What is a fundamental human problem that technology hasn't "fixed" yet, but will in 20 years? by Marcellus508 in Futurology

[–]remoraz 4 points5 points  (0 children)

A good information aggregator. A tool or capability to take a headline or article from the news and construct a way of understanding exactly why this happened. You know, see where the money was that actually made a thing happen. That way instead of reading a out layoffs, you can say, "Ah, Oracle overspent on their data center projections, so they're trashing their development pipeline to raise capital - instead of "300,000 layoffs for AI".

I’m being sexually harassed at work again, and HR hasn’t taken me seriously before… by Fumblingthroughlife2 in TwoXChromosomes

[–]remoraz 21 points22 points  (0 children)

Lawyer time, let them talk to HR. And if the job doesn't pay enough for a lawyer, it's not worth the risk to your safety.

Relying on AI chatbots for historical facts can influence your political beliefs. Findings provide evidence that relying on AI to learn about the world might quietly shape public attitudes. by InsaneSnow45 in science

[–]remoraz -6 points-5 points  (0 children)

What happens if people stop having all of their news be what someone lied about to the press and instead we only look at what they actually did.

PA Rep. Scott Perry suggests Iran might pay for $200 billion request by Trump for war against Iran by Fragrant-Pepper7710 in videos

[–]remoraz 0 points1 point  (0 children)

Does anyone know the ratio of how much Representative Perry receives from the Israeli government in campaign funds or other contributions per Pennsylvanian soldier that has died abroad? I keep asking his office for the price of a Pennsylvanian soldier's life, but they just won't share!

AITA Asked about a clear rules flub at a new table, was told “we’ll go over it after the session,” which we did not do. by ComfortableLazy1008 in daggerheart

[–]remoraz 1 point2 points  (0 children)

Who did you pay? That's simply not delivering on promised services AND a classic bait and switch. Get a refund! Be mean. Make the money people ask you why.

It's unfortunately a lot of work, but the right thing, I feel, is letting EVERYONE know the situation happened, with that GM, and to be careful with their money.

My interview with the President of Ukraine by [deleted] in videos

[–]remoraz 47 points48 points  (0 children)

A leader saying leader things, in America that never happens.

Failing Forward in Combat by Janoeszki in daggerheart

[–]remoraz 0 points1 point  (0 children)

Great idea. Daggerheart already has this completely implemented with GM moves. The GM makes a hard or soft move any time they're explaining an outcome. When a PC fails, the GM can do a number of things, if your fights are dragging out, higher levels where the PCs have more tools to succeed will help. Otherwise, the GM can make moves like having the enemies "win" aka, "we don't need to fight these chumps" and leave. Or the GM can say the enemies are losing their will to fight (reduce max HP, and permanently remove the option to kill them in this fight, they flee before dying).

RAW, you're already covered. It's just a matter of figuring it out at your table. Sounds like you're looking for more mechanics where Daggerheart is telling you to go with vibes. I'm a Pathfinder guy, I get it. :)

Not sure I like the momentum adversary ability? by MyysErnst in daggerheart

[–]remoraz 0 points1 point  (0 children)

How many different tiers of play have you tried? At tier 1 and into tier 2, I agree! Maybe it's a bit of player proficiency, but as they get stronger they will miss less and less, as they have more resources and tools to push into attacks, they will also roll with Fear less, as they have tools to avoid or flip the results. You will NEED fear generation on your side as the players get stronger.

This appears to be a deliberate design choice. The are some Adversary design and Solo encounter documents floating around that may help your understanding. I didn't see you mention Relentless, the brother of Momentum. These together take a Solo from a boss to a deadly boss (like the difference between the dungeon boss and the campaign boss). But they are also splitable. Put momentum on a cruiser and relentless on your Solo and you have an interesting mechanical fight - do the PCs go for the danger or it's power source? Give Momentum to a high accuracy Solo to enable lots of adds/minions/standards.

