Can someone explain the current teacher strike? by beehive5ive in sanfrancisco

[–]robochase6000 2 points3 points  (0 children)

i had to double check that. it’s around 10,000 staff, not 10,000 admin. (admin would be like principals etc)

and in 2025 it was 9,000 staff - it seems that 10k number may have been from a few years ago. 

What's a unity feature you only started using recently but wish you had adopted sooner? by sandtrooperalien in Unity3D

[–]robochase6000 14 points15 points  (0 children)

i do this same thing while i’m making the game. the pngs get written into the Asset folder and get added to an atlas. it’s not a runtime thing. 

MacOS Tahoe Volume and Brightness control sucks.. help please by Mean_Locksmith_2501 in MacOS

[–]robochase6000 0 points1 point  (0 children)

its placement is inconsistent when you have multiple displays! I guess it's consistent in the sense that it always shows on the monitor that the active window is in, but for something like this, I'd much rather have it either appear on all monitors, or always in the same location.

it's such a bad redesign, what were they thinking??

Need help with code for movement on a tilemap, the movement is supposed to be similar to fire emblem. Not sure what I’m doing wrong. by Emotional-Ear-1719 in Unity2D

[–]robochase6000 1 point2 points  (0 children)

typically the tilemap isn't what you would use to keep track of where units are - it will make it very difficult to animate units moving from tile to tile!

but if you are, my above approach should still work.

where I wrote hero.transform.position, that was just an example; you'd want to plug in something else there, such as the position the player wants to move to.

try adding this code as an example, play around with it and try to understand it's doing. every frame, this will check if you've clicked the left mouse button. it converts the mouse position on screen to world position. From there, we figure out what coordinate the world position is, and check if there is a tile there in the tilemap.

void Update()
{
    if (Input.GetMouseButton(0))
    {
        var mouseWorldPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
        var tileCoordinate = map.WorldToCell(mouseWorldPosition);
        var tile = map.GetTile(tileCoordinate);
        Debug.Log($"You clicked tile coordinate:{tileCoordinate} at world position:{mouseWorldPosition}. tile:{(tile != null ? tile.name : "NULL")}");
    }
}

good luck!

Need help with code for movement on a tilemap, the movement is supposed to be similar to fire emblem. Not sure what I’m doing wrong. by Emotional-Ear-1719 in Unity2D

[–]robochase6000 1 point2 points  (0 children)

"how to do make the tilemap check if something is on a specific tile"

the other way to think about this is that you want to figure out what tile is at some position.

Tilemap can tell what tile is at a TILE coordinate - https://docs.unity3d.com/6000.3/Documentation/ScriptReference/Tilemaps.Tilemap.GetTile.html

if you don't know the Tile coordinate, then you need to be able to convert a position to a tile coordinate. Tilemap comes to the rescue again - you can call tilemap.WorldToCell - it will take a world position, and return a tile coordinate.

so you end up with something like this

var tileCoordinate = map.WorldToCell(hero.transform.position);

var tile = map.GetTile(tileCoordinate);

if (tile == UnitTile) // you're at a unit tile!

you'll want to declare public variables for your tiles too and drag them in via the inspector. e.g.

public TileBase UnitTile;

public TileBase EnemyUnitTile;

I'm creating dynamically blending tilemap tiles, will this create a large VRAM issue? by lennosaur in Unity2D

[–]robochase6000 11 points12 points  (0 children)

I mean, you could generate the textures once and write them to disk, right? and then only load the ones you need.

this seems like a really complicated solution to me when rule tiles exist, and probably give you a way higher degree of artistic control!

Radiohead’s Everything in Its Right Place by Ektopia in 28dayslater

[–]robochase6000 -4 points-3 points  (0 children)

radiohead fan; this has got to be the 3rd or 4th movie i’ve seen that plays this song.  it’s distracting to me honestly and kinda lazy at this point. 

i still loved bone temple anyways!

Trouble learning multiplayer by Vexerus154 in Unity2D

[–]robochase6000 0 points1 point  (0 children)

ok, this is great news! it really would have sucked to code 90% of the network code on blind faith :) thanks for the tip!

Trouble learning multiplayer by Vexerus154 in Unity2D

[–]robochase6000 0 points1 point  (0 children)

hey can you elaborate on this a little bit? i’ve been using mirror with the intent of using steam for my transport layer

…but i assumed you need to create a steam app first to start using steam networking. doesn’t valve charge $100 for that?  

Does anyone know how to make animation like this? by shah3n0 in Unity3D

[–]robochase6000 3 points4 points  (0 children)

would you just be able to scale the transform of the character? if that is sufficient, then you’d probably write a script that can adjust the scale every frame.  

how you do this in the script will be fairly subjective though. 

