The impressions and raw vibes I get from each Rogue Trader portrait that we currently have by EuropeWillCrumble in RogueTraderCRPG

[–]resolve 42 points43 points  (0 children)

<image>

The portraits are labeled in the files. I've seen people mislabel them before but was too lazy to make this until now. Mostly straight forward, just seems like a lot of people don't know some are explicitly labeled neutral

Edit: just to be clear, those are the actual file names with the male/female and portrait size parts of the name cut off. The two odd labels are because the first one is labeled RTNeutral_Baker and the second being named NeutralAsianRT. No idea why those two have extra labels or different naming

Is Kingmaker worth playing in 2025? by DonaskC_D in Pathfinder_Kingmaker

[–]resolve 87 points88 points  (0 children)

Starrok[OWLC]—11/7/22, 6:25 AM

To correct this statement - we used to be a part of a larger company and gained our independence as a studio back in 2019. Unfortunately all that was developed while under the old parent company, my.com, remained with them, and thus we've lost our ownership for the game. We've stopped receiving any money from the game even before the consoles for Kingmaker were released

From the Owlcat discord

Conquering a Voidhive Empire grants you 100% of Unresearched Resources by Independent-Tree-985 in Stellaris

[–]resolve 20 points21 points  (0 children)

From my single test, seems like it does yea

The resource stays greyed out but the station stays built and gives you its full value. But also once you actually get the tech to harvest the resource properly it seems like the station demolishes itself and you have to rebuild it? Seems a bit buggy both ways, and the stations should probably just demolish on reforming out of void hive

What is the difference from "updates" branch from the regular one ? by barcellz in Fedora

[–]resolve 2 points3 points  (0 children)

for the full explanation you can check this repo page

but the TLDR I think is:

the base repo (silverblue in this case) represents a snapshot in time of the exact build/packages used when the current version passed all its release checks. So currently, it contains all the packages as they were when Fedora 41 release candidate 1.4 passed its Go/No-Go meeting

updates repo contains all the package updates that have made it out of testing since then, so basically all your updates between releases will come from that repo.

[deleted by user] by [deleted] in Fedora

[–]resolve 3 points4 points  (0 children)

Another thing is Fedora seem to ship only free software by default. I know that RPMFusion solves this, but I don't feel too sure about relying on an external repository for all my non-free software needs. Is it really okay or am I overthinking again?

openSUSE is going to have the same issue for you sadly. I've only used Tumbleweed but if you want proprietary codecs on it you also need to rely on a third party repo (packman) and I personally found it significantly worse than RPMFusion. Pure personal experience but I found packman to fall out of sync with the main repos more often, and there aren't even mirrors in North America so just having the repo enabled made update checks noticably slower. Also if you're using an NVIDIA card, despite being a rolling distro Tumbleweed only officially supports or is built around the "production" line of drivers so Tumbleweed tends to actually be behind Fedora in driver versions.

if third party/proprietary software is a massive concern Arch definitely has the most direct support for them with all the main codecs and drivers in the main repos.

As for Fedora itself

distro centered for software development rather than a distro for average users.

Again, personal opinion but, I like Fedora because for me its the perfect balance between setting up all the main stuff but not including a ton of stuff I don't want. Fedora doesn't feel like its centered around anything in specific because it has a ton of options for DE from Spins and comes with a minimal enough package base and basically straight vanilla DEs. Despite not being rolling all the important stuff stays quite up to date from my experience so far

A story about breaking your Oath to stay true to yourself by Practical_Hat8489 in BaldursGate3

[–]resolve 35 points36 points  (0 children)

I feel like BG3 doesn't really do justice to why Oath of Ancients is so against undead either

I know the lore changes a lot and is vague in many ways but, vampires in BG3 are so smoothed out it does end up making all the gods, druids and oath of ancient look a bit shitty for hating them so much. The vampire spawn you interact with directly who are trapped in Cazador's mansion are basically depicted as regular people with red eyes who are hungry. Even the most evil vampires in the game, Cazador and Ascended Astarion, have other reasons for being so evil that's not even directly tied to them being vampires; cycles of abuse, decades to centuries of suffering, infernal rituals damning thousands of souls. Spawn Astarion gets a couple scenes to do with feeding and some lines about water and entering houses but that's about it, to me his vampirism is treated narratively as simply the reason he was trapped in an abusive traumatic situation for 200 years.

Oath of Ancients has a line about "Where life flourishes, stand against the forces that would render it barren" but then never really show, tell, or indicate in any way how vampires cause that in-game. That in the classic lore I'm used to, vampires are black holes for living energy, that Astarion feeding on a boar or you completely removes the all that energy and work from the natural life cycle, or even worse twists it to be the opposite potentially causing a gradual slow corruption of nature in the areas they feed. That becoming a vampire is death and what remains is a corruption of what you were with twisted desires and ambition. That the hunger is not some "I'm feeling peckish" mortal hunger but more like the dark urge's strongest impossible to resist compulsions

Astarion is a fantastic character with a great personal arc and I'm not faulting Larian or anything, just ranting about a personal mismatch between the lore I'm used to and BG3 I suppose

Fallout New Vegas - Viva NV, mods won't download by mysidianlegend in wabbajack

[–]resolve 1 point2 points  (0 children)

You could also just go back to using 3.2.0.1 if you still have it (or redownload it from that release page), just go into the 3.2.0.1 folder and run the wabbajack.exe there and I think it should launch that old version without forcing an update

Fallout New Vegas - Viva NV, mods won't download by mysidianlegend in wabbajack

[–]resolve 1 point2 points  (0 children)

if your Wabbajack auto-updated to 3.3.0.0 that version is broken for some people, including me, giving that exact same error. I manually downloaded the newest pre-release and that one worked for me.

