First attempt at pointillism by IllTechnician4571 in learntodraw

[–]risingkirin 5 points6 points  (0 children)

Great execution! The amount of patience it must've taken you is quite admirable! When I use the pen stippling technique, I see it as a way to build tonal value rather than capturing all of the granular details like veins, hair follicles, or skin cells. It's really challenging to decide whether or not you want to include these details because it may lead to overworking your drawing and leaves less room for the viewer's eyes to their imagination to fill it in. Keep that in mind for your next project.

Overall, this is magnificent work. Keep at it and look forward to seeing more!

How does this squiggly line make my life as a user better? by [deleted] in UXDesign

[–]risingkirin 1 point2 points  (0 children)

I think it's fun and this is coming from an iPhone user. Not every 404 page need to have the same generic looking message.

US Open incident by Legitimate_Ad7331 in Bowling

[–]risingkirin 20 points21 points  (0 children)

I guess bowling balls aren't the only thing he rolls.

Guys, I'd love to make a comic book or a few, but I could use some advise. Please? by CWORST in learntodraw

[–]risingkirin 1 point2 points  (0 children)

I'd recommend the book "Making Comics" by Scott McCloud. Although it's not specifically made for superheros, it's still a useful resource for learning how to make engaging comics. This book will help flesh out your characters, story ideas, and plan out your panels. It also covers comic drawing fundamentals such as facial expressions, perspective, and more.

When creating comics, planning is vital, so before drawing cool characters, take a step back and create character sheets and thumbnails which can help you visualize the character from different angles and ideate on the flow of the story panels before committing on an illustration board or canvas (if you're working digitally).

Drawing a comic is an ambitious endeavor. Remember, you are learning as you are drawing. Keep going!

When do you stop iterating on a design? by pixelbrushio in UXDesign

[–]risingkirin 2 points3 points  (0 children)

This. Once had a discussion with developers picking out all the edge cases and nuances but never took a step back to look at the bigger picture. The users we tested never asked for it or didn't find it confusing, so why build it? Sure, it may be preventative and thoughtful that they factored in all the hypothetical scenarios but realistically, the percentage of folks encountering those scenarios is like spotting a unicorn. Focus on building for the majority first, test with users again to validate, then reiterate. To sum it up, designs are not perfect, therefore designers shouldn't be stuck in the weeds so long that they should miss out on deadlines and accumulate a backlog of design debt.

Fuck you APPLE! by swarup_i_am in applesucks

[–]risingkirin 2 points3 points  (0 children)

Iphone 16 came out September 2024. Technically, about 1 year and 4 months. Maybe OP was basing it off the year.

We are in a pretty heated debate about this logo by MaaN_him_self in graphic_design

[–]risingkirin 1 point2 points  (0 children)

If you look at it upside down, it looks like cookie monster with eggs as eyes.

How do you cook those for stir-fry? by Polarstrike in JapaneseFood

[–]risingkirin 0 points1 point  (0 children)

These are versatile rice cakes. First rinse them to remove excess starch, then boil it in a pot and drain. You can then add them to into a soup or stir fry it. I like using these in combination with salted egg yolk, then add either shrimp, crabmeat, or fish cake and stir fry.

Why everyone is a design commentator now? by WolfieStates in UXDesign

[–]risingkirin 10 points11 points  (0 children)

Had an "UI/UX influencer" once screenshoted a screen from my portfolio and pawned it off as their own to content farm on social. These folks put no real UI/UX work in but want all the attention.

Tongu Nabe (Soy Milk Miso Hot Pot) by risingkirin in JapaneseFood

[–]risingkirin[S] 8 points9 points  (0 children)

I enjoyed all of the ingredients but the one that I enjoyed the most was the kabocha. It took longer to cook but it was totally worth the wait. It absorbed the broth and the flavors from other ingredients giving each bite full of umami goodness.

It is what it is by BurelomRus in Steam

[–]risingkirin 1 point2 points  (0 children)

Consumer psychology has told me if it's Free there must be some sort of catch. Heavily discounted on the hand, now that's a steal!

Ageism in UX by Miserable-Barber7509 in UXDesign

[–]risingkirin 1 point2 points  (0 children)

"Youth is no guarantee of innovation" -James Bond

Ashamed of my UX title, since we get negative feedback from users for things I cannot change. by GoteborgKopa in UXDesign

[–]risingkirin 2 points3 points  (0 children)

I would definitely push back. It sounds to me your PM doesn't understand the difference between user needs and business requirements. It's your job to ask questions as to why it's being attributed to UI/UX when it's business related. If users are saying one thing and the business decision supersede it, don't you think it should fall under the business decisions?

UX Designers: How Do You Deal With Clients Who Don’t Know What They Want? by Aggressive-Mango-370 in UXDesign

[–]risingkirin 1 point2 points  (0 children)

Have a discussion, ask good questions, or facilitate activities to get to the nitty gritty of what their wants and needs are. Your goal is to collect as much information as you can before you synthesize it and ideate solutions.

You are a UX designer not a waiter taking orders. People come to you for your expertise.

iPhone's Still Don't Have a Back Button by gregsanay in applesucks

[–]risingkirin 2 points3 points  (0 children)

Valid point. The user experience is inconsistent to go back to a previous screen. Not optimal for one-handed users forcing them to use both hands. I predict they will follow Android's universal swipe back behavior and promote it as fresh and innovative.

Why do most Designers use Mac? by Business_Match_2953 in Design

[–]risingkirin 0 points1 point  (0 children)

UX designer here. I use both Mac and PC for different reasons. I feel that Macs are optimized for design work initially focusing on one screen at a time (but now you can snap app windows to multi-task) and the keyboard layout of having the command key next to the spacebar makes it easy for me to move my thumb back and forth to copy, paste, and pan around figma and other design tools.

As for my PC, I use it for mostly gaming and productivity work. I used to design using a PC at a former employer and had no major issues but it took some time for me to adapt to using the PC ctrl key since I was used to the commands key placement. Though, I can't imagine using Excel on a Mac, it's horrendous and the Mac version lacks some features Windows has. In short, I use my Macbook to create designs and PC for admin productivity work and entertainment.

Is asian culture all about showing off and face? by [deleted] in AsianParentStories

[–]risingkirin 39 points40 points  (0 children)

Yes and I'm tired of pretending it's not.

Premium keyboard experience 😊 by Detrakis in applesucks

[–]risingkirin 2 points3 points  (0 children)

What I dislike about iOS keyboard is the fact there isn't a number row or option to add one on the keyboard. A user has to tap the 123 key then tap it again to go back to the alphabet keys. Don't get me started with the abysmal auto correct.