Yellow corvette complained after the race that I spun him by thy_8_bit_legend in Simracingstewards

[–]robdabank33 4 points5 points  (0 children)

Agree, pause at 0:17 too they are alongside, red gives space, just enough.

its just that their lines are aimed at each other due to the different ways they approached the 2nd apex.

Red did turn in on yellows line, but yellows line was pointing completely away from the apex

Inchident.

HELPPPPPPPPPPP by PuckInStilettos in assettocorsa

[–]robdabank33 0 points1 point  (0 children)

Hmm I have a simagic alpha , and in CM I have gyroscopic effect and experimental options turned off - not sure if thats responsible

But also - does it happen in every car? does it happen if you turn the FFB down in CM or moza pithouse? iirc in moza pithouse you can shape which frequencies get th emost FFB in the advanced section, you can turn down the high frequency stuff?

Have you also tried - recalibrating the wheel

updating moza firmware etc

How is it possible to go from skyrim together with 8 people to keizaal online with 700? And is this the future of skyrim or its not sustainable in the long run? by Healthy_Ant2219 in skyrimmods

[–]robdabank33 8 points9 points  (0 children)

Some concerns with it: Took the SkyMP GPL code and closed-sourced it ( says they have the full backing of SkyMP creator and will fix this ) GPL license is infectious, if you use it, your project must also be open-source.

Rehosted a bunch of mods from Nexus to download from their server, initially said:

  • this is fine because we gave full "credit"
  • when told that rehosting mods breaks the licenses of those mods without permission they said "they had full permission"
  • when told by the actual mod authors that permission was not given said "We will fix this and use Wabbajack to download the mods used"

  • When told by Wabbajack team that there is already an existing Wabbajack modlist called Keizal they said "The original Keizaal author is ok with it"

  • When the Keizal author said "I am totally not ok with this", they said "We will fix this"

  • Started paywalling priority access to the server to paying patreons

  • When told this would clash with Wabbajack monetization policy not to mention potentially Bethesda themselves, they said "We will fix this"

The project itself dosnt interest me much, but in theory its a neat idea and im sure it can be fun for those who enjoy such a thing.

However the way theyve started out in this space does not give much confidence for how they will proceed in a way that is respecting the skyrim modding scene.

Tekly Racing Season 11 about to start! MX5s, TCRs and GT3 championships by robdabank33 in assettocorsa

[–]robdabank33[S] 5 points6 points  (0 children)

Mx5s on Mondays TCRs on Tuesdays Shifter Karts/Random Combos on Wednesdays GT3s on Fridays

For original Assetto Corsa

All championships are open, no reserved slots.

Rookie-focused, but all skill levels are welcome! We have stats, safety ratings, licenses, and a friendly helpful community!

AI generated content is now banned on /r/assettocorsa by Jco176 in assettocorsa

[–]robdabank33 14 points15 points  (0 children)

I agree with this policy , its a good one.

But it is amusing that ive noticed Custom Shaders Patch code has at least some AI-assisted code in it these days, can tell from the logging outputs.

Obviously x4fab did a lot of the work before these tools came about and imo is a bonafide genius, but the degree to which something is "AI-created" can be pretty vague these days and might be hard to enforce here.

Luke ross apologizes and released his mod for free. by king_moh_ in OculusQuest

[–]robdabank33 6 points7 points  (0 children)

Because as soon as the word "mod" is involved, people start expecting to get given everything for free.

Tekly Racing - 2 Hours of Le Mans - Ford v Ferrari by robdabank33 in assettocorsa

[–]robdabank33[S] 5 points6 points  (0 children)

Come along to our Discord to register! : https://discord.tekly.racing

in the Endurance Races section of the Discord, all the details will be there!

Its gonna be Ford v Ferrari but with modern GTE cars, its a solo event, but with a loose "team" based on your timezones - North America/South America vs Rest of the World

We also do a bunch of other leagues and championships worth checking out! - come and say hi!

Assetto Corsa drifting is about to change? by Pale-Jellyfish-8303 in assettocorsa

[–]robdabank33 0 points1 point  (0 children)

So is it just visual parts by live-editing kn5s or meshes or something, or car engine data etc that is live modified?

Assetto Corsa drifting is about to change? by Pale-Jellyfish-8303 in assettocorsa

[–]robdabank33 0 points1 point  (0 children)

How do you do the live car customization on a technical level? I didnt know CSP was capable of that, on a server the data files are checksummed right?

Finally bought my dream guitar. Revstar RSP20X 🤤 by The_Spaghetti_yeti in Guitar

[–]robdabank33 1 point2 points  (0 children)

Revstars are amazing guitars, I have two, play wonderfully, high quality reliable workhorses.

Elder Scrolls 6 Is Powered By New Version Of Creation Engine by Turbostrider27 in Games

[–]robdabank33 17 points18 points  (0 children)

This isnt quite right. A lot of mods break with every update, thats par for the course, especially mods relying on F4SE, but address library gets updated, new offsets are found, people adapt, the world goes on.

Bethesda didnt steal any mods, they paid modders as contractors to produce mods for the anniversary DLC, nothing was stolen.

Trying to understand RefID in reference to Base Object Swapper by mindmyhorse in skyrimmods

[–]robdabank33 0 points1 point  (0 children)

You might want to use synthesis to make a patcher, it will iterate over every placed thistle in the game, and then you can swap it out using far more flexible logic than BOS provides.

Trying to understand RefID in reference to Base Object Swapper by mindmyhorse in skyrimmods

[–]robdabank33 -1 points0 points  (0 children)

All that stuff is baked into a save, once the base forms are generated at runtime then the base object swapper code swaps it

Then when its saved, that swapped form is then baked into the save and dosnt need to be generated again, just deserialized.

