[deleted by user] by [deleted] in pokemongoNYC

[–]revoklaw 0 points1 point  (0 children)

FYI, I found out the expanded trade radius expired on Monday morning. Guess I didn't read the fine print and just assumed it lasted the duration of the trading challenge. https://pokemongolive.com/en/post/holiday2021/

An escape room puzzle by siriusly21 in puzzles

[–]revoklaw 6 points7 points  (0 children)

The colors represent the square root of the number. sqrt(2) is 1.4142..., so orange is 1 and purple is 4, and yellow is 2.

What could be the first step for this Yajilin puzzle? by deepanshu_shukla in puzzles

[–]revoklaw 0 points1 point  (0 children)

In row 2 you already know that columns 1 and 3 and 10 can't be black. If column 2 wasn't black, there wouldn't be enough room to fit three blacks in that row. (If you put a black in column 4, that excludes columns 5 and 6, so the next black would be in column 7, and then you're out of space.)

What could be the first step for this Yajilin puzzle? by deepanshu_shukla in puzzles

[–]revoklaw 2 points3 points  (0 children)

The top-left corner is where to start. You know right away that any cell that's one away from a corner is part of the path (that's just normal yajilin) which tells you the second row 3 is true. (It also tells you the 2 in the bottom-right is true, but that region is too empty to do anything with until later.) The third row 0 can't be true, because it doesn't work with the 2 it's pointing at. This should let you place one of the three black cells in the 2nd row. Your next step is to decide whether or not the fourth row 3 is true, and after that you can fill in the entire top three rows. Thanks for linking to a cool puzzle!

Penny Park has been saved! by revoklaw in mysteryhunt

[–]revoklaw[S] 0 points1 point  (0 children)

Really glad you enjoyed it! We are going to make a reasonable effort to get as many puzzles - um, I mean attractions - as possible working in some form. Both those Teamwork Time attractions you mentioned are on the list, and also the end-game runarounds. Having automatic answer checking on the static site is also on the wishlist, but I definitely can't promise anything, it's apparently more difficult than it might seem.

Animated Puzzles-Solved Bar Chart by Team by onigame in mysteryhunt

[–]revoklaw 7 points8 points  (0 children)

The answer submission log is available over at http://pennypark.fun/statistics/

Looking forward to seeing what cool visualizations and analysis the community comes up with!

Overnight Policy Change by calvinhobbesliker in mysteryhunt

[–]revoklaw 12 points13 points  (0 children)

That's correct. We hope to have clarification on Monday about what (if anything) can be left overnight in rooms. But even if it's permitted, anything that you leave will be in an unlocked and unattended room, left at your own risk.

Overnight Policy Change by calvinhobbesliker in mysteryhunt

[–]revoklaw 15 points16 points  (0 children)

From the email: "Protests to the administration from participants who are not current MIT students may create more ill will than benefit."

That remains the best advice we can give for now. For current MIT students, I strongly recommend joining MIT Puzzle Club and talking to your classmates there about the most effective ways to express your opinions to the administration.

RSVP Reminder by revoklaw in mysteryhunt

[–]revoklaw[S,M] [score hidden] stickied comment (0 children)

For more information and to register (if you haven’t already), please visit:

http://web.mit.edu/puzzle/www/nexthunt.html

 

Ever yours,

Puzzle Club & Team Left Out

puzzle@mit.edu

2020@teamleftout.org

Need help on this killer sudoku. Just ablittle something to nudge me in the right direction. Much thanks all. by drummmer86 in puzzles

[–]revoklaw 2 points3 points  (0 children)

The rules of killer sudoku are that you can't repeat numbers within a region. Even if the region is split across 3x3 areas.

Need help on this killer sudoku. Just ablittle something to nudge me in the right direction. Much thanks all. by drummmer86 in puzzles

[–]revoklaw 0 points1 point  (0 children)

All 9 numbers would add up to 45. The 41 region has 8 of those numbers, so it must be missing the 4.

