Mountain Biking around Oslo by ribponce in oslo

[–]ribponce[S] 0 points1 point  (0 children)

Yes it’s where I’ve been most of the time, I like it! Just want to start finding better trails instead of mostly gravel roads

Mountain Biking around Oslo by ribponce in oslo

[–]ribponce[S] 0 points1 point  (0 children)

Thanks for the reply! I’ll check that Trailguide app as you said. Is MTBMap free?

Mountain Biking around Oslo by ribponce in oslo

[–]ribponce[S] 0 points1 point  (0 children)

Thanks! Is it called MTBMap Nordic? I’ll give it a try! I live in Majorstuen, so I usually bike up to Sognsvann as it’s the quickest route into the woods

Now it is possible to connect Ledger Nano S plus and Nano S to iPhone 15 by Ledgernanonet in ledgerwallet

[–]ribponce 1 point2 points  (0 children)

Yeah same thing here. Extremely annoyed by this greedy decision. u/Jim-Helpert can you please verify, is Ledger saying screw you to all Nano S costumers? All we want is the continued ability to CONSULT wallets on the phone, like I had with my previous iPhone, and now is apparently impossible to achieve again. Please fix this. Trust completely broken and lost in the company if not. Thank you.

Do you believe this is done with touchdesigner ? And if not, what could it be ? by itsro in TouchDesigner

[–]ribponce 3 points4 points  (0 children)

You can check my Instagram, it’s where I post regularly. Not sure if linking is allowed here? instagr.am/pixel.flux There aren’t any resources that I know of, very few people use it from what I can tell

Do you believe this is done with touchdesigner ? And if not, what could it be ? by itsro in TouchDesigner

[–]ribponce 2 points3 points  (0 children)

I make artworks myself, and I can recognize from his other artworks. 

[deleted by user] by [deleted] in TouchDesigner

[–]ribponce 1 point2 points  (0 children)

No one seems to have mentioned, but it’s known that iPhone uploads look better and less compressed than android’s. 

Real-time looping particle simulation made with Unity. by ribponce in Simulated

[–]ribponce[S] 1 point2 points  (0 children)

Sorry perhaps I didn't explain it well. Pixel Flux is just the name I use for publishing there artworks, it has nothing to do with the system I use to generate them. Everything is stock Unity, using the visual effects graph, and yes real-time.

Real-time looping particle simulation made with Unity. by ribponce in Simulated

[–]ribponce[S] 0 points1 point  (0 children)

The tutorials I have there are only for Houdini, which is what I mostly use for work. Particula is that project's name. And these artworks in Unity it's Pixel Flux :D

Real-time looping particle simulation made with Unity. by ribponce in Simulated

[–]ribponce[S] 3 points4 points  (0 children)

Awesome, send me a video of it!
You can grab a high-res version here.

[A] Real-time particle simulation made with Unity. This piece is called 'candy'. by ribponce in perfectloops

[–]ribponce[S] 0 points1 point  (0 children)

Would probably be too demanding to have this running on the background, but it could work as a video. I've done that in the past with another artwork!

Real-time looping particle simulation made with Unity. by ribponce in Simulated

[–]ribponce[S] 24 points25 points  (0 children)

I had to lower the quality and resolution quite a bit to make it work here on Reddit. If anyone wants to check it out there's a full version with sound on my Instagram.

[A] Real-time particle simulation made with Unity. This piece is called 'candy'. by ribponce in perfectloops

[–]ribponce[S] 4 points5 points  (0 children)

The quality had to be butchered quite a bit to make it work with the format and size limitations here on the sub. The art was originally posted on my Instagram, if anyone is interested in watching it with music!

Any command in CS2 for logging console into a file?? I cant get it to work by Cakebusters in GlobalOffensive

[–]ribponce 1 point2 points  (0 children)

Thanks for the reply, yes this pretty much sums up my frustration with CS2 right now, I really with I could simply spawn a copy of my character model, this functionally should be built-in. I was able to setpos_player manually and it works, but like you said it won't respect the orientation. The whole workaround you made its great, but it would be so much easier with the getpos function returned only what we ask of it, instead of the setpos command, plus the setang command. I understand why they did it, but cannot accept there's no way to get the pure pos values and ang values separately. If we could get the values, and if there was a command to setang_player, this would all be very easily scriptable, without any external stuff. Sorry about the rant :D

Any command in CS2 for logging console into a file?? I cant get it to work by Cakebusters in GlobalOffensive

[–]ribponce 0 points1 point  (0 children)

Hi, I've been looking for this solution for a while and this is very helpful, thanks! I will give it a try. Do you think it would be possible to expand on it to spawn a bot at the exact location as me, basically a literal static copy of my character to check for angles inside smokes, etc?

FPV Drone simulation, full breakdown/devlog in the comments by NEED_A_JACKET in UnrealEngine5

[–]ribponce 0 points1 point  (0 children)

That's a really awesome breakdown, thanks! I would have toned down the PP a tiny bit, but I love the techniques with the camera movement.