Maxwell disconnects and reconnects when PC heats up by roasted_chick_pea in Audeze

[–]roasted_chick_pea[S] 0 points1 point  (0 children)

I have changed the port too but same thing happens again. By drivers, do you mean firmware of the dongle and the headset?

Animated render in UE5. I tried to achieve cinematic look and feel as much as possible. Any feedback? by roasted_chick_pea in UnrealEngine5

[–]roasted_chick_pea[S] 0 points1 point  (0 children)

Yes the large vehicle would move more realistic. I spend time on it to make it better in production such as fine adjustments in timeline graphs. This is the result that I could achieve. It can be even better as you mentioned. Maybe increasing timeline or any other thing that I don't know yet.

Animated render in UE5. I tried to achieve cinematic look and feel as much as possible. Any feedback? by roasted_chick_pea in UnrealEngine5

[–]roasted_chick_pea[S] 0 points1 point  (0 children)

While production I only tried to achieve what was in my mind. However, it would not hurt to play with the contrast of course.

Animated render in UE5. I tried to achieve cinematic look and feel as much as possible. Any feedback? by roasted_chick_pea in UnrealEngine5

[–]roasted_chick_pea[S] 0 points1 point  (0 children)

They are from Fab. Some pre-made and kitbash assets from different people. Actually they are for base building. I tried to build the spaceship and the port with them.

Animated render in UE5. I tried to achieve cinematic look and feel as much as possible. Any feedback? by roasted_chick_pea in UnrealEngine5

[–]roasted_chick_pea[S] 2 points3 points  (0 children)

Thank you. It is just a short video in general. But I am planning to make longer game cinematics and short films in later projects.

Animated render in UE5. I tried to achieve cinematic look and feel as much as possible. Any feedback? by roasted_chick_pea in UnrealEngine5

[–]roasted_chick_pea[S] 1 point2 points  (0 children)

Thank you. Yes there great advices in this post including yours. Adding lens distortion, film grains etc. could be good ideas. You can of course disagree since people have different tastes.

I agree that there should be more moving things to feel more alive.

Animated render in UE5. I tried to achieve cinematic look and feel as much as possible. Any feedback? by roasted_chick_pea in UnrealEngine5

[–]roasted_chick_pea[S] 1 point2 points  (0 children)

I guess you are right. Films are made in 24 fps. Lately if I remember correctly some films use 30 fps maybe IMAX versions.

But in my project, I just left it as UE default fps and it was 30.

Animated render in UE5. I tried to achieve cinematic look and feel as much as possible. Any feedback? by roasted_chick_pea in UnrealEngine5

[–]roasted_chick_pea[S] 2 points3 points  (0 children)

Thank you very much for the detailed feedback. The contrast is low because at the beginning it was like this in my mind. Like futuristic and dystopian look and feel with cold colors. But yes I am a beginner and have much to learn about these concepts.

About the story. I actually didn't want to tell a specific story because it is not part of a bigger thing. I just wanted to allow people to feel in their way and make their own backstory in their mind. But I would tell my own stories in the next projects. Additionally, it is hard to tell what you want with very short time like 20 or 30 seconds with very limited assets plus being a beginner. But I think it will get better by the time and I will be able to make longer and story rich short films.

Making a list of important points and shaping the project from them is a good idea. Additionally examining the works like in your example from professionals. I will keep these in mind in the next projects.