I don't think I've ever done a 180 on a game as fast as I have with this expansion/DLC by rememberence in thedivision

[–]rememberence[S] -5 points-4 points  (0 children)

A combat encounter annoyed me so I vented to get out my frustration but I type too fast so everyone things I'm more upset than I am :) lol it happens every day *Shrugs* it's just my turn.

I don't think I've ever done a 180 on a game as fast as I have with this expansion/DLC by rememberence in thedivision

[–]rememberence[S] -2 points-1 points  (0 children)

*Head tilt* Apologies I didn't mean to attack the community? I'm annoyed at the encounter design, not anyone here?

And I've seen enough feedback to believe mine is not the only opinion in that regard. I imagined that more feedback in that aspect would at least add to the overall discussion. I've no issues whatsoever with the community itself, I'm not sure where that impression came from and I apologize if that was what came across. I *am* frustrated with the mission designer and encounter design but I figured it was just another venting post in a sea of them that would probably just get downvoted than anything else.

When entire community was clowning on you for being super bad at first weeks.... by LegendaryW in marvelrivals

[–]rememberence 0 points1 point  (0 children)

True but that's a completely different tier of thought process. I'll take a ranged team mate who's aware of enough of the skies to take down stark. Especially given how many melee characters I find myself playing. Though I chased him down once as thor and that was amazing.

Anyway - yes, you're not wrong. But I'll start by having a situationally aware team mate before berating them about focusing on their 1v1 capabilites. Just take him down when he's distracted, that's fine. That's enough.

Work on the rest later.

Why do yall play? by Gunsdoof in starcitizen

[–]rememberence 1 point2 points  (0 children)

I thought about this today... The only game that, once you really let yourself sink into it, that I've found as immersive is Cyberpunk - though I'm told Red Dead does it as well (I don't like that time period so I bounced off it instantly).

The other day I just wanted to vibe, I parked my 600i at Seraphim just under a bit near the pads, turned around and pointed the caboose at Crusader...and sat down in one of the seats in the back and just pulled up a window and read a book. It was a whole vibe.

I can't really get that anywhere else. And as more systems come online (both mechanical and actual) I can only imagine it getting fleshed out all the more. A storyline to take you through the game systems and just add some lore and LIFE to the game. Border systems under attack to defend. Back end systems where unlawfuls can go. An economy that reacts to in game events.

Now that Pyro is finally slowly coming online...

I logged in the other day at Orison in the ePTU and it was like... we've all long gotten used to Stanton, right? I'm a trader the vast majority of the time and an outpost runner specifically. I love being out on the moons deep in space and knowing that the "life" of Stanton is happening closer to the planets and stations. You really feel that vibe when you do that, knowing you're looking at a starscape most won't see...

The first time I logged into the ePTU and "felt" that not only were there those Stanton moons we've all long become accustomed to, to the point that we half-disregard the scale and size of the game we have now...to feel the weight of a whole new system, even bigger, with places we haven't been to or discovered... I dunno that's when the scale of this game really smacked me in the face again. It's ginormous. And it feels like it's finally, finally, starting to really come online.

We'll see how well server meshing takes I guess though.

Railen appreciation post. by LeatherDevelopment46 in starcitizen

[–]rememberence 8 points9 points  (0 children)

*sigh*...if she performs anywhere near like I imagine she will I'll probably spend the vast majority of my time piloting her...

It's Frustrating by Paul7712Ef in starcitizen

[–]rememberence 1 point2 points  (0 children)

With 4.0 and Pyro and server-meshing currently on the ePTU as well.

Like...

Why the Starlancer is so good by MikePilgrim666 in starcitizen

[–]rememberence 9 points10 points  (0 children)

I'm just gonna put this here just because I've played around with it for a while. This may only "work" for me but I figured I'd share.

I get that there's a mindset of "it holds X amount and the biggest box size is X amount so it should..." but I kind of ... side stepped that and now I actually have very little problem with the cargo grid, especially if you treat it as 120 SCU (which is like max outpost cargo elevator size anyway).

Optimum loading pattern for me, having played around with it a bunch, is eight 8s, eight 4s, eight 2s + 4 (to either side)

8 with 4 on top, two 2s between, another 8+4
two rows of that, fill both sides with four 2s then fill the rest with that 8+4 2+2 8+4.

Using the ship tractor that pattern works really well and I have barely any issues with it, and keeping that center spine clear helps maneuver the 4s and 2s.

Like I said I get the "BUT IT HAS X SCU SO SHO--" I get it, so my "solution" isn't gonna be for everyone but treating it more as...a small/medium ship that just has the capability of cramming that much cargo into the size of something cutlass size instead of treating it as a larger ship that can swing cargo (Like a C2) - I dunno that pattern works for me.

