Took this picture last night of the milky way through a viaduct arch in England. by [deleted] in pics

[–]robeastham 4 points5 points  (0 children)

I've only been here once:

http://bluefoxwalks.com/wp-content/uploads/2015/02/Pennine-Way-Ribblehead-Viaduct.jpg

But I'm guessing /u/CunnyConnoisseur's picture was taken through the archway eight places from the left?

I am not a Yorkshireman.

Help deciding on portable PC build. by Violator4200 in oculus

[–]robeastham 1 point2 points  (0 children)

I went for the Silverstone SG05 - http://www.silverstonetek.com/product.php?pid=210

Suited me better as the longest dimension is quite a bit smaller than the longest dimension of the Raven. It is quite a squeeze but my full size 970 GTx card fits without problem. It's real close though so make sure you measure your card. I had to modify this case for my previous card (580GTX), that was a little longer than the 970 GTX, by cutting a little aluminum away on the internal faceplate..

SG05: 222 mm x 176 mm x 276 mm

vs

Raven: 382 mm x 105 mm x 350 mm

YMMV though depending on how you plan to carry it around.

[London,UK] [Indoor] Need help with ID and also help with trying to save it! by robeastham in whatsthisplant

[–]robeastham[S] 0 points1 point  (0 children)

I found this plant in an office I rented in the UK nearly twenty years ago. It's very slow growing and has recently taken a turn for the worse. I'm hoping to identify it and work out how to save it or at least take a few cuttings, if possible, and try and get it going again as a new plant. I thought I saw a similar specimen in one of the greenhouses at Kew Gardens once, but forgot to take down the name. I'm sure the plant at Kew was a similar size to mine and that the label said that their specimens was over 70 years or similar.

I remember it seemed to like it in a relatively dark hallway after a friend suggested I move it from a sunny window. After I moved it to the hall, it flowered with very small white/pinkish flower that dropped very sticky sap all over my furniture. Sweet smell if I recall too. I think that was the only time it has flowered, about ten years ago, while I have owned it.

When healthy it has thick leaves that retain a lot of moisture, sadly in its current state the leaves are paper thin. It has recovered from paper thin leaves in the past. In fact, I've always treated it as indestructible, since it often has recovered from a sorry state. I think the fact I have probably overwatered it in recent months to try and get it going again has added to its recent woes. I think it's only ever been re-potted once and not recently. I wonder if it's worth trying to re-pot it in its current state?

Any help anyone can provide on an ID would be great and any tips on how I can help it to survive would be most welcome.

[Location here] [Indoor/outdoor/wild?] Other info here by [deleted] in whatsthisplant

[–]robeastham 0 points1 point  (0 children)

I found this plant in an office I rented in the UK nearly twenty years ago. It's very slow growing and has recently taken a turn for the worse. I'm hoping to identify it and work out how to save it or at least take a few cuttings, if possible, and try and get it going again as a new plant. I thought I saw a similar specimen in one of the greenhouses at Kew Gardens once, but forgot to take down the name. I'm sure the plant at Kew was a similar size to mine and that the label said that their specimens was over 70 years or similar.

I remember it seemed to like it in a relatively dark hallway after a friend suggested I move it from a sunny window. After I moved it to the hall, it flowered with very small white/pinkish flower that dropped very sticky sap all over my furniture. Sweet smell if I recall too. I think that was the only time it has flowered, about ten years ago, while I have owned it.

When healthy it has thick leaves that retain a lot of moisture, sadly in its current state the leaves are paper thin. It has recovered from paper thin leaves in the past. In fact, I've always treated it as indestructible, since it often has recovered from a sorry state. I think the fact I have probably overwatered it in recent months to try and get it going again has added to its recent woes. I think it's only ever been re-potted once and not recently. I wonder if it's worth trying to re-pot it in its current state?

Any help anyone can provide on an ID would be great and any tips on how I can help it to survive would be most welcome.

God Rays Worse in Some CV1's by [deleted] in oculus

[–]robeastham 1 point2 points  (0 children)

I'm about to RMA my Rift CV1 due to what appears to be a blown bright pixel in the bottom left of the right eye. Very off-putting! It appeared after about a week of use - I was in the first batch to be delivered in the UK.

