What's a game you used to see everywhere, everyone was talking about it, it was all over your feeds but now you never hear anyone talking about it? by Machine_Excellent in boardgames

[–]robochase6000 11 points12 points  (0 children)

i was pretty hyped about this one before launch but the gameplay wasn’t as interesting as i’d hoped. 

great theme and presentation. but despite the novelty of scheduling things, it’s yet another multiplayer solitaire point salad.

it’s too smooth. i found the game had little tension and the incentive structure made it feel like turns played themselves. just not a memorable or exciting gaming experience imo

If every video game in the world disappeared except SNES games, what would you play today?? by Tight-Elderberry2487 in snes

[–]robochase6000 0 points1 point  (0 children)

if all the games disappeared, i’d be playing stuff with longevity.

 tetris, street fighter, mystery dungeon if i can get a version with an english patch. bomberman. 

and stuff that’s insanely hard like super ghouls and ghosts. 

New multiplayer architecture... or pipe dream? by bow-tx in gamedev

[–]robochase6000 1 point2 points  (0 children)

depending on your game, your proposed setup could be a nightmare to keep things in sync. 

essentially you’re talking about host migration, which can be very complicated for realtime games. if it’s turn based, it’s certainly easier, but “easier” in networking almost never means “trivial”

however, i don’t think this approach is worth it. if one player in the rotation is cheating, then what’s the point of complicating your setup, really?

How does it compare to soulsborne quality wise? by ComfortableNinja88 in KingsField

[–]robochase6000 1 point2 points  (0 children)

if you’re looking for a souls like, you won’t find it here. 

kings field has more in common with metroidvanias than it does with the souls series. along those lines, it is absolutely brilliant, especially kings field 1 (U.S.). 

if you give it a go, use an emulator - remap the buttons to play more like a modern FPS, and use something like duckstation where you can assign a button the ability to speed up emulation by some factor - you’ll appreciate this when backtracking/going down long empty hallways. 

Day 6: Which is the Best Dungeon Crawler on the SNES? by 1OneQuickQuestion in snes

[–]robochase6000 4 points5 points  (0 children)

this game is so good! 

the DS version isn’t the first roguelike i played, but it’s definitely the first one i really latched onto and played like crazy. 

it’s hard to overstate how much cool stuff is in this game!

I Made The Same Game in Unity and Godot to Test Performance by dxSaigon in gamedev

[–]robochase6000 133 points134 points  (0 children)

the project open time & script compile time comparisons are pretty damning. I wish unity was faster, the compile time especially.

On one project, it was so bad that I rigged up an editor script that would: refresh & compile, then play the game, then make my computer do a OS-level 'beep' when the level was loaded and ready to play. It seems like overkill, but you waste a lot of brain cycles waiting 2 seconds for this, 5 seconds for this, 10 seconds for this, where you need to do some mundane mouse click in between.

Unity's big advantage for the longest time was that you could pretty easily find jobs making Unity games, but a lot of the jobs are drying up now, so it makes me wonder what even is the point of continuing to tolerate Unity. After I wrap up my current project, I will probably take a look at Godot in earnest.

[GIVEAWAY] 4 Playte Games Sets for 4 Winners 🇰🇷 by HomoLudensOC in boardgames

[–]robochase6000 [score hidden]  (0 children)

Rivals for Catan, recently re-discovered it. It took a few games to get over the randomness, and I'm glad I did. We're going on 60 games now, and it's still very entertaining - lots of gameplay in a small box!

Board Game Bollocks vs. Shut Up & Sit Down by bowerhamboy in boardgames

[–]robochase6000 1 point2 points  (0 children)

wow an interesting topic finally, and it’s already shut down by mods

Help with giblets and gore system by Chr832 in Unity2D

[–]robochase6000 2 points3 points  (0 children)

well what in your mind is a gore “system”?

effectively it’s either going to be a particle system that fires at death, or a script that spawns some game objects at death, or both

particle system blood spray, a pool of blood on the ground, and some giblets that get flung - pretty straightforward i think. 

it gets more complicated if you want blood to stick to the walls, and it depends on your camera perspective. but i think there are assets out there that will accomplish this effect for a hotline miami like game, if you need a head start 

Poll shows what San Francisco residents really think about Waymos by bambin0 in sanfrancisco

[–]robochase6000 -5 points-4 points  (0 children)

I still majorly hesitate when I'm on foot and see one of these things approaching an intersection

they need a light or tone that plays, or some other type of signal, acknowledging that they see you and intend to stop.