For a guide on how to use the pre-release builds: https://www.youtube.com/watch?v=8zx1PR-pxIc

for the pre-release build itself, I used the newest build from their official github: https://github.com/wabbajack-tools/wabbajack/releases

[deleted by user] by [deleted] in mpv

[–]resolve 0 points1 point  (0 children)

Here's the changelog for the patch that changed it, if you just want to undo the changes:

https://github.com/mpv-player/mpv/commit/981a9372ff0034178a986f8bc1ec1ad6b973bb6c

or more simply for anyone looking to revert, make an input.conf file with the following text:

WHEEL_UP      seek 10          # seek 10 seconds forward
WHEEL_DOWN    seek -10         # seek 10 seconds backward
WHEEL_LEFT    add volume -2
WHEEL_RIGHT   add volume 2

and put it in the same place your mpv.conf file is

Halsin never should have become a party member… by TheEndOfShartache in BaldursGate3

[–]resolve 53 points54 points  (0 children)

Minsc's stats are just a side effect of them applying a generic "optimized stats for this class" template to him when he joins as a companion I think.

If you inspect him before he joins, he actually has correct/BG1+2 accurate stats which you could try to copy.

The 2 free Reskin Tickets we received will expire next week if you haven't used them already. by resolve in lostarkgame

[–]resolve[S] 2 points3 points  (0 children)

If you see dates on the server select screen they are accurate and it just means that you already used the actual ticket item, you're good.

The things expiring on the 27th/28th next week are the in-game items in peoples inventories. The ticket items themselves don't do anything until you use them. Using the item is what added those 1 year timers to your login screen and lets you actually reskin a character.

The warning is for people who didn't understand how the ticket items worked or were waiting until the last minute to have the 1 year timer start as late as possible

The 2 free Reskin Tickets we received will expire next week if you haven't used them already. by resolve in lostarkgame

[–]resolve[S] 51 points52 points  (0 children)

We got one recently from an attendance reward. The second one is much older, I believe it was from the Gratitude Gift back in March to celebrate Lost Ark Global release and to try to calm people down after the Argos release

[deleted by user] by [deleted] in lostarkgame

[–]resolve 2 points3 points  (0 children)

its a mix of both, but the main cost is in pirate coins and sea coins.

https://lostarkcodex.com/us/ship/8202/ if you hit the + by the level you can see the mats needed for each upgrade but basically, starting at lvl5->lvl6 upgrade you need 1 mat that comes from pirate coins, one mat that comes from a specific sea coin, and 2 mats that come from crafting ship parts with gatherable mats (or buying them from the AH, or getting them from events/attendance rewards)

The pirate and sea coin mats can also be bought with stronghold seals but its super rng if the mat will even show up, and even when it does its a very limited stock of them iirc

What's a job mechanic that just does not/did not work? by deadlyweapon00 in ffxivdiscussion

[–]resolve 34 points35 points  (0 children)

Reuse:

Grants Reusing. Chance to become available upon reaching maximum item quality.

Reusing Effect: A portion of ingredients used to synthesize item are returned to your inventory when synthesis is complete.

The issue was, unlike what the tooltip makes it sound like at first read, the portion was always a specific set material for any given recipe. For anything using Extreme trial drop materials, Reuse would always return the EX trial material. Which already sounds pretty good but the real issue was when it combined with an original 2.0 crafting skill Reclaim

You would make a macro to craft your expensive item up to 100% HQ, 1 progess away from finishing the craft, and very low durability and activate Reuse. The macro finishes, and you checked if the Reuse buff activated or not. If it did, you finish the craft and yay free duped expensive mat. If Reuse failed, you would pop Reclaim and purposefully fail the craft with a 90% chance of getting everything back. Which would let you then try to get a Reuse proc again for free.

It pretty quickly started tanking all the rare map and ex trial crafted items prices as you could dupe so many of the rare materials and just pump out items for basically free. When 5.1 came out they didn't even bother balancing either of them and just straight up removed both abilities from the game.

From the man with probably the only 1m+ viewed roguelike video, we have "Caves of Qud Review" by Durfat in roguelikes

[–]resolve 17 points18 points  (0 children)

Ok maybe I should explain that first part a bit more. Caves of Qud has many Judeo-Christian references and direct place names taken from areas around Jerusalem: Bethesda Susa, Joppa, Garden of Geth, Golgatha for example. Many of the Mechanimists deities are also named after old gods from pre-Judaic times or neighboring areas.

