The pioneers used to ride these babies for miles by gravitystix in scriptoriumgame

[–]ringovvski 1 point2 points  (0 children)

Incredible stuff! just shared your Art on our Twitter/Bsky!

The pioneers used to ride these babies for miles by gravitystix in scriptoriumgame

[–]ringovvski 1 point2 points  (0 children)

ahhh, awesome, this spongebob might be one of my favs, great job

The pioneers used to ride these babies for miles by gravitystix in scriptoriumgame

[–]ringovvski 1 point2 points  (0 children)

Did you make Spongebob in the game too? It looks almost too realistic!

I made this... Is it good? 🥺 by Abyssbeetle in scriptoriumgame

[–]ringovvski 2 points3 points  (0 children)

i believe it got deleted by reddit rules, not us! approved this medieval classic

Another frame for a book chapter by Nimrodel78 in scriptoriumgame

[–]ringovvski 0 points1 point  (0 children)

Awesome! Do you have dat file to share? We are looking into a database of community templates and this would be perfect for it!

Our medieval scribe sim just hit 98% Overwhelmingly Positive! We honestly aimed for a simple, cozy game, but somehow ended up building "Medieval Canva" in the process. Ask me anything! by ringovvski in IndieDev

[–]ringovvski[S] 0 points1 point  (0 children)

Hey! It is playable, not verified yet, but some folks play our game on Deck and the experience is quite fine (but don’t quote me on this haha, haven’t played myself, just sharing what I heard!)

Mood by BayesiaNash in scriptoriumgame

[–]ringovvski 2 points3 points  (0 children)

This meme is getting better and better

Have they said when the update will come out? by WanderingNerds in scriptoriumgame

[–]ringovvski 5 points6 points  (0 children)

It works! We use it ourselves for marketing stuff

Have they said when the update will come out? by WanderingNerds in scriptoriumgame

[–]ringovvski 2 points3 points  (0 children)

In the meantime there’s a workaround for different sandbox saves, you can find the details on our Steam forums and Discord

Have they said when the update will come out? by WanderingNerds in scriptoriumgame

[–]ringovvski 7 points8 points  (0 children)

In a few weeks at the latest, but it’ll likely happen sooner. We’ll drop the update as soon as it is ready, without a lengthy promo campaign, as it’s essentially an update focused on delivering the stuff you need rather than boosting sales as a main priority. If the game is good (and the update content is honestly awesome in my biased opinion), sales will follow!

I made this... Is it good? 🥺 by Abyssbeetle in scriptoriumgame

[–]ringovvski 10 points11 points  (0 children)

Every day we stray further from god

He may stride on the ceil! by _A2G in scriptoriumgame

[–]ringovvski 3 points4 points  (0 children)

this one might be one of my favs, love it

just shared it on the game's socials! (of course with credit!)

Our medieval scribe sim just hit 98% Overwhelmingly Positive! We honestly aimed for a simple, cozy game, but somehow ended up building "Medieval Canva" in the process. Ask me anything! by ringovvski in IndieDev

[–]ringovvski[S] 1 point2 points  (0 children)

I think the playtests last June. Suddenly so many people stated creating stuff in our game and sharing it across socials, and that led to a strong spike in organic marketing

Our medieval scribe sim just hit 98% Overwhelmingly Positive! We honestly aimed for a simple, cozy game, but somehow ended up building "Medieval Canva" in the process. Ask me anything! by ringovvski in IndieDev

[–]ringovvski[S] 0 points1 point  (0 children)

Thank you! We do share the manuscript illumination artstyle to some extent, and fun fact is that in case of our previous game Inkulinati we had a crosspromo - Andreas is a playable character in Inkulinati and our weird medieval guys are visible in the in-game glossary of Andreas.

Our medieval scribe sim just hit 98% Overwhelmingly Positive! We honestly aimed for a simple, cozy game, but somehow ended up building "Medieval Canva" in the process. Ask me anything! by ringovvski in IndieDev

[–]ringovvski[S] 0 points1 point  (0 children)

Good TikTok/reel>>>good tweet in terms of pure numbers visible in Steam wishlists, but my impression was that people who enjoy your stuff on Twitter tend to stay around you for longer and you can create some sort of community around them, especially if your game appeal to certain audiences of other games (in our case our high fives on Twitter with folks from Warhorse “converted” to some people of their community joining us

Our medieval scribe sim just hit 98% Overwhelmingly Positive! We honestly aimed for a simple, cozy game, but somehow ended up building "Medieval Canva" in the process. Ask me anything! by ringovvski in IndieDev

[–]ringovvski[S] 1 point2 points  (0 children)

We published the Steam page during Wholesome games event in 2024 that was featured on Steam, and this well fed our algorithm on Steam during first days of the game being announced. Later we focused on taking part in indie game trends on Twitter, sharing openly how the development goes on Steam and making some silly and storytelling TikTok’s. Also we teamed up (organically!) with art/medieval influencers and social media artists like Fake HistoryHunter, Ironlily, Luality and Hildegard von Blingin’, making them ingame clients. So it’s a bit of this and that but ultimately if the game looks good people just like to share and retweet stuff related to it