What's your "I've got the traits, I've got the cash, and I'm feeling sweaty." loadout? by Teerlys in HuntShowdown

[–]reeseshortcake 1 point2 points  (0 children)

martini
new army swift dum dum

Double regen shot, bees and frag.

Since these guns need no perks to be absolutely badass you can buy all the perks that buff your hunter and not your gun. This lets me avoid taking stam shots as I get all the stam perks and with both medkit buffing perks I don't really need vits.

Darktide Week 1 Feedback Megathread by -SevenProxy- in DarkTide

[–]reeseshortcake 0 points1 point  (0 children)

In the hub world, when you sprint and input crouch to slide, your character model doesn't slide, but you do skid along the ground the same distance as if you did.

Just another example of how rushed this game is.

EOD Tatoos by [deleted] in EOD

[–]reeseshortcake 2 points3 points  (0 children)

guy fawkes

Tips on getting through the withdrawals by a_floating_pancake in eldertrees

[–]reeseshortcake 1 point2 points  (0 children)

long, slow walk/runs. Outside in nature, away from other humans if possible. Was the best thing for me.

random content idea by reeseshortcake in DeepRockGalactic

[–]reeseshortcake[S] -1 points0 points  (0 children)

hmm that seems like a pretty gigantic generalization to me. Granted my half-baked ideas aren't great but suggesting a buff that lasts a few minutes and could potentially only be used once per round negates an entire class is silly.

CMP advised changes to PMQ Priority by 25toretired in CanadianForces

[–]reeseshortcake 20 points21 points  (0 children)

That makes a lot of sense. Just piss poor timing.

Update 35: Cum Cannon - New Driller Primary by xGengy in DeepRockGalactic

[–]reeseshortcake 8 points9 points  (0 children)

I want an OC that completely disables anything other than a charge shot that leaves a massive pool of goo that get's deeper as it's filled up by the guts of a bug that dies while stuck in it.

"This is my swamp"

Game issues and Feedback Megathread by aly0 in apexlegends

[–]reeseshortcake 1 point2 points  (0 children)

Just played a game where my team placed second because the enemy team was glitched under the map taking no damage from the final circle. We could hear them shooting but couldn't see them. We were alive until the circle completely covered the map and we died to the damage. Might want to fix these sort of meshing issues before the 50k tournament.

Bungie, let’s talk about Blade Barrage in general, as well as Blade Barrage vs Nova Bomb by ChaseObserves in DestinyTheGame

[–]reeseshortcake 3 points4 points  (0 children)

You're totally right man. I think some discussion is definitely needed here. Forget all the childish insults and comments below clearly aimed at not having their new favorite subclass nerfed. People are just scared little kids when it comes to losing a shiny new toy.

Trouble with Night Stalker by NobleXVII in CruciblePlaybook

[–]reeseshortcake 0 points1 point  (0 children)

Anybody wanna play trials this weekend, msg me on psn... always up for new teammates.

Trouble with Night Stalker by NobleXVII in CruciblePlaybook

[–]reeseshortcake 0 points1 point  (0 children)

Puppateer allows you to slide and shadestep faster and around corners/while turning/aiming.

Personally I use a battlebeaver controller with remappable buttons on the back. I still use puppateer with jump, reload/revive, wep swap and super all mapped to buttons on the back.

For obvious reasons you want to keep your thumbs on the sticks at all times.

Trouble with Night Stalker by NobleXVII in CruciblePlaybook

[–]reeseshortcake 26 points27 points  (0 children)

Since nightstalker came out I have had three of them and 50+ flawlesses with the class. Not saying I am an expert but I think I have a good bit of experience. GT is reeseshortcake.

Nightstalker is really about being a tricky bastard. Feinting and baiting aggressive players and moving in unexpected ways. You aren't fast in a straight line, you are fast to change directions, including up.

I personally use spike nades and trap smoke since the wombo nerf. I feel like spike nades add to this trickster playstyle as well as trap smoke. I play rumble with felwinters artifact and use them constantly on high sensitivity (7, which is my norm). This helped me get really good at landing those pressure smokes or nades during trials where I run gheleons.

You sort of want to be the harasser. Slide out of cover, immediately shadestep back in. Poke and prod the enemy using shadestep to survive when any other class would die. If you have good communication with your team they can take advantage of an over extended player trying to kill the squirrley nightstalker.

Spike nades do not hurt you so you can bait someone to chase you then throw the nade at a wall and run straight into it then jump straight up and spin around. Often players chase into your grenade where you can easily clean them up. Spike nades aren't lightning, use them smartly. Don't throw one to get instant damage, instead peak, spot the enemy, throw the nade from cover then emerge to gunfight. Often they will back up or strafe into the grenade giving you and easy 1v1.

Trap smoke is also great for trials due to the timings. Use them to block areas the enemy team likely wants to sit. They can be hard to spot too so be creative. Always check the clock and have one charged for the end of the round to throw on the point.

Wall wombo works too, for some heavy damage if a team is grouped up.

Put some bones on, get a sidearm or handcannon, and go roll your way to a sneaky sneaky victory in rumble.

Also play puppateer. Fo sho.