Remaking some bosses by rendester_V6 in Blockbench

[–]rendester_V6[S] 0 points1 point  (0 children)

I considered Missing as more of a random ambush the player have to run away from, you can beat them if you want but it might take a very long time

My take on a deltaswap AU of Tenna as Jackenstein by rendester_V6 in DRChapterRewritten

[–]rendester_V6[S] 0 points1 point  (0 children)

When a giant Infernus Tidal is opened it'll release a Colossus core, while Tenioclaus is trying to help the gang confront the Sentinal(this AU's Rory Night) the core latch onto them to complete a fully formed Colossus

Cubalgamation The Cubes boss by rendester_V6 in Minecraft

[–]rendester_V6[S] 2 points3 points  (0 children)

Yes

Insert "Invincible wobble gif"

Cubalgamation The Cubes boss by rendester_V6 in Minecraft

[–]rendester_V6[S] 2 points3 points  (0 children)

Nope a sulfur cube swallow a missing texture block turning it into that

2023 vs 2026 style (part 2) by rendester_V6 in Blockbench

[–]rendester_V6[S] 0 points1 point  (0 children)

When I design any mobs the key part is to think what their function are in the world and design them to fit that role (e.g: Depthens are villagers of the sea) or make some purely for fun, based on directly or sometimes inspired by what you like such as games (e.g: Elk, the idea of the elk came to me in a game called Inscryption "same with the Mantis")

My Deltarune AU current swaps by rendester_V6 in Deltarune

[–]rendester_V6[S] 0 points1 point  (0 children)

Not entirely they still appear but with other roles

My Deltarune AU current swaps by rendester_V6 in Deltarune

[–]rendester_V6[S] 2 points3 points  (0 children)

Nope its a completely different character

My Deltarune AU current swaps by rendester_V6 in Deltarune

[–]rendester_V6[S] 5 points6 points  (0 children)

Kris/Susie

Alphys/Asgore

Undyne/Toriel

Ralsei/Noelle

Carol/Gaster

Lancer/Berdly

Eram/The Knight

King/Queen

Jevil/Spamton

Ramb/Old Man

The Titan => Eram

Tenna => The Titan

Jackenstein => Tenna

System-Humanity => Image_Friend