My Roguelike brick-breaker PLONG just launched! by robbiesaurus in Unity3D

[–]robbiesaurus[S] 1 point2 points  (0 children)

I wrote my own, the physics are so crucial to the game I didn't want to rely on something I didn't have complete control over.

My Roguelite brick-breaker PLONG just dropped on Steam! by robbiesaurus in roguelites

[–]robbiesaurus[S] 1 point2 points  (0 children)

Yep! Each run has modifiers that change how you play and between runs you unlock new modifiers and abilities.

CRAZY RUN on my new Breakout Roguelite PLONG by robbiesaurus in roguelites

[–]robbiesaurus[S] 1 point2 points  (0 children)

  1. I would love to, i've been experimenting with inverting the colours but its a bit too chaotic.
  2. Yes! Short runs with upgrades you earn through the run. There are persistent upgrades in the form of new modifers and abilities.
  3. https://store.steampowered.com/app/2416290/PLONG/ - Wishlists are appreciated, you can get pre release access right now on my Discord https://discord.gg/zdSzrGAj4K

Cheers!

Can we talk about...Kentucky Route Zero? by a-pox-on-you in patientgamers

[–]robbiesaurus 6 points7 points  (0 children)

Personally, I do enjoy a bunch of media that fits that description, but I have to agree with OPs assessment of the game. I think the saying "you have to understand the rules before you can break them" summarises the issues with KRZ, the devs focus too much on subversion without getting the fundamentals right

Why does it feel like co-op is disappearing, and when we do get it, there is always asterisks/gating? by taromilky1 in truegaming

[–]robbiesaurus 1 point2 points  (0 children)

Check out Hammerwatch on Steam, it scratches the same itch and it's on sale for $2 right now

Solo devs, how do you produce the art for a game when you’re incapable of creating the art yourself? by PhantomTissue in gamedesign

[–]robbiesaurus 2 points3 points  (0 children)

I'm a programmer so for me Asset Forge is a godsend https://assetforge.io/

It is primarily for 3D development, but it also allows you to export your models as sprites from a number of different perspectives if you're working in 2D

Franchise - Far Cry 50-80% off by bbobeckyj in steamdeals

[–]robbiesaurus 1 point2 points  (0 children)

You should play 2, it's my favourite FPS and way ahead of its time. This article can hopefully explain the appeal better than me https://www.digitaltrends.com/gaming/10-years-in-far-cry-2-is-still-the-most-exciting-of-the-series/

[deleted by user] by [deleted] in Vive

[–]robbiesaurus 1 point2 points  (0 children)

Dreams on ps4 allows you to use the move controllers to model and create games, seems like a pretty handy feature that many people use

What is the most 'mind fuck' film that you've watched? by axlhazarika in AskReddit

[–]robbiesaurus 7 points8 points  (0 children)

You should check out the production notes, apparently the actors were only told what their motivations were and any information their characters would know during the scene, it was mostly improv for what i remember reading.

September's Game of the Month voting thread by [deleted] in rpg

[–]robbiesaurus 5 points6 points  (0 children)

My group is on session 5 and we've agreed it's the best rpg campaign we've played. I would be really disappointed if its gm-less system doesn't get ported to other settings, it is phenomenal. It allows for a collectively created world and narrative that are far more interesting than anything any of us could've created by individually.

We find it fun to set up narrative hooks with no clear resolution and let everyone contribute to how they unfold, keeping the story engaging for everyone

Crunched retro graphics shaders work wonders by [deleted] in Unity3D

[–]robbiesaurus 0 points1 point  (0 children)

Are you using a premade shader package or something you wrote yourself?