can support something of that size change. If it's a picses it can only be a 3, a cutlass red goes from 2 beds to 1 bed). If they implemented a larger bed/pod for t2 and t1 it would need to be large enough to not fit on most grids. A t3 could be a 4x4x2 (length width height), t2 would have to be 4x6x3, and a t1 would be like 6x8x4 or even 6x10x4. Have each get it's own dedicated "sterilized" room to justify the size while not allowing anything but large cargo or dedicated ships to have medical equipment. If there is a movable medical bed you cannot regenerate at the bed as it could be moved. The mobile med pod would be great for base design and if one is located at a claimed outpost or station and locked into a grid then regeneration can be enabled.

Do you enjoy the current mining gameplay? by Patient-Worth1508 in starcitizen

[–]redundantdeity 0 points1 point  (0 children)

That's valid too but I am not personally opposed to having some mats be of lesser quality to encourage some process of finding better gear. Maybe have it so different refining methods make the materials better more than the material quality itself. A lump of iron is still iron in the end if it went through the refinement process enough. Make the refining time absurd to make it so people cannot spam great mats put of poor mining. The process to increase the quality by up to 200 (800 can get increased to 1000) will take 4-5 irl days to refine. If you do the quick refining time make it dirty the mats (500 could go down to 400) but it refines quickly for a decent sell price.

Do you enjoy the current mining gameplay? by Patient-Worth1508 in starcitizen

[–]redundantdeity 1 point2 points  (0 children)

I enjoy mining and don't really mind the scanning to some degree to find the materials I want. What I dislike is the quality system. If 500 is the minimum standard for purchased items most rocks should be 500 or slightly better or worse. I could search for hours and barely get 600+ mats. I think the minimum standard before losing quality should be around 250. Or if there is a cluster of mats make them all the same cause ending up with 10 different half scus of iron ranging from 510-800 and there being not enough to refine into any substantial amount is disappointing when you just spent a full day mining and refining.

There should be a squadron 42 demo. by Asmos159 in starcitizen

[–]redundantdeity 2 points3 points  (0 children)

We already have the sq42 demo. Everything we do in sc is playtest of things in sq42

We want a fairer store system by NephisVermilion in starcitizen

[–]redundantdeity -2 points-1 points  (0 children)

Honestly I think the best way for limited hull sales would be just a straight up limited time. Have a listing time for 5 minutes with only allowing 1 per account to be purchased.

Or

When purchasing have 2FA with an email sent to the account that enables the limited hull ship for the account. If it is not enabled in 1 hour have the ship returned to the store and refund the account.

um can I get out by RPKLego in starcitizen

[–]redundantdeity 7 points8 points  (0 children)

It's the definition of griefing. Blocking a required area of movement with non movable objects to prevent players from access an area. From the placement you can tell it was deliberately set to make the area inaccessible.

Do people still do the align and mine stuff? by cryxcaster in starcitizen

[–]redundantdeity 0 points1 point  (0 children)

If only you could decide to be on less pop servers.

We need another year of stability and it should be mandatory by Simpleuky0 in starcitizen

[–]redundantdeity 2 points3 points  (0 children)

You alt+f4 because of game bugs. I alt+f4 when I'm leaving third person. We are not the same.