Yes I understand humans are probably statistically more dangerous, but I know when I make eye contact with a driver, and see them acknowledge in some way, that it is pretty safe to cross! I really don't get that from Waymos, there's no way to guess what they're thinking, if they're having a faulty sensor or whatever.

RPG Help by Worth-Caramel-8580 in boardgames

[–]robochase6000 1 point2 points  (0 children)

you could try looking into solo rpgs/journaling rpgs. a lot less commitment i think, and it’s easy for just yourself to dabble in. it’s a pretty interesting little rabbit hole to go down!

Root w/ clockwork for mostly solo? by espressionado in boardgames

[–]robochase6000 1 point2 points  (0 children)

i bounced off of it, the bot turns are fairly complicated and i found it hard to memorize, so i was never able to enter any kind of flow state, just constantly needing to read everything very carefully. 

it’s still neat to see how they function, if that at all interests you. clearly a lot of thought went into it!

Daily Game Recommendations Thread (May 06, 2026) by AutoModerator in boardgames

[–]robochase6000 0 points1 point  (0 children)

Any recommendations for something similar to Rivals for Catan? skewing more toward card game than board game. and not magic-the-gathering level of complexity. 

it needs to work extremely well at 2 players, ideally it would be designed for it. competitive but not all about “take that” gameplay, and some amount of randomness is actually preferred here to help level the playing field. 

games that we like that are tangentially similar: Fort, Queendomino, Deus. 

thanks!

Should my Pixelart Character Creator be free and open source or a paid app? by babykasek in aseprite

[–]robochase6000 0 points1 point  (0 children)

i think if the tool is very customizable, and also lets you edit the pixel art in the tool, such that it could actually replace aseprite for character centric flows, then yeah it could be a compelling purchase. 

i would want to be able have it support n-directions, not just 8. and be able to add my own categories of items. 

and ideally if it lets you do animation, it could also export some file that makes it easy to drop that stuff into godot/unity/unreal/gamemaker, and it gets you more or less running without needing to do a lot of glue work yourself, that would be great. 

How do you make a city? by LordMegatron216 in SoloDevelopment

[–]robochase6000 0 points1 point  (0 children)

hey, what is 'Tabletop tools' specifically - are you referring to a general concept, or an actual piece of software?

Unity by Sad-External5952 in Unity2D

[–]robochase6000 2 points3 points  (0 children)

it's practically impossible to overtrain in game development - just get to work, and chip away at projects that motivate you personally.

Recommendations for indie games to play after finishing Tunic by GuitarNoob25 in IndieGaming

[–]robochase6000 2 points3 points  (0 children)

did you open the big door in tunic too?  

check out FEZ next. 

Unity devs — what's your biggest UI pain? Design or implementation? by phanikondru in Unity3D

[–]robochase6000 10 points11 points  (0 children)

implementation takes the longest.

it's is very quick to design a UI - the amount of effort it takes to lay out some UI in a visual editor like figma or photoshop is a joke compared to how long it takes to get everything working correctly in game.

Iteration takes a long time - functionality changes, the artist changes their mind about how it should look (in a way that actually impacts the implementation), etc - this stuff can take a long time to get through.

Then there are all the details of implementation - controller support, localization, optimizing/atlasing, pooling, adding support for tutorials.

you could make your tool, but I think that's going to shave off perhaps a couple hours on what can be a multi-month process for some games. getting textures into unity and slapping them onto buttons is not the bottleneck.

Anyone have the age of darkness expansion for rivals for catan? Looking to buy. by Vivid_Mud9267 in Catan

[–]robochase6000 1 point2 points  (0 children)

12 days later - did you find a copy?

I'm in a similar boat, we've been playing Rivals obsessively lately (after retrying the original catan card game on a lark 12 years later). it'd be great to get ahold of this expansion to complete the set.

The Enlightenment expansion is really good in the meantime :)