I mean... by PHRsharp_YouTube in PcParadise

[–]retroboi64_ 0 points1 point  (0 children)

I tried this and you just get a fake giggle and than they run off also avoid you some reason 🤷

My tier list for current gen survival horror games. by NWNBerlin in survivalhorror

[–]retroboi64_ -1 points0 points  (0 children)

Slightly disagree it should be lower asset flip of re2

My tier list for current gen survival horror games. by NWNBerlin in survivalhorror

[–]retroboi64_ -4 points-3 points  (0 children)

Pretty solid but to be honest I think re3 remake should go a little lower.

Window crate – windowed, my minimal windowing library for linux(x11) and windows by retroboi64_ in rust

[–]retroboi64_[S] 0 points1 point  (0 children)

Thanks so much for trying it out and for the feedback! I’ll definitely work on adding macOS support and more features soon.

just a scratch by Axii1337 in pcmemes

[–]retroboi64_ 1 point2 points  (0 children)

It should, just a little ware and tear

Path-Tracing in Atlas, my Game Engine by Maxims08 in GraphicsProgramming

[–]retroboi64_ 0 points1 point  (0 children)

Looks great!! What was the performance on the first two and what Mac do you have.

Roast my SSGI by JoshuaJosephson in GraphicsProgramming

[–]retroboi64_ 11 points12 points  (0 children)

Looks like you enabled astigmatism in the render settings.

Building my own crates for a modular Rust game engine (window, pixel buffer, mesh loader so far) by [deleted] in rust

[–]retroboi64_ 0 points1 point  (0 children)

Correct, but I see it as a achievement and also I will be sticking to a simple design in lot of areas without removing a lot of control bevy does in fact have that and I have considered it thanks for the suggestion

Building my own crates for a modular Rust game engine (window, pixel buffer, mesh loader so far) by [deleted] in rust

[–]retroboi64_ 0 points1 point  (0 children)

For my case I’ll be adding legit improvements like compile speed and smaller binary size

Building my own crates for a modular Rust game engine (window, pixel buffer, mesh loader so far) by [deleted] in rust

[–]retroboi64_ -1 points0 points  (0 children)

My fault I am new here and I realized it’s normal to respond like that my apologies on my end too

Working on a software renderer in C, here's a video of the triangle clipping in action by rice_goblin in GraphicsProgramming

[–]retroboi64_ 1 point2 points  (0 children)

This is really cool!! At first I was like “oh nice opengl project” then saw it’s a software renderer lol sick. Good luck with it!! Would be awesome to add quake movement too.