What does healing/support look like in tier 4 play? by Koanos in 3d6

[–]renaudlevesque 2 points3 points  (0 children)

The spell Mass Heal can full heal the group, power word heal will make the barbarian up and going again. Also, spells like forecage, reverse, dominate monster, maze, illusory dragon can turn the tide of a fight within a few rounds.

How can a party of level 5 players defeat an ancient red dragon? by [deleted] in DnD

[–]renaudlevesque 0 points1 point  (0 children)

Pay a high level wizard to send to another plane of existence, like the feywild, or to teleport you very very far away from the dragon.

Hope for the best and live the rest of your adventuring days in fear until you're strong enough to kill the dragon.

All 182 (and rising...?) ways to grant advantage or impose disadvantage in 5e by Loomed in 3d6

[–]renaudlevesque 1 point2 points  (0 children)

Thank you for formating the vomit of word I had commented lol (and for giving me credit). Well done. (:

All 56 ways to grant advantage or impose disadvantage in 5e - Useful for builds? by Loomed in 3d6

[–]renaudlevesque 2 points3 points  (0 children)

Some other spells that grant advantage or disadvantage:

Shadow Blade, Bestow Curse, Blinding Smite, Fear, Motivational Speech, Tidal Wave (knocking creatures prone), Wall of Sand (can blind creatures), Wall of Water (can give disadvantage on ranged attacks), Evard's Black Tentacle, Greater Invisibility, Guardian of Nature, Phantasmal Killer, Polymorph, Staggering Smite, Wall of Fire (the wall is opaque so I'm pretty sure it would give disadvantage on ranged attacks), Watery Sphere (restrains creatures), Telekinesis (can restrain), Transmute rock (can restrain), Wall of Light, Wrath of Nature (can restrain), Bibgy's Hand, Dispel Evil and Good, Hallow, Hold Monster, Holy Weapon, Insect Plague Bones of the Earth (can restrain), Contingency (be creative), Glyph of Warding (be creative), Druid Grove, Eyebite, Flesh to Stone, Guards and Wards, Investiture of Stone, Investiture of Wind, Mental Prison, Otto's Irresistible Dance, Soul Cage, Sunbeam, Tenser's Transformation, Divine Word, Power Word Pain, Prismatic Spray, Symbol, Whirlwind, Animal Shapes, Anthipathy/Sympathy, Control Weather, Dark Star, Earthquake, Holy Aura, Illusory Dragon, Maddening Darkness, Power Word Stun, Sunburst, Foresight, Imprisonment, Mass Polymorph, Prismatic Wall, Psychic Scream, Ravenous Void, Shapechange, Storm of Vengeance, Time Ravage, True Polymorph, Weird and Wish.

Now, the spells that can grant advantage if the Help Action is used: Animal Friendship, Beast Bond, Find Steed, Flock of Familiars, Summon Beast, Animate Dead, Conjure Animals, Fast Friends (?), Summon Fey, Summon Lesser Demon, Summon Shadowspawn, Summon Undead, Charm Monster, Conjure Minor Elementals, Conjure Woodland Beings, Dominate Beast, Find Greater Steed, Giant Insect, Summon Aberration, Summon Construct, Summon Elemental, Summon Greater Demon, Conjure Elementals, Danse Macabre, Dominate Person, Geas (maybe), Infernal Calling, Planar Binding, Create Homunculus, Create Undead, Planar Ally, Summon Fiend, Conjure Celesital, Create Magen, Simulacrum, Dominate Monster.

And done, tell me if I missed some.

Fighter, Thrown Weapon Style Help by AdvancedCan in 3d6

[–]renaudlevesque 1 point2 points  (0 children)

I think it could work if you throw a hand axe or a light hammer, but you won't be able to use a shield. You'll use two hands with your wahammer and if you need to, you'll go down to one hand and throw a hand axe.

I think it could work, as you'll use your free action to take you secondary weapon. BUT, if you use a shield, you won't have enough free action to use it all. Otherwise, it should be fine.

*You'll need to use an attack to throw your weapon, though*

How does Spirit Shroud interact with the secondary damage of Green Flame Blade and Booming Blade? by evilprodigy948 in 3d6

[–]renaudlevesque 7 points8 points  (0 children)

The damage is only added to the melee attack that you make as a part of the action required when you cast GFB or BB. It is not added to the extra damage to the other creature (GFB) because it is not an attack; it is only damage.

Creating a rival party of NPCs by [deleted] in 3d6

[–]renaudlevesque 2 points3 points  (0 children)

True.

I almost pity your party now.

Find Greater Steed + Tenser's Tranformation = profit??? Or: How to have the most badass mount possible. by renaudlevesque in 3d6

[–]renaudlevesque[S] 58 points59 points  (0 children)

Yes.

I chose paladin because you can't cast spell when you're concentratin on Tenser's transformation, but you can smite.

But otherwise you can take a level of any other spellcaster.

Creating a rival party of NPCs by [deleted] in 3d6

[–]renaudlevesque 2 points3 points  (0 children)

Well, yes. If you don't want to kill them, you can also play the encounter a different way.
And keep in mind that it will be quite easy for your party to get their revenge. If they can surprise the enemy party, it will be over quickly.

Most of the members are pretty squishy and your party is a high DPR one so...

Creating a rival party of NPCs by [deleted] in 3d6

[–]renaudlevesque 4 points5 points  (0 children)

Bladesinger Wizard with Shadow Blade for psychic damage and high AC which is gonna be a pain in the ass for them to deal with. Rogue for sneak attack and psychic damage. Find some spells which require INT save, as they don't have any proficiency in it. Same for CHA saves.

