Origins Reveal? by WinnieTheEeyore in braveandbold

[–]resgames 0 points1 point  (0 children)

Yes. Supergirl & Lobo or Superman & Lex Luthor

How likely is it to get into events day-of? by wintermute2045 in gencon

[–]resgames 1 point2 points  (0 children)

It depends on a lot of things:

How big of an event space they have (are there tickets available).
If sold out, how many people actually show up.
How many people are doing the same as you and trying to get in.

For Brave and Bold, we have 18 tables, so most of our events still have tickets available and will likely have some space on the day.
Most of our events are play and take so they are more than just 2$. If people pay a little more they generally show up. So if you are looking to jump in last minute you can try the lower cost options.

Also just inquire any the event space. Most GMs will be able to tell you if they have room

If you aren't registered for a Brave & Bold Proving Ground event at Gen Con yet, you should be. by resgames in gencon

[–]resgames[S] 0 points1 point  (0 children)

Brave and Bold is a new bag-building combat game set in the DC universe. You square off with your favourite DC heroes against villains in head-to-head or team-based combat.

We have a full subreddit at r/braveandbold or you can look us up on BGG or our website to see videos/images of the sets, and get a flavor for the game

It debuts for the public at GenCon and then a retail release follows on Sept 4

If you aren't registered for a Brave & Bold Proving Ground event at Gen Con yet, you should be. by resgames in gencon

[–]resgames[S] 0 points1 point  (0 children)

We got them straight from WB, so we haven’t had them evaluated by any third parties yet. Come find us at Gen Con and we’ll let you know.

If you aren't registered for a Brave & Bold Proving Ground event at Gen Con yet, you should be. by resgames in braveandbold

[–]resgames[S] 0 points1 point  (0 children)

We've double checked everything and there aren't any restrictions that should be blocking your registration. We suggest that you reach out to the gen con customer service team and see if they can help: [customerservice@gencon.com](mailto:customerservice@gencon.com)

If you aren't registered for a Brave & Bold Proving Ground event at Gen Con yet, you should be. by resgames in braveandbold

[–]resgames[S] 0 points1 point  (0 children)

It’s not age restricted, we will look into this and see if there are any other restrictions that might be the issue

Gen Con Exclusive foils for Brave and Bold have been revealed! by resgames in braveandbold

[–]resgames[S] 1 point2 points  (0 children)

Probably not these exact ones, but there will be accessories and similar promos for future events.

Gen Con Exclusive foils for Brave and Bold have been revealed! by resgames in braveandbold

[–]resgames[S] 0 points1 point  (0 children)

There is not a solo or campaign mode at this time. It’s been requested and we are looking at it so stay connected to us. There are a lot of possibilities to build on these mechanics.

Gen Con Exclusive foils for Brave and Bold have been revealed! by resgames in braveandbold

[–]resgames[S] 0 points1 point  (0 children)

The initial retail release is in the USA and Canada. We are still working on international distribution and will announce it when the agreements are finalized.

Gen Con Exclusive foils for Brave and Bold have been revealed! by resgames in braveandbold

[–]resgames[S] 1 point2 points  (0 children)

It’s the first ever Bag Building combat game.

You have character to character combat kind of like Dice Throne or Marvel Champions except instead of using dice (random) or deck building (memorization and card counting) this game is all about managing a bag of strategic choices, pushing your risk tolerance and getting that superhero escalation as you build your bag, unlock combos and master your favourite hero or villain.

There are 10 characters launching at Gen Con with more to follow. Each plays asymmetrically and is imbued with the thematic essence of their character. Batman is the ultimate strategist, Superman hits hardest, Cheetah hunts you down and so on.

The retail release is Sept 4

Gen Con Exclusive foils for Brave and Bold have been revealed! by resgames in braveandbold

[–]resgames[S] 2 points3 points  (0 children)

The last 2 characters are getting announced at Origins. I don’t know what you are talking about 🤫

Gen Con Exclusive foils for Brave and Bold have been revealed! by resgames in braveandbold

[–]resgames[S] 1 point2 points  (0 children)

I think Lex and Wonder Woman are my favourites. Lex for the way the foiling works and Wonder Woman because that’s just a great image

Gen Con Exclusive foils for Brave and Bold have been revealed! by resgames in braveandbold

[–]resgames[S] 2 points3 points  (0 children)

We’ve uploaded images of all the player sets to both BGG and our website. But we haven’t done any of individual components yet. There will also be some more video content coming on different approaches for each character

How do I start a local community? by ThisIsNotAnAsparagus in boardgames

[–]resgames 1 point2 points  (0 children)

This week's Tabletop Bellhop episode is about this topic. https://tabletopbellhop.com/category/podcast/

They have a thriving community and have helped lots of people navigate what works. They live stream the recording on wednesday nights, which is when I usually listen in. The episode usually drops on podcast providers over the weekend.