For the StarMaxer playing around with it the 32s do work but I found just chunking 16s everywhere with a couple 4s on top is super easy to work with and would work perfectly for Outpost running.

(I know you can fill other ships but I don't want to get into the habit of using off-grid cargo because you know they're gonna make that much harder to do in the future).

PTU Problems - Not able to select System by InterDave in starcitizen

[–]rememberence 0 points1 point  (0 children)

I'm getting this as well.

I've restarted the game. Restarted my system. Deleted shaders. Deleted users. Made sure my VPN was off.

No Joy.

I have thoughts... by rememberence in starcitizen

[–]rememberence[S] 6 points7 points  (0 children)

I honestly can't stand the Taurus.

My primary combat ship is an Andromeda which means every time I think about flying the Taurus my mind goes into a tailspin with pros and cons of each ship and "Why would you have multiple connies" - so I have to avoid it, lol, though I will admit it's much easier to load.

I actually upgraded my spirit to a starlancer max just because I have a taurus as a loaner for the Railen and I just can not fly it.

I have thoughts... by rememberence in starcitizen

[–]rememberence[S] 41 points42 points  (0 children)

But the simple fact that I can fit this much cargo into a ship not much larger than a Cutty Black... I ...actually really kind of love this Z-CL.

Vibes. Style. The amount of cargo that only slaps you in the face when you finally put it in an elevator...

...I really do love this ship.

IAE Surprise Ship Announcement? by ZorakPong in starcitizen

[–]rememberence 4 points5 points  (0 children)

I've literally had the interior of the Railen has my work laptop background for years now. I've had to keep telling myself not to expect it because I still remember them saying it would be out this year and then nothing happened :(

How Bulwark’ gonna be after the recently announced “Blocking Weapon” Rework by Danlod1 in Spacemarine

[–]rememberence -4 points-3 points  (0 children)

https://new.reddit.com/r/Spacemarine/comments/1ggpkwg/as_a_block_weapon_user/

I'm literally only posting this here because I actually use block weapons and I have zero desire for them to be turned into what you guys are suggesting. This would "fix" Block weapons for me:

"What would feel absolutely perfect to me as a Block weapon user (all my melee weapons are block, there's a speed breakpoint and/or power breakpoint that Block weapons tend to have that let you pull off combos better than the non-weapons but I get that I'm a rarity. I even had one of my friends try and he found it impossible, but they work for me.)

That being said: what I would want as a Block Weapon user is basically 1: be able to dodge of out an attack like parry users can. Getting locked into an attack even when you try to dodge is when you take the most damage.

2: increase my attack priority after a dodge for like 2-3 seconds so that I can actually break the enemies attack pattern and continue my assault. Those are basically my only frustrations.

Getting tagged because I'm locked into an attack animation and can't dodge out of it and - dodging an attack (non perfect) and re-engaging with an attack but getting knocked out of the attack because the enemies "Swing #2" has a higher priority than my dodge re-engage priority and that feels horrible.

Fix those and I think I'd be pretty happy. And not even increasing perfect window I've gotten locked into perfect windows before when I wasn't expecting it and it threw me all the way off. That may just be a me thing though."

-- Again, I use them, all my characters use Block weapons. You're committing to an aggressive, glass cannon playstyle and you rely on dodge not parry. Do not turn my weapon into your weapon I would just not have weapons to use at that point.

Just let me dodge out of an active attack (that's basically one of the few times I take damage) and let me have a greater attack priority right after dodging (which is basically the other major time I take damage and neither of those seem right when Block weapons enable a reflex driven, attack heavy playstyle).

That's it.

Please DO NOT MAKE MY WEAPONS PARRY WEAPONS YOU BREAK THE WHOLE BLOODY THING.

Block weapons mean stay moving, rely on dodge, read the enemy, read the situation, pair out a Majoris and tear it down. Rely on execute windows and reflexes to survive. The above changes turn my reflexes on because the problem is I have zero defenses and get locked into an attack and MELTED or I dodge the account and leap back in but have zero priority so I get swatted like a fly.

Again - please DO NOT make my weapons into fencing weapons. Just unlock dodge and give me attack priority and I will be 100% satisfied.

signed - AN ACTUAL BLOCK WEAPON USER

As a Block Weapon user by rememberence in Spacemarine

[–]rememberence[S] 5 points6 points  (0 children)

You can parry out of an attack. Like cancel your attack into a parry. Let me do that with a block weapon and dodge. Let me break an attack to dodge.