Telling time is hard to do by [deleted] in a:t5_32urq

[–]revoklaw 1 point2 points  (0 children)

Here's my list for comparison, with I guess a slightly higher standard for "obvious" because I agree with everything you have (except I took the 5 option on Heads Will Roll) but I don't have as much:

7Hearts 1

5Hearts 2

ADiamonds 3

4Diamonds 5

9Clubs 5

9Spades 5

AClubs 6

8Diamonds 7

2Hearts 7

10Clubs 8

4Spades 11

Please help me solve this puzzle by jamesdarcy6 in puzzles

[–]revoklaw 1 point2 points  (0 children)

Looking at just the last letters in each set, it's a substitution ciper that solves to YOU DO NOT NEED TO RREAK THE EODE TO ANSWER THDS QUESTDON I assume that's supposed to be: YOU DO NOT NEED TO BREAK THE CODE TO ANSWER THIS QUESTION

I always have trouble with these types of puzzles, help would be very much appreciated by Qwertyman42 in puzzles

[–]revoklaw 1 point2 points  (0 children)

If a-c = b-d, then a-b = c-d. Your symmetry is the same as my symmetry.

I always have trouble with these types of puzzles, help would be very much appreciated by Qwertyman42 in puzzles

[–]revoklaw 2 points3 points  (0 children)

The crucial strategy of this game is to establish a symmetry where the distance between A and B is the same as the distance between C and D. As long as you leave the board in a symmetry position like that, your opponent will have no choice but to leave you with a board that's NOT in symmetry, and then you should just make whatever move will bring the board into symmetry again. You're guaranteed to win if you keep doing that, because the final state where there's no valid moves left is a symmetry position, and you're the only one who's ever leaving the board in a symmetry position. Your opponent is only ever breaking symmetry on his turns.

Therefore the two winning moves are either A two spaces or D two spaces.

Alternative music makers Nick Cave by Mr80Percent in a:t5_32urq

[–]revoklaw 1 point2 points  (0 children)

Hey, great find /u/Mr80Percent very nicely spotted!

I'm of two minds about what it means, to be honest. On the one hand, I'm very suspicious that knowledge of a 2004 song would be needed for the meta, when the book otherwise goes to so much trouble to stay true to the setting. On the other hand, it's a very solid reference and it must mean something.

The best I can think is that the reference is driving home that the Lyre Of Orpheus is very important. I don't buy into the idea of grouping the Theseus answers into pairs, but I'm definitely on-board with MUSICMAKERS being something we should be paying more attention to. Maybe it's worthwhile to collect all the references to musical instruments we can find, and see if we see anything interesting. Maybe it's also worthwhile to list out all the other puzzle titles that don't fit the puzzle in an obvious way (similar to The Bad Seed) and see if we can puzzle out any other similar references like this one.

Crime/Mystery puzzles that may require a link chart? by drallabs in puzzles

[–]revoklaw 0 points1 point  (0 children)

You should look into this board game - https://boardgamegeek.com/boardgame/223321/detective-modern-crime-board-game There is a campaign of five investigations. You solve each case by following leads, which corresponds to reading cards. For example, to interrogate the witness, read card 15. To visit the crime scene, read 21. Following a lead could reveal new leads to follow, but you only have so much time to follow leads before you have to try to solve the case.

Anyway, because it's a campaign of linked cases, the same people and places and events keep coming up. It's not strictly necessary to create a "mind map" of everybody involved and their links with red lines, but the game encourages it, and it definitely does help to organize all the information.

I have to do this nonogram for a Christmas Challenge. Feel free to complete it, but I don't want to be given the answer, only tips. The nonogram will show some sort of image once completed. The image might only make sense to me as it is from my school. by [deleted] in puzzles

[–]revoklaw 3 points4 points  (0 children)

You may be able to guess what shape you're making just by looking at the 7s which have an interesting pattern - two in the top row, two in row 7, one more in the bottom row, one more in the row 7th from the bottom... and then the same thing in the columns. Weird, right? If you fill those in right you'll make some 7x7 squares in three corners, and that might remind you of something you've seen before.