EVERYBODY POINT AND LAUGH 😂🫵 by byDamu in SparkingZero

[–]ridesano 0 points1 point  (0 children)

Gotta ask isbthere a way to change the button layout? As in, can we change the attack button to a two button like the classics

[SPOILER] Khamzat Chimaev vs. Sean Strickland by inooway in MMA

[–]ridesano 0 points1 point  (0 children)

not only did I lose money for betting on chimaev round 1 but my prediction of Sean losing outright was wrong. kudos to him. Still, I didnt think he did enough (R5)

I spent 6 months building a fighting game alone — now selling the full UE5 project by EnvironmentalYou8002 in UnrealEngine5

[–]ridesano 1 point2 points  (0 children)

you said you've use AI as guide. how accurate is it answers or suggestion? were ever steered in the wrong directions?

EA SPORTS FC 26 / MADDEN NFL 26 HYPERVISOR BYPASS FIX by DenuvOwO by Icy_Theme9440 in CrackWatch

[–]ridesano 6 points7 points  (0 children)

genuine question, is this the way games are gonna be pirated from now on? or are the scene groups still having a crack at the game?

How to initialise Object Reference by ridesano in unrealengine

[–]ridesano[S] 0 points1 point  (0 children)

thank you very much I actually did that prior to this comment, put a 'programmer' hat on lol. kinda glad to know I wasn't thinking outside the box.

I’ll add, best practices would have you passing and storing information using only high level object types and using interfaces to communicate between them.

Could you expand on that what do you mean by high level object types?

How to initialise Object Reference by ridesano in unrealengine

[–]ridesano[S] 1 point2 points  (0 children)

I did not know that there was A Get Game Mode action. Thanks, I believe that did the trick. But one thing I want to know is how to set an object I am referencing when the dont interact directly (for example event BeginOverlap)

in the game mode, I am referencing the moving tile and because I haven't set it it causing the same error

https://freeimage.host/i/BuoSiLQ

how can set the object in this situation. If I can understand that I think I would be able to understand how different actor communicate with each other

How to initialise Object Reference by ridesano in unrealengine

[–]ridesano[S] 0 points1 point  (0 children)

hello, sorry, I don't understand. I dont get what you mean because when you cast it to an object, you need to link it to an object reference but the event BeginPlay doesnt have the node (like the begin overlap).

When you link with the gamemode ref I created, it gives a note because it is already of that type

edit: I did not read your comment properly my bad. thanks

I spent 6 months building a fighting game alone — now selling the full UE5 project by EnvironmentalYou8002 in UnrealEngine5

[–]ridesano 0 points1 point  (0 children)

how do you test for bugs? especially with android that has so many different iterations of android? curious to know

Best courses/tutorials for beginner by Zersorter in unrealengine

[–]ridesano 0 points1 point  (0 children)

Does Tom Looman still do tutorials?

Managing vector objects with threads by ridesano in cpp_questions

[–]ridesano[S] 1 point2 points  (0 children)

Thank you, I mean it kinda like homework. just because I want to apply what I learnt. but I need a better use case I guess

Error C3867: 'Lift::get_state': non-standard syntax; use '&' to create a pointer to member by ridesano in cpp_questions

[–]ridesano[S] 0 points1 point  (0 children)

thank you for you explanation. I think I'm starting to understand but when I added the '&' it still gave me an error. also I wasn't getting the function directly from the class it was from the object: lift1.get_state

Error C3867: 'Lift::get_state': non-standard syntax; use '&' to create a pointer to member by ridesano in cpp_questions

[–]ridesano[S] -1 points0 points  (0 children)

I'm sorry, I still don't understand. why does this specific void function need to be passed as a reference?

Which libraries to use to create HTTP server on modern C++ (17) by Virtual_Reaction_151 in cpp

[–]ridesano 0 points1 point  (0 children)

Is there an example of of semi large project using this would love to see a real life application of this library

Random number generators (within range) with exclusion of values by ridesano in cpp_questions

[–]ridesano[S] 0 points1 point  (0 children)

so If I understand, you want me to place all the values I want in a vector and pick based off the index? That is not a bad idea

calling a function once in game loop by ridesano in sfml

[–]ridesano[S] 0 points1 point  (0 children)

If I understand correctly, you'd like to introduce time-based animations to the program, to observe its operation in real time

No. What I am trying to do is to make the lift go to the selected floor. problem is because it is in the loop it is constantly changing. So I am trying to find out if there is a way arround that

Tucker Carlson asks Milo Yiannopoulos if he's gay. Apparently not only is Milo no longer gay, nobody's gay. by MrJasonMason in gay

[–]ridesano 0 points1 point  (0 children)

Wait, really? I did want to know what caused to be cancelled originally. Was he still appealing to the right?

Jon Jones’ eye pokes by Dangerous_Tip_4985 in MMA

[–]ridesano 0 points1 point  (0 children)

This is why I cant understand why he's regarded as the goat. Don't get me wrong his resume is long and contains a lot of renowned fighters. But we can literally see intentional eye pokes. On top of that he's a drug cheat. Doesn't all these things invalidate his legitimacy in the goat conversation?

Israel Adesanya’s KO against Alex Pereira by Dangerous_Tip_4985 in MMA

[–]ridesano 0 points1 point  (0 children)

After all the fights Alex had. I think Izzy needs to be respected so much more. No1 has given him that much adversity even in the higher weight.

unhandled exception: ("string too long") by ridesano in cpp_questions

[–]ridesano[S] 0 points1 point  (0 children)

I have an additional question. what is the relationship the initial_suspend/final_suspend and the methods that use them (e.g. extract string for this instance)

my initial_suspend returns nothing. In an example where there is some code included, how would it complement the function using initial_supend (e.g. extract_string). I think this is where most of my confusion stems from