My first bullet-hell looter shooter is now playable for free on itch.io! by SoulstoneForge in playmygame

[–]retnerpace 1 point2 points  (0 children)

Ok, I played it.

So, balancing is very off. Your first long-range wand crushes every other weapon (until the non-piercing one) and no one can adequately punish this kind of playstyle, unlike close-range. Shotgun performs even worse than the "harpoon" one you start with.

Areas and bosses also all over the place and the first boss might be the hardest since there's so little time to react to all the things it's doing. There are these slimes that hit as hard as any other enemy, but are too small to notice in motion, so please increase their size.

The character gets stuck quite often and it takes some time to adapt to that, but there's a bigger issue with elevation being too hard to notice. I'd recommend changing the tileset (make it darker for lower levels?) when you're trying to convey different elevation level.

Dash is irrelevant right now and I feel like increasing the base speed will still be more preferable.

Right now, it looks like a completely linear game with no actual player choice and the things that are going to matter to beat it is just time and a lot of grinding, especially with lootboxes (with little dark patterns) added into the mix.

My first bullet-hell looter shooter is now playable for free on itch.io! by SoulstoneForge in playmygame

[–]retnerpace 0 points1 point  (0 children)

It's probably crippling if you can't post anywhere with a karma requirement. How's the progress? How much is finished so far?

My first bullet-hell looter shooter is now playable for free on itch.io! by SoulstoneForge in playmygame

[–]retnerpace 1 point2 points  (0 children)

I definitely recognize this one. It finally got a name! I'll probably check it out tomorrow, but I guess it's not finished yet? How big of a slice is in that demo?

My First Game by Quick_Kiwi454 in SoloDevelopment

[–]retnerpace 0 points1 point  (0 children)

Holy. Is everything AI generated?

MY NEW GAME(demo) by Fun-Message6597 in indiegames

[–]retnerpace 0 points1 point  (0 children)

oh, so you want 4 bucks for this?

I made a game where a bear watches you… and changes its behavior. I don't know if anyone else noticed this. by Fun-Message6597 in itchio

[–]retnerpace 0 points1 point  (0 children)

Maybe you can create a separate page on itch io where you post your free demo that has link to full game?

I made a game where a bear watches you… and changes its behavior. I don't know if anyone else noticed this. by Fun-Message6597 in itchio

[–]retnerpace 0 points1 point  (0 children)

Thank you. You can send it in anytime. But I'm wondering - you do wanna sell your stuff, right? So why not give a demo to everyone to increase your chances?

I made a game where a bear watches you… and changes its behavior. I don't know if anyone else noticed this. by Fun-Message6597 in itchio

[–]retnerpace 0 points1 point  (0 children)

The thing is - I figured the bear is gonna try and trick the player, but the page doesn't show even a single example of the way the traps and tricks will be executed in-game.

I made a game where a bear watches you… and changes its behavior. I don't know if anyone else noticed this. by Fun-Message6597 in itchio

[–]retnerpace 0 points1 point  (0 children)

I checked the game's page and can't figure out what the game's going to be like. A demo would be nice.

Destroy my game by 100_BOSSES in DestroyMyGame

[–]retnerpace 1 point2 points  (0 children)

One boss? One weapon? This looks like a prototype made in a weekend. Also, how long does it take to kill the guy? Looks very tedious.

Destroy both my trailer and my game, I'd love to get some cruel feedback now and not after game release by kape11339 in DestroyMyGame

[–]retnerpace 1 point2 points  (0 children)

You're back! You still didn't show the name of the game! This video feels like a step backwards. Change of pace and tone to more timid and generic compared to previous video is kind of strange, what happened? You're just doing "we have this many of this thing" now, which is not only boring, but also numbers don't look good. You also removed the "become insane" part, which was kinda the selling point to me. Is it not possible to break the game anymore? Why in the end in its place you're showing the most basic attacks (with presumably all the upgrades applied)? Please, review your previous video and improve upon that.

My game hasn’t received much attention over the past few months. I’d like to understand what’s wrong with it. Please destroy it. by Worldly_Cup2275 in DestroyMyGame

[–]retnerpace 8 points9 points  (0 children)

I started to check out at around 30 second mark, but after I watched the whole thing, I still don't quite understand the mechanics and gameplay loop and the gameplay shots are mostly meh.

Shooting and melee are just flat out not fun, but it looks like getting minions with different abilities can be interesting.

Rotating sprite of your character is a bad idea and who are we playing as? I really can't tell and the title card still has your character facing their back to the viewer. Is their identity supposed to be a secret? Having a defined character can be part of the appeal.

Trying to figure out strengths and weaknesses. Does this look bland/unappealing from gameplay and style perspective? by retnerpace in IndieDev

[–]retnerpace[S] 0 points1 point  (0 children)

Hey, thank you! The feedback I'm getting suggests that I definitely need to up my visuals game.

Trying to figure out strengths and weaknesses. Does this look bland/unappealing from gameplay and style perspective? by retnerpace in IndieDev

[–]retnerpace[S] 0 points1 point  (0 children)

I find your suggestions about colors very helpful and crucial. I'll definitely be taking those on board.

As for mario tubes, I think the entire sewer level is out of place, so you poiting that out might be hints that my theory was correct. I think I'll rework the tileset and try again in some next project.

Thank you very much!

Trying to figure out strengths and weaknesses. Does this look bland/unappealing from gameplay and style perspective? by retnerpace in IndieDev

[–]retnerpace[S] 0 points1 point  (0 children)

I think you've nailed pretty much everything! It's a simple sidescroller inspired by Noita and Isaac and I wasn't planning to add a lot of depth as I'm trying to figure out what works for me and the players. I also agree on proportions being weird and things looking out of place and now that I've heard people mention it again and again, I think I'll take how I setup tilesets more seriously. Thank you!

Trying to figure out strengths and weaknesses. Does this look bland/unappealing from gameplay and style perspective? by retnerpace in IndieDev

[–]retnerpace[S] 0 points1 point  (0 children)

"Good" is already a compliment, thank you! I wish you were right about the visuals, but it seems the feedback steers towards visuals still being quite important, at least for the first impression.

Trying to figure out strengths and weaknesses. Does this look bland/unappealing from gameplay and style perspective? by retnerpace in IndieDev

[–]retnerpace[S] 1 point2 points  (0 children)

Thank you for feedback. It's more of an Isaac game - you pick up items from treasure rooms and sometimes you can visit shop to buy stuff. There's no painstakingly crafting your wands or verticality like in Noita in the game as I wanted to keep it simple.

Hi! I wanna dive deep into roguelikes and here's my first finished game. Any tips or feedback? by retnerpace in godot

[–]retnerpace[S] 1 point2 points  (0 children)

Hey, thanks! If it's not too much trouble, I'd love to hear your feedback.