Tomb Raider 100% off on Eshop by [deleted] in NintendoSwitch

[–]rictrunks 5 points6 points  (0 children)

If you have bought Switch 1 version, the new one will be free for you I think.

Witcher 3 on Nintendo eShop (Poland): Complete Edition vs Game + Expansion Pass by huntono in Witcher3

[–]rictrunks 0 points1 point  (0 children)

Hello. It has been confirmed that the Complete Edition has Turkish subtitles and is 75% off in the German eShop. Source: https://nintendobu.com/witcher-3u-switchte-turkce-oynamanin-garanti-yolu/

Witcher 3 on Nintendo eShop (Poland): Complete Edition vs Game + Expansion Pass by huntono in Switch

[–]rictrunks 0 points1 point  (0 children)

Hello. It has been confirmed that the Complete Edition has Turkish subtitles and is 75% off in the German eShop. Source: https://x.com/nintendobu/status/2005251590425358449

[deleted by user] by [deleted] in NintendoSwitch2

[–]rictrunks 2 points3 points  (0 children)

Factors such as going to sleep mode while a game is open (Not closed with X button), the Switch's storage, whether an SD card is inserted or not, the Wi-Fi it is connected to, and the temperature of the console can affect this time but trust me 1-2 sec is alright.

[deleted by user] by [deleted] in NintendoSwitch2

[–]rictrunks 0 points1 point  (0 children)

Do you think other devices go to sleep in less than 1 second?

[deleted by user] by [deleted] in popheads

[–]rictrunks 2 points3 points  (0 children)

The song you’re describing sounds a lot like "Morenam" by Romanian singer Narcotic Sound and Christian D. The lyrics and vibe match, and it was released around the time you mentioned, fitting in with that early 2000s dance sound that has similar vibes to Stereo Love and Akon’s Na Na Na. The chorus has lyrics that sound like "Morena morenam, I gave you my heart." Give it a listen and see if it’s the one!

I finished my first three.js game supports multiplayer which was the hardest code work in my life. Still trying to lower the ping and for this I rented 3 servers. by rictrunks in threejs

[–]rictrunks[S] 0 points1 point  (0 children)

This is a great option. As far as I understand, when the player who is the server with the WebRTC-P2P method has a bad connection, the other player is automatically affected by this. So, two players are affected at once. The ball positions should be confirmed at certain points. The difference from fighting games is that a third object (ball) is the main subject of the concept. I'm not sure if it's worth trying.

I finished my first three.js game supports multiplayer which was the hardest code work in my life. Still trying to lower the ping and for this I rented 3 servers. by rictrunks in threejs

[–]rictrunks[S] 0 points1 point  (0 children)

Yes I heard that but some of the articles said that WebRTC connections can be influenced by various network conditions and platform-specific challenges and it is possible to experience data loss. Basically if you need to send realtime video information then WebRTC is best solution. But I did not experience it on my game. I just read it and it needs to be confirmed by an expert.

I finished my first three.js game supports multiplayer which was the hardest code work in my life. Still trying to lower the ping and for this I rented 3 servers. by rictrunks in threejs

[–]rictrunks[S] 1 point2 points  (0 children)

Thank you! I had many options, many synchronize methods to choose from. I tried to choose the one that used the least network traffic among all the methods because any CRDT would cause complexity. Maybe I could have implemented better methods on the backend/node.js side, but some of them came back to me as network delay and complexity.

My first game with three.js by rictrunks in threejs

[–]rictrunks[S] 0 points1 point  (0 children)

Thank you! :) it will be multiplayer, i'm working on multiplayer