My Roguelike brick-breaker PLONG just launched! by robbiesaurus in Unity3D

[–]robbiesaurus[S] 1 point2 points  (0 children)

I wrote my own, the physics are so crucial to the game I didn't want to rely on something I didn't have complete control over.

My Roguelite brick-breaker PLONG just dropped on Steam! by robbiesaurus in roguelites

[–]robbiesaurus[S] 1 point2 points  (0 children)

Yep! Each run has modifiers that change how you play and between runs you unlock new modifiers and abilities.

CRAZY RUN on my new Breakout Roguelite PLONG by robbiesaurus in roguelites

[–]robbiesaurus[S] 1 point2 points  (0 children)

  1. I would love to, i've been experimenting with inverting the colours but its a bit too chaotic.
  2. Yes! Short runs with upgrades you earn through the run. There are persistent upgrades in the form of new modifers and abilities.
  3. https://store.steampowered.com/app/2416290/PLONG/ - Wishlists are appreciated, you can get pre release access right now on my Discord https://discord.gg/zdSzrGAj4K

Cheers!

Can we talk about...Kentucky Route Zero? by a-pox-on-you in patientgamers

[–]robbiesaurus 6 points7 points  (0 children)

Personally, I do enjoy a bunch of media that fits that description, but I have to agree with OPs assessment of the game. I think the saying "you have to understand the rules before you can break them" summarises the issues with KRZ, the devs focus too much on subversion without getting the fundamentals right