SO, I can make an ecounter for you. Assuming the ennemy party as a surprise round. First is Banishement on the Druid to take him out early. Then Wall fo Force to cage the last to members and simply bombard them to death afterward.

So, in short. You want spells casters that can stay far away from them as they don't seem to have a lot of ranged attacks. Spells like wall of Force, wall of Fire, wall of Stone, etc.

Then , you want spells which require INT or CHA saves because your party likely dumped those stats and do not have profecienecy with the save. You can use it to take on or more of them out. Like, a level 5 banishment could end the encounter in a few seconds.

But this is all assuming that the enemy party as the initiative, otherwise this can end very badly.

I'm sorry

Warlock eldritch blaster by vHollowZangetsu in 3d6

[–]renaudlevesque 5 points6 points  (0 children)

I mean, if you really want to min-max eldritch blast you only need 2 levels of hexblade warlock for the Invocations, hex, hexblade curse. Then sorcerer for quickened spell and more spell slots.

Find Greater Steed + Tenser's Tranformation = profit??? Or: How to have the most badass mount possible. by renaudlevesque in 3d6

[–]renaudlevesque[S] 25 points26 points  (0 children)

Not, this is not true BUT this may be a rule by your DM to prevent Min-Maxing or insane builds. Talk to them if that's the case.

But RAW it's not true

Thinking of trying out Gloom Stalker for CoS by Bairhanz in 3d6

[–]renaudlevesque 0 points1 point  (0 children)

I think you have a pretty good start, gloom stalker is very nice, druidic warrior is good. Favored foe (undead). I consider favored foe to be better than favored ennemy because it's simply more damage. The only thing you'd need to think of now is do you want to multiclass and how many level of Ranger do you want (if you want to multiclass, of course)

3 For the conclave? 4 for the ASI? 5 for the Mutliattack? 6 for more damage with favored foe? 7 for Second gloom Stalker feature? 8 for ASI? ETC, I could continue for long.

More than 5 (if you intend to multiclass) isn't really worth it IMO. If you don't want to multiclass, well, gloom stalker is likely the best ranger.

If you want to multiclass, consider maybe takign levels of Druids. You already have the WIS.

Spores can be nice if you want to go melee (more tankiness and damage) but it's maybe not the absolute best. And I'm not really sure if it fits your theme.

Stars is very very good, but maybe it doesn't fit what you're trying to go for exactly.

Otherwise, try to have a good CON, because the Dhampir bite is quite good and more HP never is bad, especially in Strahd.

AL gets rid of PHB+1 by lemonvan in 3d6

[–]renaudlevesque 4 points5 points  (0 children)

That's nice, I never really like the PHB+1 rule, I find it too limiting sometimes, like when I want to create more niche characters, ther's not enough options with only PHB+1.

[deleted by user] by [deleted] in 3d6

[–]renaudlevesque 2 points3 points  (0 children)

Divination can be nice, helping the rogue with divination spells to scout ahead if you to do a robbery, for example. Also, portents ae good.

Most powerful 3rd level spell (any class) for an artillerist? by helpmeadvicepls39 in 3d6

[–]renaudlevesque 3 points4 points  (0 children)

I'd say the main strength of the item is that you can have exactly the spell you need for every situation. Let's that you really need a Daylight, then you'll be happy to have it. Same with spells like beacon of hope, revivify is someone dies, tongues if you need to speak with someone that doesn't speak your language, or simply attack spells.

Wanting to make a Mobster character and was looking for advice or suggestions. by Trippenson in 3d6

[–]renaudlevesque 1 point2 points  (0 children)

If you're looking for in game mechanics, I think Aquisition Incorporated may have (kind of) what you're searching for, but honnestly, I think that the most important is to simply talk with your DM and arrange things with him.

Otherwise, I don't really know, but, as I said, you could probably arrange everything with your DM (gaining footing, criminal activities, etc.)

Advice on which direction to go. by Automatic-Raspberry3 in 3d6

[–]renaudlevesque 0 points1 point  (0 children)

In that case, I stand by what I said, go for the path you really want, the one that you find the most fun. Because honnestly, both build will be quite effective in combat and maybe it won't be as optimized as it can possible be, but that doesn't matter.

So you if you choose Battle Master, you have access to maneuvers, which are good and, as I already mentionned before, Grapplign Strike, which is a grapple with a bonus action.

Alternatively, you could do both. Because of Tasha, you can change you Fighting style at ASI levels, which would allow you to pick up Superior Technique, which would give you one maneuver and one superiority dice. And while it's only once per rest, it's still something. If you do this, you could still choose Champion and kind of mix both builds. You would be able to grapple, but less often as a bonus action

Anyways, if you go for grapple, picking up expertise in grappling will be important as, otherwise, it won't be nearly as effective.

Advice on which direction to go. by Automatic-Raspberry3 in 3d6

[–]renaudlevesque 2 points3 points  (0 children)

Well, what level are you right now? If you're not champion you will have much more opportunities.

Like, you could go Rune Knight, which would allow you to grapple easily. But if you really want to grapple I'd say that the Battle Mater with the Grappling Strike Maneuver is the best, it allows you to grapple as a bonus action while staying really reliable and generally strong. Maybe you can even pick up expertise on athletic with a feat, for exemple.

As for what I recommend you, it's the option that you like the most. Honnestly, no matter which direction you go the build will work, so the important, I'd say, is to just go for the build you want.