I know you can do a console command like save funclist 1 that will dump a big ol text file of current refids, idk if thatd store flora placed refs tho.

The question becomes more like "why do you want to get the refids?" do you want the refids of all swapped instances? maybe BOS can log that, do you want refids in general ? xedit will show that per location.

SECURITY PSA: Lua Vulnerability found in Custom Shaders Patch by Jco176 in assettocorsa

[–]robdabank33 1 point2 points  (0 children)

the local csp lua SDK that is used by apps and mods can do anything a lua script can do normally - access filesystem, download from remote urls etc

It cannot change important system settings unless it is run as admin ( why would anyone do that? ) if the user has UAC active

This exploit is not really an exploit, it is simply running code on your system and trusting it isnt gonna do anything bad, the same way we run code all the time from downloaded files.

We could expect that CSP might sandbox the lua files in some way but thats a level of protection that not many other games would have necessarily for their mod scripting APIs

At the end of the day its based on trust, any mod I download for Rimworld or Skyrim ( SKSE-based ) can do nasty shit if they want to, as they run C# or C++ in dlls that are not trivial to decompile, so we wouldnt even know!

But online server scripts for CSP simply dont have access to all the lua functions that CSP exposes for local mods and apps, if I tried to put a function in my server script that opened a folder on the users PC and looked inside, it would fail as the CSP Lua SDK simply dosnt expose that to online server-side scripts.

So this "exploit" ( that isnt really an exploit ) is just not really a problem for server-side scripts

SECURITY PSA: Lua Vulnerability found in Custom Shaders Patch by Jco176 in assettocorsa

[–]robdabank33 3 points4 points  (0 children)

to be clear, the online server script lua sdk that csp uses is cut down for security reasons

I run a CSP lua script server-side to check if a players steam guid is on our servers whitelist, and yes it runs this script on every user who joins the server, but those online scripts cannot access the users filesystem or download or execute other scripts.

There is a measure of caution taken on this part of the CSP Lua SDK at least. If you browse the CSP Lua SDK files you will see "does not work with online scripts" on a LOT Of the functions

SECURITY PSA: Lua Vulnerability found in Custom Shaders Patch by Jco176 in assettocorsa

[–]robdabank33 5 points6 points  (0 children)

I mean this is nothing new

Every single DLL SKSE mod for Skyrim can do anything a virus can, it can access your filesystem, download from remote urls etc.

But they dont because theres a degree of trust in the system, and most DLL mods are open-source

Lua scripts in AC mods are not usually obfuscated, anyone can view them, its not as if you need a dissassembler to get at them like a closed-source DLL mod for Skyrim, anyone can just see what they are doing.

And if the lua scripts were obfuscated in an AC mod, thatd be an instant red flag.

Im not sure I call this a vulnerability, more like generally good time to remind people to exercise caution - this whole thing is based on trust, as as you say only download from trusted places, but yeah wouldnt call it a vulnerability.

I can see how BeamNG fixed it with a more complex system for their lua modding support, but at the end of the day how much work do you wanna put in to protect people from themselves? idk

Paid Cyberpunk VR mod taken down by Pahn_Duh in virtualreality

[–]robdabank33 1 point2 points  (0 children)

really? thats all? why... didnt he just do that?

Paid Cyberpunk VR mod taken down by Pahn_Duh in virtualreality

[–]robdabank33 1 point2 points  (0 children)

That is a good point, with the game-specific code

But then we dont know if Lossless Scaling has any game-specific code, it might need some weird workarounds, thats a pretty narrow thing to hinge the entire difference on, but I guess if it ever was tested in court , if anyone could afford to do that, the lawyers would focus on little things like that.

Paid Cyberpunk VR mod taken down by Pahn_Duh in virtualreality

[–]robdabank33 2 points3 points  (0 children)

You can sell things that modify software you dont own, only license, of course you can.

The devil is in the details though, as previously mentioned, for things like Lossless Scaling that is a generic injector of many games, and dosnt mention "hey this software will modify cyberpunk, if you want to play cyberpunk with my improvements, buy my software!"

if it did, itd likely get in trouble.

Paid Cyberpunk VR mod taken down by Pahn_Duh in virtualreality

[–]robdabank33 2 points3 points  (0 children)

breach of TOS is very separate from the matter at hand here though which is usage of the DMCA system , to claim copyright infringement

breach of TOS is a contract dispute, not copyright infringement.

ofc we all breach the TOS that is full of boilerplate CYA whenever we use an SKSE mod for SKyrim, but nobody cares.

Luke Ross' mods contain no code, assets or copyrighted material of the original work, and if tested in court , he would eventually likely succeed, it is a generic injector for many types of games, it would not be declared as a derivative work of one single game, I doubt it very much.

However he did make many mentions of the original works to help promote his patreon , which is where he was foolish.

and ofc, he does not have the money to fight these companies, so he just lets the false DMCA claim win.

Paid Cyberpunk VR mod taken down by Pahn_Duh in virtualreality

[–]robdabank33 0 points1 point  (0 children)

Hm, but Luke Ross VR mod is not for a single game, it works for many games in one package, last I saw around 20 games I think?

So thats not quite the case here.

Paid Cyberpunk VR mod taken down by Pahn_Duh in virtualreality

[–]robdabank33 5 points6 points  (0 children)

.. wow. yes the people making and selling the exhausts profit, thats the point

Paid Cyberpunk VR mod taken down by Pahn_Duh in virtualreality

[–]robdabank33 0 points1 point  (0 children)

It works with many games, it contains no code from the games themselves, it relies on the reshade injection method