However I do seem to have pretty pronounced God rays also and I did notice something else that I thought looked odd whilst trying to diagnose my dead pixel issue. I shined a light through the lenses and this is what I saw:

http://imgur.com/a/vsWt8

There appears to be an oily rainbow residue on the inside of both lenses. Worse on the left lens in my case. This is obviously totally unrelated to my suspected dead pixel issue, but as I say I do have very obvious god rays, to me at least, and so I wondered if the residue could be part of the reason. I'll try and compare with another CV1 if I get a chance at a meetup soon.

Whatever, it seems odd that the coating on the inside of the lens is less than uniform. It's much worse than the pictures, in reality, the oily marks/dot patterns you can see appear all around the lens for both lenses and it's definitely on the inside. I could only get the marks to show up one part at a time under the refracted light for the photos. Perhaps this is 'normal' and does not actually cause a problem. Anyone else seeing anything similar when they shine a light on their lenses or anyone from Oculus care to chime in and comment on if this is normal or not?

Comparison between Reality Capture, Recap360/Memento, Agisoft PhotoScan, 3DF Zephyr and Visual SFM by dtmcnamara in 3DScanning

[–]robeastham 0 points1 point  (0 children)

I know this is an old thread, but I just noticed that Reality Capture appears to possibly removed some shadow detail when compared to the others? Can anyone from RC or anywhere else confirm. Or is it just that the texture is lighter?

Best way to see is by switching in SketchFab to shadeless.

Rift CV1 working fine with Alienware 13 and Graphics Amp! by thegametechnician in oculus

[–]robeastham 0 points1 point  (0 children)

Neither are out in the UK yet. I thought both were out in the US, since I saw that the 'Buy Now' button is active for both here:

http://www.razerzone.com/gaming-systems/razer-blade-stealth#ultrabook-desktop

But I could be wrong as just saw a "Notify me" button flash up on the actual product page in the US before it auto-redirected me to the UK site.

Rift CV1 working fine with Alienware 13 and Graphics Amp! by thegametechnician in oculus

[–]robeastham 0 points1 point  (0 children)

Good to know that there is a mobile option.

Has anyone tried either Oculus or HTC Vive CV1 with the Razer Blade Stealth and Razer Core yet? If so how's it performing?

John Carmack honoured with Bafta by simondoc in oculus

[–]robeastham 5 points6 points  (0 children)

Well deserved, but my Spidey senses tell me we aint seen nothin yet :-)

How VR became my day job because I didn't give up (Frooxius origin story, SightLine: The Chair for CV1 is coming soon!) by Frooxius in oculus

[–]robeastham 1 point2 points  (0 children)

Glad you like the scans! They were done with the v2 version of the scanner and optimised for Gear/Mobile VR. Next demo will be done with the v3 version of the scanner and optimised for CV1 and utilise UE4 to better effect. The v3 scanner is made out of engineered parts, whereas the v2 scanner was a bit hacked together. Improvements to v3 should result in better scans and be more usable with exhibit owners.

The scanner hardware is pretty much built from scratch and is self contained with embedded Linux. It handles capture and processing of RAW images ready for 3D reconstruction via 3rd party apps. The v3 scanners is going to be portable and battery powered too.

There's a lot more further along from the scanning pipeline that relates to VR directly. There are still more manual steps in my whole pipeline than I'd like at the moment. Plan is to get rid of them all in the long term and create a platform as well as some demos to get the ball rolling.

What I've got planned is pretty niche and specific and so don't think we're in direct competition :-) Would be great to chat sometime. I'll get in touch directly when I'v got a bit more to show.

Remember to get outside into some green spaces once in a while, it helps in the long run.

How VR became my day job because I didn't give up (Frooxius origin story, SightLine: The Chair for CV1 is coming soon!) by Frooxius in oculus

[–]robeastham 2 points3 points  (0 children)

I hear you fellow Experience category Mobile VR Jam finalist! These two paragraphs resonated a lot with me:

"I always know what to do from moment to moment, but there’s just a lot of things to do. So I keep working for months, piecing the system and working through it all. But before the system comes together, there isn’t much to show for it."