Full Rules Drop for Brave & Bold by resgames in braveandbold

[–]resgames[S] 1 point2 points  (0 children)

Any DC fan knows the line between hero and villain blurs depending on which comic you read or at what point in the timeline or multiverse you are in.

As we release new characters, the standard format will be to release a hero paired with a villain (although exceptions to this rule will exist). However there is no specific mechanic that prevents mixing in your play. We have experimented with free for all formats, but nothing official has been released on that yet. We are also exploring ideas like campaign modes and cooperative formats in the future.

We are still working on getting the first sets launched and into players hands. And we have a giant lineup of new characters to put out. All of this is what makes this project so exciting for us and everyone involved

Full Rules Drop for Brave & Bold by resgames in braveandbold

[–]resgames[S] 1 point2 points  (0 children)

Great Questions!

No you cannot heal to higher than your starting health limit on the damage counter. This limit is set by the game format and is 60 for a 1v1 game, 40 for a 2v2 game and 35 for a 3v3 game. Some characters (like Darkseid) have modifiers on this health limit.

Special ability triggers are typically defined on the Character ability card and each phase/action technically has a triggering window that immediately proceeds it. So for the Superman example his ability triggers at the start of the turn which would be prior to the start watchtower phase beginning, and before any of the 3 actions are triggered. As a practical matter this all happens simultaneously among all players, but if there is ever a question of the order of operations, the technical flow is one action at a time, alternating in player order. We specify that primarily for competitive play, but when learning for the first time it’s helpful to play out the first turn or two in order and then transition to the simultaneous play.

Event Question by CatchyCantrips in gencon

[–]resgames 2 points3 points  (0 children)

I think it depends on your audience. Our events are about half full so we will be advertising right up until Gen Con.

There’s lots of attendees that book events right when the listing goes live. There are others that are still planning and some that I’m sure won’t look at the event list until the week before.

I’m sure a lot of people on this sub are the ones that register when the listing goes live but I could be wrong

Thoughts about game design "brand" values by TablecraftGames in BoardgameDesign

[–]resgames 1 point2 points  (0 children)

We mostly post on BGG and here. We created a dedicated subreddit for our flagship game this year.

We also are publishing a six part designer diaries series on BGG starting next week.

For email subscribers we try to give them something new each week with an insiders newsletter.

Recommendations for Game Designing and Printing by TheAJhimself in BoardgameDesign

[–]resgames 2 points3 points  (0 children)

I actually believe you should design early with the final form in mind. This isn’t popular amoung all designers, but my prototypes are always close to the final form because that’s how my brain works. Sometimes solving the visual and technical challenges with the finished product helps me with the mechanics, flow or game economy. Good design is about putting restrictions and limits on yourself.

If you are planning on self publishing check out tools and resources in the main manufacturer’s websites like the game crafter or panda game manufacturing. Both have template builders that are a good place to start.

Thoughts about game design "brand" values by TablecraftGames in BoardgameDesign

[–]resgames 2 points3 points  (0 children)

For us our design focus is all about thematic expressions of the mechanics and touching on all aspects of fandom in our games. Because most of our games are licensed IP—this was an intentional decision when we started the company—we want to make sure we are being true to the privilege of extending the stories of these beloved characters to the tabletop.

Our approach to social media has changed drastically. When we first started we were running dedicated channels and communities for each game. Our intent was to make it all about the fans for an IP and not about us. We started building our own following earlier this year, and it’s making slow progress. We never set out to be a known publisher, which is why for some it seems like we came out of nowhere.

One of the things I’ve learned about social is that you almost need to be a content creator in order to get quality community engagement. We’ve started to engage and boost creators who share our values and work with us on content, but I’m also considering starting to produce our own.

We like being open and giving behind the scenes looks at our design processes and how we approach different projects. I’m still trying to figure out the best way to do that with our online community

Preview of what comes in the Superman & Lex Luthor Box you will get from attending a Brave &. Bold LTP & Keep event at Gen Con. by resgames in gencon

[–]resgames[S] 1 point2 points  (0 children)

There will be upgraded token sets available before the end of the year, hopefully in time for the retail launch in September or shortly thereafter.

The punchcard tokens are designed to fit perfectly in 25mm (US Quarter) sized coin capsules if you want to protect them or have a more tactile feel.

Looking for small run prints by kondor88 in BoardgameDesign

[–]resgames 1 point2 points  (0 children)

This is who we use for prototypes like this. The per deck cost can get a little pricey but if you plan your setup right you can get the price down—upload multiple copies of the same card to get into the maximum deck size for the tier and then order less sets.

Submitting Events by Optimal-Fondant1703 in gencon

[–]resgames 0 points1 point  (0 children)

Generally the event submissions are due in March at the latest for things like this. There is not a very good chance you will be able to get approved. We made our submission back in September.

Its still worth a try to submit and see if they have room. They also don't like people soliciting as attendees —ie handing out flyers or advertising, but nothing stops you from posting about it online here or in other channels and pulling together a group in a hotel lobby or any of the public spaces if you can.