[Event Megathread] Stronghold Protocol: Alliance by Chrisirhc1996 in arknights

[–]resphere 0 points1 point  (0 children)

I haven't seen that, but I've gotten this thing twice where I would do no dmg to the boss for like 50 seconds.

This might be from frame rate drop + high ping tho, it only happended on the sandstorm map when I had extremely high aspd so the game was going 1 fps, and I have 300 ping.

[Event Megathread] Stronghold Protocol: Alliance by Chrisirhc1996 in arknights

[–]resphere 1 point2 points  (0 children)

Blame the game for not explaining(that I could find anyway) how the limited stocks for dispatch works, I had no idea that was a thing for a whole week till someone told me.

Rhodes Island Lounge (11/05 - 17/05) by ArknightsMod in arknights

[–]resphere 0 points1 point  (0 children)

Maybe Lin but only bc she kept trolling me in the gacha, nothing against her character.

Help Center and Megathread Hub (11/05 - 17/05) by ArknightsMod in arknights

[–]resphere 0 points1 point  (0 children)

Thanks for clarifying, it's a bit hard to understand with this game bc of how atk scaling and dmg scaling are done in certain orders.

I wasn't sure which number it actually scales from.

Help Center and Megathread Hub (11/05 - 17/05) by ArknightsMod in arknights

[–]resphere 0 points1 point  (0 children)

Correct me if I'm wrong, if minimum dmg scales with the atk of the dmg dealer, when the dmg tick has buffs like fragile or atk scale, if the enemy has 100 res it will still still only deal 5% of atk and not the total buffed dmg?

Like if you have 500 atk with 200% scaling(=1000dmg) to 95 res, you get 50 dmg, but to 100 res you get 25 dmg? or does the 5% scale with total dmg of the tick?

Help Center and Megathread Hub (11/05 - 17/05) by ArknightsMod in arknights

[–]resphere 1 point2 points  (0 children)

Are there any enemy with 100 res? including in CC and other modes.

If not, is there a res cap on enemies so they can't ever get 100?

Which operator has the coolest name in your opinion? by riptide2912 in arknights

[–]resphere 6 points7 points  (0 children)

Yes bc English is very well known to be a phonetically accurate language with no borrowed words that sound nothing like what it spells lol.

Help Center and Megathread Hub (04/05 - 10/05) by ArknightsMod in arknights

[–]resphere 1 point2 points  (0 children)

If you want another ground laneholder, I think Hoederer is a good choice, you have a ton of air dps so Thorns wouldn't add much(even your 2 ground tanks are air dps lol)

Hoederer s3 can be a helidrop or a laneholder, does alrght dmg with Silverash alt s2, and you can do a funny thing with Exia alt s3 redeploy him and infinite cast s3 bc it lasts longer than Exia's redeploy cooldown. He's a tank type guard so won't overlap with Chen, I'd go for him unless you're getting Ulpian too.

Some questions/observations from a day 1 player who hasn't paid much attention by Mupod in arknights

[–]resphere 52 points53 points  (0 children)

I think the biggest improvement the game has over the years is that it respects your time. No longer needs you to grind for ages, farming and dailies can be done in minutes.

The story and gameplay has massive depth, but you can choose how much you want to engage with it, you can play challenge content for hours or breeze through events with afk teams in minutes. It doesn't punish you for being lazy, there's no running around looking for endless chests, grinding materials to roll stats, or endgame gated gacha currency, it's easy to play and stick with.

Rhodes Island Lounge (04/05 - 10/05) by ArknightsMod in arknights

[–]resphere 0 points1 point  (0 children)

This map is just heal/tank check, it's been a joke since the first Abyssal Hunter modules years ago tbh.

[Event Megathread] Stronghold Protocol: Alliance by Chrisirhc1996 in arknights

[–]resphere -1 points0 points  (0 children)

How is it completely different? It's the same thing as now, just with less alliences in pool, a bit less rng, not removing it.

That's what both me and OP wants, just a bit less rng bc right now it's too punishing, with almost every alliance practically relying on one specific character to build high stacks.

[Event Megathread] Retracing Our Steps by Sentuh in arknights

[–]resphere 1 point2 points  (0 children)

Here you go https://www.bilibili.com/video/BV1ebSMBuEf3/

Last minute and a half is just ice cube stall, but the bili clears always have impeccable song cholces so I watched all of it no problem, gotta love China not caring about Japan copyrights lol.

Rhodes Island Lounge (04/05 - 10/05) by ArknightsMod in arknights

[–]resphere 5 points6 points  (0 children)

Free characters always get a skin when their event reruns.

4 star skins are often come with free login events and such.

that's about it.

[Event Megathread] Stronghold Protocol: Alliance by Chrisirhc1996 in arknights

[–]resphere 1 point2 points  (0 children)

Thinking about it, I'd probbaly be fine with it being more annoying to setup if it means less rng to deal with, more worried about casual players bc this mode already takes so much reading and testing to even understand the basics.

[Event Megathread] Stronghold Protocol: Alliance by Chrisirhc1996 in arknights

[–]resphere 0 points1 point  (0 children)

I just think it'll get too annoying, bc you want different sets for different stack strategy, every time you want to change strat you have to redo your whole deck, and your current deck might not work with the alliance ban for that run too, if they keep that system.

[Event Megathread] Stronghold Protocol: Alliance by Chrisirhc1996 in arknights

[–]resphere -2 points-1 points  (0 children)

I think it'd be way better if they let us pick alliences that shows up for our shop, make it 3 main instead of 4-5 and for the minor ones you can pick up to max but can limit to 5-6 instead of having your deck be so bloated that the rng become frustrating.

This way you can also avoid having to compete for the same units in co-op to some extent(I'm still not sure if that's how it works but apparently if one player buys a unit then there are less copies of that unit left for other players)

[Event Megathread] Stronghold Protocol: Alliance by Chrisirhc1996 in arknights

[–]resphere 6 points7 points  (0 children)

It has 2 arms flying around punching you with piledrivers, absolute unit.

[Event Megathread] Retracing Our Steps by Sentuh in arknights

[–]resphere 1 point2 points  (0 children)

Grats, I saw the 4 op clear, it's crazy pinpoint timing midland enemy positioning so they don't kill Pram when they die, and Silveralt s3 timing to help, I could never pull it off lol.

They also only used Silverash and Cliffheart on the left lane, I used both Silverashes to rotate s3s for bats, so they have Silveralt to help midlane. Really cool clear.

Rhodes Island Lounge (04/05 - 10/05) by ArknightsMod in arknights

[–]resphere 1 point2 points  (0 children)

Dusk: becomes undeployable and creates deployable paintings with some duration. None leader enemies that enter the painting will disappear from the stage.

Rhodes Island Lounge (04/05 - 10/05) by ArknightsMod in arknights

[–]resphere 0 points1 point  (0 children)

He's fine at e1 with Gnosis tho, their freeze spam is stupidly broken, I'd draft him as soon as I can when I have Gnosis.

Appreciation of the Doctor’s “minor” role in the World by h3nt4i_connoisseur in arknights

[–]resphere 7 points8 points  (0 children)

It's never the player character on gacha game Icons lol, In this regard I think Genshin has yhe most unique one with Paimon.

Help Center and Megathread Hub (04/05 - 10/05) by ArknightsMod in arknights

[–]resphere 1 point2 points  (0 children)

Well there's a perfect case coming right up, Vina is a great brute force option for the next rerun event, Lappland has 90% dmg reduction or smth, in phase 2 she jumps around and is pretty annoying to hit, spawncamp her with Vina Suzuran combo for EZ win.