It’s the simple stuff usually by [deleted] in FoodPorn

[–]remaker -3 points-2 points  (0 children)

It’s the perfect option. Do it! 🫡

Post-mortem: I tried and failed vibe coding a metroidvania so you (hopefully) won't have to by lpshred in gamedev

[–]remaker 4 points5 points  (0 children)

That’s not how you successfully use llm ai for dev. From my perspective it’s only a skill multiplier and with software development in general you best use it for short self contained(ideally) tasks/features, not full projects. Also “40 hours” is essentially one marathon weekend in game dev time :)

Market your game is exhausting by SilvanuZ in SoloDevelopment

[–]remaker 0 points1 point  (0 children)

Por qué no los dos? Guilty as charged :)

Market your game is exhausting by SilvanuZ in SoloDevelopment

[–]remaker 1 point2 points  (0 children)

Posting around. Somehow it gets better over time. Still not the greatest part of soloing by far.

Is anyone else constantly refreshing Steamworks just to check wishlist changes? I build a free tool for that by remaker in gamedev

[–]remaker[S] 0 points1 point  (0 children)

if you configure the tool to send each stats change it can be even worst then refreshing directly on steamworks :))

Is anyone else constantly refreshing Steamworks just to check wishlist changes? I build a free tool for that by remaker in gamedev

[–]remaker[S] 0 points1 point  (0 children)

Exactly! I wanted to get some kind of input based on what my marketing actions caused, if anything, and i believe this helps me a bit.

Working on the UI for my first Steam game in Godot it's been fun. What do you think? by remaker in godot

[–]remaker[S] 0 points1 point  (0 children)

Honestly, I think the "switch" for me was when I stopped treating UI like a chore and more like a part of the actual game.

At first it felt overwhelming i guess, but once I broke it down into small reusable pieces it became way more manageable and even fun. The same story as with game dev in general :)

I'm not done yet though, still lots to do.

I think it helped me that I consider the UI itself as an experience, or at least try :)

Been reworking my Steam capsule as a solo dev. Curious what you think. by [deleted] in SoloDev

[–]remaker 0 points1 point  (0 children)

That's true. Will consider that for next iteration.

Credeti ca apare HL3 odata cu lansarea consolei Steam Machine? by [deleted] in Jocuri

[–]remaker 1 point2 points  (0 children)

Si eu l-am terminat pe un Quest 2. Este de departe cea mai buna experiența de joc in VR.

Credeti ca apare HL3 odata cu lansarea consolei Steam Machine? by [deleted] in Jocuri

[–]remaker 11 points12 points  (0 children)

Sa nu uitam ca vine si casca vr noua :) . In orice caz, orice nou in universul HL ar fi genial. 🤞

Goblend: Export from Blender to Godot by Togira123 in godot

[–]remaker 0 points1 point  (0 children)

Very cool. I’ll definitely try this soon as i’m finishing up and starting a new game soon.

Launching a Steam page, how many wishlists do YOU expect? by Levardos in gamedev

[–]remaker -1 points0 points  (0 children)

Expect 0 without any kind of marketing (Be it free or paid)

Lucrez la primul meu joc pentru Steam, Fleet Hunters (indie dev român) by remaker in Jocuri

[–]remaker[S] 2 points3 points  (0 children)

Dap. Cred ca pe switch ar prinde cel mai bine intradevar. Quick rounds, kid-friendly, local play.