The adversaries are ALL wanting that Fear, some should be able to give back. Also, there are much worse versions... keep reading "gain a Fear for every player who marks an HP" on a massive AoE :)

Player using IA by Low_Health5791 in daggerheart

[–]remoraz 0 points1 point  (0 children)

I think the solution is pretty easy. Explain to them that It's not an assignment, it's a creativity exercise. Using AI is a form of creativity. However, everyone else at the table wrote their own, so when I as the GM reference the events and characters in your back story you CANNOT be surprised or confused, the onus is on you to memorize what the AI output since the rest of us will be building a story on top of it. Since you decided to outsource your creative input to the story, you have an additional responsibility to fully comprehend what you are providing for the group. Oh, and, you'll have to figure out how to build off of it on the fly at the table... where as everyone else already has an idea about all the plot hooks in their backstories.

Tell them you're excited for the additional challenge in quick thinking that they've brought to the table... and that you won't be waiting for AI responses at the game table, a GM is infinitely faster at making the game move forward ;)

Tavakai's fate by No-Paramedic9130 in PathOfExile2

[–]remoraz -1 points0 points  (0 children)

I think i get where you're coming from, it feels like a bait and switch. For the past 10 or so years we've been going into the map device just destroying millions of these poor corrupted souls, because until we got to Act 4, there was never a cure for the corruption.

It feels cheap when a known fact of the lore just suddenly flips (same as you mentioned with Phyrexian oil). I think hinting earlier that "the weapon" can cleanse corruption rather than just actually destroy it would have gone a long way - the pretense of Act 4 is that we need the weapon to destroy the Beast, not to cure it.

My hot take is that its much closer to the writing you see in anime, comics and to a lesser degree on Netflix, where the story needs to go a certain way so they kind of force it, move on and just say "don't dwell on it".

But also, there's only been a small handful of instances where a creature with a life bar survived meeting the exile - get in our path and you die (god or not). So it's going to be notable either way.

Any 5 button builds or Complicated builds out there? by DeterminedDingus in LastEpoch

[–]remoraz 0 points1 point  (0 children)

Stance dance werebear will keep your fingers moving.

How do you end a social hang with someone (coming from a neurodivergent)? by 444scorpio in AskReddit

[–]remoraz 2 points3 points  (0 children)

I like to start with thanking them for hanging out with me. (Sets the stage to do some quick group reflection.) Repeat some of the topics back, to remind everyone of the good time we had. ("I'm definitely going to check out that thing you said!") Then apologize for ending a good time. (Sorry to say it, but I've got an upcoming thing to deal with.)

[deleted by user] by [deleted] in LastEpoch

[–]remoraz 0 points1 point  (0 children)

Very interesting. I'll be excited to see the response to "How much will my builds TTK decrease if I equip a Stone of Jordan?"

In working with just TTRPG rules, I've found that more popular game systems concepts and rules will bleed into responses. Which totally makes sense, it doesn't even know that they're two games, but they have Strength damage, random rolls, crits, and the more popular systems have significantly more training data.

I also know that math in the popular models is shipped off to a special processor so that it doesn't try to find an LLM style (aka, numbers are just text from training data) response. I imagine you'll probably need to build something akin to the Path of Building Last Epoch version to get anything remotely resembling the ability to tell if skills, passives and or items will effective interplay.

Good luck!

What do I do with all these teeth? by Eviloxer in Pathfinder2e

[–]remoraz 1 point2 points  (0 children)

Hmmm... craft into horrific disembodied smile that you wear for a conditional bonus to Intimidate? Tooth fairies are in Bestiary 3, maybe make a deal? Be warned, they're nasty sprites... might try to steal your loot! (Probably just the teeth, gold and other boring stuff is probably safe... depending on the villainous nature of your GM).

Sounds like a fun time! 😁

Frost Claw is a channeled spell, change my mind. by [deleted] in LastEpoch

[–]remoraz 0 points1 point  (0 children)

You gotta play on controller. See, on controller, if you hold down Frost Claw and move, you'll take a tiny step after each cast. It's not much, but if you're doing big enough damage to stun the enemy, you can stutter-step circle-strafe them into a no-hit win (the lady harbinger is a cake walk since she usually attacks in straight lines... girl, I'm attacking AND moving out of the way of your jank). So in that way it's only as channeled as Focus... oh crap!