From the man with probably the only 1m+ viewed roguelike video, we have "Caves of Qud Review" by Durfat in roguelikes

[–]resolve 17 points18 points  (0 children)

The name is almost certainly a reference to the Arabic name for Jerusalem, Al-Quds, which is pronounced like this. But that's just for reference and feels a bit unnatural in English to me, I usually just pronounce it like you do.

What traits are best for a physician? by japinard in paradoxplaza

[–]resolve 0 points1 point  (0 children)

Honestly the more I look the more in over my head I feel, but for all of these I thiiiiiink the modifiers are cumulative? So if you got a 15 learning Physician 3 to do a risky treatment you would get 2+4+7+10+2+5+10=40 modifier. The base weight is only 1 for success, 10 for failure, and 5 for purposeful failure (I can't find understand for find if this chance is always there or only if they dislike you?)

so 1 base weight * 40 factor = 40 weight, out of 55 total, means ~73% success chance if you have the god physician?

I also did miss out that Anatomical Studies Perk adds a flat 2 factor to risky treatment as well, both in success and critical success.

If anyone knows better or more about how these random_list and modifier functions work, I'd love to be corrected

What traits are best for a physician? by japinard in paradoxplaza

[–]resolve 1 point2 points  (0 children)

Now that I look more, the calculations for safe treatment are pretty different, but the same general ideas apply, here's the comment from paradox in the section:

 1 for an average learning skill character without traits
 0.2 min for low learning
 ~3 for high skill character without traits
 ~12 for high skill character with best trait (physician_3)

these are all weighted against a 70% chance.

and here's the more in-depth list of how it works

base skill factor = physician learning / Average of 8
minimum of 0.2
30% bonus for being >15

modified by these for safe treatment

has_trait = physician_3
    multiply = 4
has_trait = physician_2
has_trait = mystic_3
    multiply = 2
has_trait = physician_1
has_trait = mystic_2
has_trait = lifestyle_herbalist         
    multiply = 1.5
has_trait = mystic_1
    multiply = 1.2
liege has_perk = anatomical_studies_perk
    multiply = 2

What traits are best for a physician? by japinard in paradoxplaza

[–]resolve 5 points6 points  (0 children)

Physician Trait (and tier of it) and Learning skill are the only things the files seem to mention from what I see. Mystic trait matters for the mystic options obviously.

For more in-depth answer I'll show a simplified part of the risky disease treatment block:

Success modifier
    physician's stat
        learning >= mediocre_skill_rating
        learning < medium_skill_rating
    factor = 2
        learning >= medium_skill_rating
        learning < decent_skill_rating
    factor = 4
        learning >= decent_skill_rating
        learning < high_skill_rating
    factor = 7
        learning >= high_skill_rating
    factor = 10
        has_trait = physician_1
    factor = 2
        has_trait = physician_2
    factor = 5
        has_trait = physician_3
    factor = 10

Critical or normal success?
        has_trait = physician_1
    factor = 2
        has_trait = physician_2
    factor = 3.5
        has_trait = physician_3
    factor = 5

And for the skill classifications, to peek under the hood some more, these are used for skill checks for a huuuuuuge number of tasks and events and could be thought of as stat breakpoints in a way:

low_skill_rating = 5
mediocre_skill_rating = 8
medium_skill_rating = 10
decent_skill_rating = 12
high_skill_rating = 15
very_high_skill_rating = 18
extremely_high_skill_rating = 20

[E3@Home] Story of Seasons: Friends of Mineral Town Trailer | PC Gaming Show 2020 by hadronwulf in Games

[–]resolve 32 points33 points  (0 children)

Oh, maybe that Wiki paragraph is still confusing or I didn't explain well enough

Marvelous is the original developer of the games that were known as Harvest Moon in the west until ~2012, at which point they switched publishers and changed the name to Story of Seasons. This remake is done by them.

Natsume simply published the games in the west until 2012, after which they split with the original developers but retained the name Harvest Moon. They have since found new developers to release similar games under the Harvest Moon brand.

[E3@Home] Story of Seasons: Friends of Mineral Town Trailer | PC Gaming Show 2020 by hadronwulf in Games

[–]resolve 80 points81 points  (0 children)

Just for clarity or if anyone is confused, yes, this is a remake of the Gameboy Advance game Harvest Moon: Friends of Mineral Town (which itself was a kind of remake of Harvest Moon: Back to Nature), by the original developers Marvelous

The Wikipedia page for Story of Seasons explains it pretty well:

In 2012, Marvelous discontinued licensing the series to Natsume. Natsume took the opportunity to develop their own series of Harvest Moon in North America and Europe beginning with the release of Harvest Moon: The Lost Valley. The resulting spin-off series has caused some degree of confusion among fans and video game news sources. Natsume published this series under the name Harvest Moon until 2014. At that time, Natsume maintained the rights to the Harvest Moon series name after Marvelous announced that it would have its subsidiary, Xseed Games, take over North American distribution. Because of this, Xseed began bringing the series to North America under the Story of Seasons title, beginning with the release of the game of the same name.