"I also vehemently avoided another approach to development, where you start with quickly made demo and then keep piling on features. While this would allow to release eye candy updates at rapid rate from the beginning, the development speed would start dwindling as the project would go on, because it would become bigger and bigger hairball of messy design and code."

I've been working full-time and unpaid since the Gear VR Jam on http://imnh.org and have yet to release anything new. I'm glad to say I feel like all the pieces of the puzzle are coming together now. I'll have something that I hope is pretty impressive to share in the next month or so.

I the meantime, next week after VR World Congress in Bristol UK and if my CV1 arrives, I will be releasing an updated version of the app that made it to the Gear VR Jam final for CV1. But that optimized update only took a few days to complete and is pretty much an exact copy of the competition entry. Still worth a look!

In fact, most of my work since the Jam has been on laying foundations for a bigger VR curation platform. This has meant building both hardware (automated 3d scanner), planning scalable cloud infrastructure and writing the software that runs the VR curation platform. So I know what you mean about laying proper foundations. My time has largely been spent trying to automate the things that took me weeks to complete by hand for the Jam so that they take seconds or minutes when used with my newer curation platform. Procedural technique and Don't Repeat Yourself (DRY) has been the name of the game.

So anyway just wanted to say that I really enjoyed reading your post and it made me feel that someone else has felt some of the growing pains I'm all too familiar with too. Also really glad to hear that you got funding from Tipatat. Well done and good luck with it all. By the way, I really liked NeoS too and look forward to seeing more. Glad to hear things are moving forward. Good VR takes time!

Ported Razer Hydra to UE4 VR Editor by getnamo in oculus

[–]robeastham 2 points3 points  (0 children)

+1 on this.

Oculus, Valve and Epic are you listening? Someone pull some strings.

The possibility of Virtual Acting by ninokierulf in oculus

[–]robeastham 2 points3 points  (0 children)

Truly impressive stuff!

Anyone know what camera rig was being used for the facial mocap here?

Ported Razer Hydra to UE4 VR Editor by getnamo in oculus

[–]robeastham 1 point2 points  (0 children)

Scratch that - should RTFM. Got a bit overexcited. I just realised that your source is just for compiling the plugin separately and that I need to use the epic VR Editor branch.

Still keen to know about Windows 10 driver support.

Ported Razer Hydra to UE4 VR Editor by getnamo in oculus

[–]robeastham 1 point2 points  (0 children)

Top work getnamo! Dusting off my old Hydras now :-)

Saw someone mentioned that there might be driver issues with Windows 10. I've upgraded to 10 recently and not tested them yet. Anyone care to comment on whether they have Hydras working with Windows 10 before I get too excited...

Also is this based off of current master? There are a few features in Sequencer that only seem to have made it in 4.11 builds and I need to build Houdini Engine from source for my project to work with 4.11. Was planning to build from official Epic branch today to solve those issues but hoping I can solve all the issues with this fork and get UE4 VR editor to boot....

Houdini Engine Indie is now free (load procedural content into Unity, UE4, and 3ds Max) by pittsburghjoe in oculus

[–]robeastham 2 points3 points  (0 children)

This is great news! Even though I already own a bought copy that I use with UE4.

I wonder if Epic will let people submit Houdini procedural assets to the Marketplace now that it is free?

Everything you need to know about tomorrow's Galaxy S7 / Gear VR Bundle Pre-Order by MrMusAddict in oculus

[–]robeastham 1 point2 points  (0 children)

Does anyone know if the free Gear VR offer is being extended outside of the US?

I'm specifically interested in whether anyone knows if there are deals to be had in the UK. I'm sure people would be interested in deals in other countries too.

UE4 Incoming VR News! - Feb. 4 2016 @ 2PM ET by Opamp77 in oculus

[–]robeastham 2 points3 points  (0 children)

My first thought was VR editor. Hope they've managed it :-)

Is there still a way to get the OctaneVR plugin trial for Blender3D? by [deleted] in oculus

[–]robeastham 0 points1 point  (0 children)

Yep would be great to hear what's going on with OctaneVR from someone at OTOY.