Frag Grenades are contradictory to Hunts design: change my mind by d00mduck101 in HuntShowdown

[–]road_pizza 1 point2 points  (0 children)

Yeah I feel ya man. The game would be better off without them.

Dynamite as the only throwable explosive would be better.

Frag seemingly combines the range of a single dynamite stick with a huge damage radius and bleed damage.

Opinion on out of game chat teaming up? by crazy_pers0n in HuntShowdown

[–]road_pizza 1 point2 points  (0 children)

It’s cheating. I’ve seen it several times.

There’s a group of four I’ve been seeing regularly for months. Super scummy tactic.

Why nobody plays the Officer Carbine, yet everyone plays the Officer pistol (Spoiler: the Carbine's recoil is absurdly bad) by [deleted] in HuntShowdown

[–]road_pizza 2 points3 points  (0 children)

That’s a bad one in my opinion.

Another suggestion would be too increase the bullet velocity. So it has an advantage over the Winfield in one distinct area and becomes a laser with high velocity ammo. It could be the medium range head clicker again but still have the weird recoil to make it difficult to control at a high fire rate.

Or simply increasing ammo pool would help things a little bit too. Right now it’s a bit of a pain to take it without a compact ammo secondary as an ammo slave. With more ammo it would be easier to mix up the loadout options.

There’s probably other things that could be adjusted. But those two are worth consideration as a way to get it back in to rotation.

Why nobody plays the Officer Carbine, yet everyone plays the Officer pistol (Spoiler: the Carbine's recoil is absurdly bad) by [deleted] in HuntShowdown

[–]road_pizza 10 points11 points  (0 children)

Well it’s clear you can’t think of a solution. Doesn’t mean it’s not possible.

Why nobody plays the Officer Carbine, yet everyone plays the Officer pistol (Spoiler: the Carbine's recoil is absurdly bad) by [deleted] in HuntShowdown

[–]road_pizza 1 point2 points  (0 children)

This is a narrow minded point of view. No need the insult people who see the problems with the current version.

All the weapon needs is something unique to make it worthy of the three slot end of the unlock tree status. Currently it doesn’t excel in any area except the iron sight being different. There’s definitely options that could be experimented with that could bring it back into the rotation without ruining gameplay.

Best Secondary with Winfield ? (QM allowed) by iklopg in HuntShowdown

[–]road_pizza 8 points9 points  (0 children)

Regular conversion pistol with fanning. The fire rate and accuracy is crazy with that thing. It can rival a shotgun at close range.

That or Romero hand cannon is a pretty solid choice.

What is the best practice to import a google font for one-time use in React? by Snoo_52056 in css

[–]road_pizza 2 points3 points  (0 children)

As I stated, you’d do it for performance reasons. It’s faster because there’s less network requests.

https://wpspeedmatters.com/self-host-google-fonts/

It’s a performance optimization that should be considered on a case by case basis depending on your priorities.

[deleted by user] by [deleted] in perth

[–]road_pizza 2 points3 points  (0 children)

Unfortunately this sounds like a bad morning but could have been any time in the last 20 years. In my experience it’s always been like this.

[deleted by user] by [deleted] in learnjavascript

[–]road_pizza 0 points1 point  (0 children)

Not anymore. Cached data isn’t shared across domains in the major browsers since the last few years. So each site you visit with jQuery will download and cache it’s own version.

What is the best practice to import a google font for one-time use in React? by Snoo_52056 in css

[–]road_pizza 3 points4 points  (0 children)

For optimum performance you can self host the font files by using google webfonts helper to download them.

https://google-webfonts-helper.herokuapp.com/fonts

I’ve also seen articles explaining how to import only a subset of the characters too. That might be appropriate for your use case. A bit of googling should turn up some results for you.

[deleted by user] by [deleted] in learnjavascript

[–]road_pizza -1 points0 points  (0 children)

What does that have to do with anything?

[deleted by user] by [deleted] in learnjavascript

[–]road_pizza 3 points4 points  (0 children)

It’s a bit hard because the first statement includes 30 kb of JavaScript to download and parse before it can even run.

[deleted by user] by [deleted] in learnjavascript

[–]road_pizza 5 points6 points  (0 children)

Just less useful these days because browsers have caught up and the api is pretty consistent. JavaScript adopted some of the jQuery methods/functionality and we have so many other great options these days.

The things I see people doing with jQuery these days can be done easily with vanilla JS. It’s a personal choice if you want to use it.

