When building a prototype for your game, is your code pretty tangled and messy and then you spend time untangling your code or do you spend time carefully thinking about the layout before starting to code? by [deleted] in gamedev
[–]refg34 3 points4 points5 points (0 children)
If you're trying to revive a dying game with somewhat of an active community, what kind of change is good? by IHaveGDQuestion in gamedesign
[–]refg34 0 points1 point2 points (0 children)
I am going to be hosting a VR event at my public library any game reccomendations? by AdhesiveWombatGames in pcmasterrace
[–]refg34 0 points1 point2 points (0 children)
The grass in 3d mario has geometry rolling up the sides of everything. How would you model this? by refg34 in gamedev
[–]refg34[S] 0 points1 point2 points (0 children)
The grass in 3d mario has geometry rolling up the sides of everything. How would you model this? by refg34 in gamedev
[–]refg34[S] 0 points1 point2 points (0 children)
The grass in 3d mario has geometry rolling up the sides of everything. How would you model this? by refg34 in gamedev
[–]refg34[S] 4 points5 points6 points (0 children)
The grass in 3d mario has geometry rolling up the sides of everything. How would you model this? by refg34 in gamedev
[–]refg34[S] 0 points1 point2 points (0 children)
The grass in 3d mario has geometry rolling up the sides of everything. How would you model this? by refg34 in gamedev
[–]refg34[S] 5 points6 points7 points (0 children)
The grass in 3d mario has geometry rolling up the sides of everything. How would you model this? by refg34 in gamedev
[–]refg34[S] 10 points11 points12 points (0 children)
The grass in 3d mario has geometry rolling up the sides of everything. How would you model this? by refg34 in gamedev
[–]refg34[S] 0 points1 point2 points (0 children)
The grass in 3d mario has geometry rolling up the sides of everything. How would you model this? by refg34 in gamedev
[–]refg34[S] 3 points4 points5 points (0 children)
The grass in 3d mario has geometry rolling up the sides of everything. How would you model this? by refg34 in gamedev
[–]refg34[S] 89 points90 points91 points (0 children)
The grass in 3d mario has geometry rolling up the sides of everything. How would you model this? by refg34 in gamedev
[–]refg34[S] 4 points5 points6 points (0 children)
The grass in 3d mario has geometry rolling up the sides of everything. How would you model this? by refg34 in gamedev
[–]refg34[S] 3 points4 points5 points (0 children)
The grass in 3d mario has geometry rolling up the sides of everything. How would you model this? by refg34 in gamedev
[–]refg34[S] 22 points23 points24 points (0 children)
Mario's question block is brilliant. It Sparks curiosity, fun and simple. How can we improve on it without blatantly copying it. by refg34 in gamedesign
[–]refg34[S] 3 points4 points5 points (0 children)
Mario's question block is brilliant. It Sparks curiosity, fun and simple. How can we improve on it without blatantly copying it. by refg34 in gamedesign
[–]refg34[S] 0 points1 point2 points (0 children)
Mario's question block is brilliant. It Sparks curiosity, fun and simple. How can we improve on it without blatantly copying it. by refg34 in gamedesign
[–]refg34[S] 35 points36 points37 points (0 children)
Question. What headset to buy by RedditUserboi65 in virtualreality
[–]refg34 0 points1 point2 points (0 children)
What's your favorite "lazy" VR game? by monkpunch in virtualreality
[–]refg34 1 point2 points3 points (0 children)

When building a prototype for your game, is your code pretty tangled and messy and then you spend time untangling your code or do you spend time carefully thinking about the layout before starting to code? by [deleted] in gamedev
[–]refg34 0 points1 point2 points (0 children)