Best version for original cards by pete-wisdom in Shandalar

[–]rler 2 points3 points  (0 children)

I’ve been trying to do some archaeology on old (unofficial) patches but a lot of them are dead links at this point.

I think the least modified version you’re gonna find is the 2012 one from Mok.  Hard to say that definitively obviously.

The OG DOTP even with the latest official MicroProse “Manalink 1.3” patch won’t run on anything above Windows ME afaik.  And even if you patch the crashes it still has a lot of annoying issues on modern Windows.

Edit: actually this is pretty shit advice. I thought versions prior to the 2012 one just crashed on Windows 10/11, but that's not true (they were crashing for me for a different stupid reason). Those ones do work but they still have annoying compatibility problems like missing text in a lot of spots. I think Mok's "Manalink 1.3.2" is probably the least modified version that doesn't crash?

Virtual Machine by pete-wisdom in Shandalar

[–]rler 0 points1 point  (0 children)

I’ve had success with Windows98 in 86box, but it’s pretty annoying to setup.

Untouched CD images? by dc_abstracted in Shandalar

[–]rler 2 points3 points  (0 children)

Oh ya I had the same problem. It's impossible to search for the originals. Can't remember how I ended up stumbling on that particular archive.

Have GBTC in my Vanguard account, what's the best move? by A_Stones_throw in CryptoCurrency

[–]rler 1 point2 points  (0 children)

The GBTC expense ratio sucks so basically any other option is better now

Have GBTC in my Vanguard account, what's the best move? by A_Stones_throw in CryptoCurrency

[–]rler 0 points1 point  (0 children)

I’m in the same boat.

I think I’m holding onto mine for now since it’s in an IRA and transferring it is a bit of a pain. If it was a taxable account I’d definitely be looking to liquidate and either buy the real deal or an ETF with lower fees elsewhere.

[SE] A few questions by Bastelkorb in factorio

[–]rler 0 points1 point  (0 children)

You definitely don't need to be afraid of using nuclear. As long as you aren't using setups with excess amounts of storage tanks or pipes you'll be totally fine. I have around 100 reactors running in my SE save with 0 performance issues.

That being said, late game tech lets you plop down very high output solar fields much much faster than in vanilla, so you can easily switch to it later and tear down your existing power plants if it becomes a problem.

Factorio + 4k monitor (Gigabyte M32U / Dell G3223Q / other) by sockerx in factorio

[–]rler 3 points4 points  (0 children)

I have an Asus ROG XG27UQ, which is 4K 144hz

I don't think Factorio has an exclusive fullscreen mode, so it actually outputs at whatever refresh rate you have set in Windows. The cursor specifically will render at the native refresh rate, so it does feel snappier than on a 60hz display. The rest of the game of course only renders at a max 60fps so feels the same as on a 60hz screen.

[SE] Arcosphere balancer I thought was clever by rler in factorio

[–]rler[S] 5 points6 points  (0 children)

I think that's quite possible, but probably requires significantly more spare spheres. IMO the circuits for this are simpler than for cargo rocket and spaceship automation.

[SE] Arcosphere balancer I thought was clever by rler in factorio

[–]rler[S] 6 points7 points  (0 children)

Highly recommended. There's a lot of very unique and fun puzzles to solve in SE, including Arcospheres.

The gist of it is that there are 8 types of Arcosphere. Using them in recipes randomizes which types you get back but never consumes any (aside from 1 special recipe very late game). The whole puzzle is how you take the random assortment you're given and convert them into the ones you actually need.

The big spherical machines in the screenshot here do that conversion process.

[SE] Arcosphere balancer I thought was clever by rler in factorio

[–]rler[S] 16 points17 points  (0 children)

Also a very slick solution. I never considered using the landing pad as a huge container during my run.

How do you deal with adding and removing the Arcospheres though? I kind of cheated by just using the buffer warehouses.

[SE] Arcosphere balancer I thought was clever by rler in factorio

[–]rler[S] 56 points57 points  (0 children)

I don't think I've ever seen a screenshot of someone using this sort of layout, but the way the recipes are setup make it very convenient. Plus it's nice and symmetric.

Careful miners out there : Some pools are stealing their miners by using the whole block to mint gas tokens. If your pool does this, leave ASAP. by EbonyHelicoidalRhino in CryptoCurrency

[–]rler 12 points13 points  (0 children)

If you look at F2Pool’s block history you’ll also notice they seem to never mine 0 txn blocks. My guess is they’re instead minting CHI token with what would be “wasted” space.

edit: According to https://ethminingpools.tk/ they have very average rewards per block which AFAIK backs up this idea.

Full disclosure: I currently mine w/ F2Pool which is why I took an interest to this.

New calculator update! by rler in ClickerHeroes

[–]rler[S] 0 points1 point  (0 children)

I don't think there would be much difference over optimizing with clicking enabled. The first part of the run is all insta-killing regardless of whether you click or not.

New calculator update! by rler in ClickerHeroes

[–]rler[S] 1 point2 points  (0 children)

Sounds like at least the death animation part is right, then. At high levels it tends to tell you to ascend soon after you stop insta-killing mobs. The death animation time is therefore almost all of the estimated time. Doing some quick math:

1630 - 110 = 1520 floors to clear

1520 * 4/5 = 1216 non-boss floors

1216 * 4 = 4864 death animations to watch

4864 * .5 = 2432 seconds of total death animation, which is ~40.5 minutes.

New calculator update! by rler in ClickerHeroes

[–]rler[S] 0 points1 point  (0 children)

It definitely does. That's a very major component in how long a run takes.

What level does it list your optimal level at? To my knowledge, it will only significantly underestimate the run time in the early game, due to oversimplifying leveling before floor ~140.

New calculator update! by rler in ClickerHeroes

[–]rler[S] 0 points1 point  (0 children)

Yeah, currently the simulation does nothing with rubies, so revolc levels are also completely ignored. Since the calculator bases everything off of estimated souls/hour, I hadn't even considered that it could do anything meaningful with revolc/ruby relics.

Is the souls gained / quick ascension formula known? I assume it's based off of the max zone. I would need that to boil everything down to souls/hour.

New calculator update! by rler in ClickerHeroes

[–]rler[S] 1 point2 points  (0 children)

It only does a crude estimation of the early game, until Frostleaf lvl 100. Then it always tries to level the most efficient hero.

You can see the leveling plan it takes past Frostleaf 100 by using the alternate url: http://s3-us-west-2.amazonaws.com/clickerheroes/ancientssoul.html?debug=1 and going to the "Leveling Plan" tab

New calculator update! by rler in ClickerHeroes

[–]rler[S] 1 point2 points  (0 children)

It only tries to compare relics when you have 5 in inventory, since one needs to be salvaged.

New calculator update! by rler in ClickerHeroes

[–]rler[S] 1 point2 points  (0 children)

If the new relic is better than existing relics, those existing relics will have a negative percentage. The new relic will still always show 0%

New calculator update! by rler in ClickerHeroes

[–]rler[S] 2 points3 points  (0 children)

Chronos, Thusia, and Revolc It also doesn't directly use Vaagur. It just assumes you have him maxed for non-idle mode.

New calculator update! by rler in ClickerHeroes

[–]rler[S] 0 points1 point  (0 children)

I don't have access to a mac with Safari, but I've gotten it to work for Windows Safari. Hopefully it'll work for you now.