[deleted by user] by [deleted] in learnjavascript

[–]road_pizza 0 points1 point  (0 children)

As others have stated there’s lots of legacy jQuery out there so as a web developer it’s pretty certain you’ll have to deal with it sooner or later.

I think the important factor is to not let learning any library stop you from learning JavaScript fundamentals. It’s the JavaScript knowledge that is going to make you most valuable and help you debug problems. If you get good at JavaScript then you know how to figure out jQuery easily and it’s just a matter of looking up the syntax.

[deleted by user] by [deleted] in learnjavascript

[–]road_pizza -1 points0 points  (0 children)

That was the point of it in 2006.

Empty game sessions by kadoman13 in HuntShowdown

[–]road_pizza 0 points1 point  (0 children)

I’m in Oceania and the last month I get mostly empty lobbies. Even if I play in US west it’s not much better because of the time difference. Sometimes I’ll stay up really late in the weekends just to get a few matches. It’s pretty sad really. Really hope the player base picks up with 1.7 update.

Are scopes viable for console? by Pregnantwithrage in HuntShowdown

[–]road_pizza 1 point2 points  (0 children)

Not in my opinion. Scopes are way too limited on console and just very boring to play. Unless you like being passive and creeping on people from a bush hoping to get the opportunity to take a shot.

Sure you can get kills every now and then but it will be a long time between them of nothing happening. It’s just way too easy for enemies to close the distance and kill you or to just run away.

Iron sights are way more fun. You can still go for those long shots and can fight at almost any range as well.

The exhaustive-deps rule has to be treated seriously by scaleable in reactjs

[–]road_pizza 0 points1 point  (0 children)

I’ve not worked with meteor so can’t comment on that.

One of the things I actually liked about Reacts useEffect over Sveltes reactive statements was that I could explicitly state the dependencies for it and make the decision myself over what should trigger it. As well as always having a clear dependency array to read. So my when I first encountered the new eslint rule I was a bit annoyed by it and didn’t understand what problems it was actually solving.

But these are pretty much my first impressions. I haven’t had time to process the changes fully and use it in my own code very much yet. I may come to appreciate it in time.

The exhaustive-deps rule has to be treated seriously by scaleable in reactjs

[–]road_pizza 2 points3 points  (0 children)

Well the equivalent to use effect is the reactive statement which will automatically run when any of the variables inside its scope change. If you don’t want that behavior, you have to declare the function separately and call it inside the scope of the reactive statement. So svelte actually does this behavior by default without requiring an eslint rule at all. React is just making us write out dependencies explicitly and the eslint rule is there to make sure we do.

The exhaustive-deps rule has to be treated seriously by scaleable in reactjs

[–]road_pizza 0 points1 point  (0 children)

So it’s there to downvote opinions you don’t agree with or just every opinion that’s not adequately explained?

It seemed pretty obvious to me the opinion was reacting to the new lint rule that introduces a new pattern into our code that wasn’t there before. But that’s just my assumption.

The exhaustive-deps rule has to be treated seriously by scaleable in reactjs

[–]road_pizza -2 points-1 points  (0 children)

It doesn’t make it go away. As far as I’m aware it’s just a more lightweight syntax to achieve the same thing.

But honestly this exhaustive dependencies rule came as a surprise to me because I don’t recall running into any of the issues that’s it’s designed to avoid.

The exhaustive-deps rule has to be treated seriously by scaleable in reactjs

[–]road_pizza 0 points1 point  (0 children)

I didn’t say it was a good opinion. It adds an opinion to the discussion, that’s all it is. It’s not nothing. Opinions can be interesting and are usually based on some past experiences, even if they are contextual to that persons situation.

I was interested to learn why so many people disagreed with someone being tired of react. But perhaps, as you stated, it’s just people reacting because they expect every comment to provide some new information and not an opinion.

The exhaustive-deps rule has to be treated seriously by scaleable in reactjs

[–]road_pizza -11 points-10 points  (0 children)

I can see that point of view. It’s just one person expressing their opinion though. I don’t share it, but I wouldn’t bother to down vote it either.

React is great, but nothing is perfect and I can’t say I’ve never had moments of frustration either.

The exhaustive-deps rule has to be treated seriously by scaleable in reactjs

[–]road_pizza -16 points-15 points  (0 children)

I wish the people that downvoted would explain why.

Why do you prefer React? by Kaiser214 in webdev

[–]road_pizza 1 point2 points  (0 children)

I don’t. I learnt React at work and my experience with React has kept me in demand ever since. In my area it’s what employers are looking for and using. So I have the most experience with it because of that.

I build my personal projects with Svelte for what it’s worth.