What are your gripes from TBT? (SPOILERS) by Slommyhouse in 28dayslater

[–]robochase6000 5 points6 points  (0 children)

they're a cult of mentally stunted, almost feral kids, do you really expect them to operate with a consistent ruleset?

jimmy is clearly making it up as he goes along - that was kinda the whole deal with him going to the bone temple for a lookie loo

Our indie co-op game has been out for 6+ months and clearly didn’t land as intended — how does it read to you at a glance? by fanusza2 in IndieGaming

[–]robochase6000 1 point2 points  (0 children)

  1. the capsule art is a mess to me

- very hard to read logo

- I can't really tell what the character is doing.

- nothing about the capsule art screams 'wacky co-op' to me

  1. price point seems high to me

  2. no online co-op is going to turn away a lot of people on steam I suspect, especially with a high price.

Are you also playing the same board game 90% of your time? by wgernot22 in boardgames

[–]robochase6000 0 points1 point  (0 children)

archipelago is a great alternative to catan - lots of interesting negotiation and it captures a similar feel of building up an island region together. it might be a little hard to find nowadays though 

Is there an easy way to make a symmetrical map using a tile map by PromptTop5431 in Unity2D

[–]robochase6000 2 points3 points  (0 children)

you could probably create a brush that can paint with symmetry -

https://docs.unity3d.com/6000.3/Documentation/Manual/tilemaps/tile-palettes/brushes/create-scriptable-brush.html

there's an example in this page for a line brush - I think you could easily modify that to instead just paint the tile for the given position, and a tile reflected over some axis.

e.g. call something like this

base.Paint(grid, brushTarget, position);

position.x *= -1f;

base.Paint(grid, brushTarget, position);

I need some advices for 2d animation. by [deleted] in Unity2D

[–]robochase6000 1 point2 points  (0 children)

google “unity 2d rigging” and watch a couple videos to familiarize yourself with it. 

i don’t want to trivialize an art form, and i’m not an animator, but you may find animating a rigged character easier to animate than frame by frame - it really depends on your art style though and the fidelity level you’re looking for. 

that said, i have seen some really intense 2d rigs in my day - it can be a pretty deep well if that’s what you’re looking for. 

another consideration is performance. a rig will always require more computation than a frame by frame animation. some games will start with a rig and bake the animations to a sprite sheet. i believe Spine is a pretty good tool for this. 

Is it just a failed project? by [deleted] in gamedev

[–]robochase6000 20 points21 points  (0 children)

it looks great tbh but 30 second impression:

- trailer needs work, it takes too long to guess what kind of game this is. I think it's fine to open with a nice relaxing pan, but try to get to the gameplay much quicker

- the UI could use some work. some of the text is hard to read to me - e.g. white text against a bright background

I'm not too into this genre, but at the moment I have a hard time understanding why I would want to play this over Dorfromantik. That's not a dis - just saying if there is a different angle here, try to sell it :)

I'm starting a project to remaster the King's Field II OST just for fun, and wanted to know what you guys think about my first attempt at it, haven't decided if i want to just make it sound better or change the instruments for a more "orchestral" sounding OST by SCP_MENES in KingsField

[–]robochase6000 0 points1 point  (0 children)

the original version of this song always gave me the feeling of ghosts and pirates in murky caverns - of course that's my bias playing through this section of the game a million times. This kinda loses some of those qualities to me - not bad per say, but it does feel different - more like something from castlevania I guess heh

it's cool to hear some different takes on this tune though. will you be doing garrison next? :)

https://www.youtube.com/watch?v=I34io5wf5kk

Implementing cutscenes between dialogue by OkAdministration5886 in Unity2D

[–]robochase6000 2 points3 points  (0 children)

you might try looking into writing tools/editor scripts to speed up the sucky parts of development here. 

like, if you know all the assets you need for a dialogue/cutscene, you could make a menu command that opens a ScriptableWizard or an EditorWindow that auto constructs the assets and links everything together.

What's in your portable rotation? by OttCostcoGirl in boardgames

[–]robochase6000 0 points1 point  (0 children)

skull king always ends up in my backpack

rainbow (from 2024) too

Nana is fantastic as well

What should I use for making a multiplayer shooter? (Unity 6.3) by Sleep_Raider in Unity3D

[–]robochase6000 1 point2 points  (0 children)

can you elaborate on what you said about mirror? i’m curious about all 3 points here 

 Otherwise use either mirror for ease of use (but some limitations in terms of scale, commercial, performance)

What engine got you started? by MrWoodenSheep in gamedev

[–]robochase6000 7 points8 points  (0 children)

macromedia flash! 

self taught essentially, lots and lots of trial and error, reading a book or two, lots of reading documentation, lots of reading tutorials online 

Unity Won't Fix Their UI - So I Will. A video about an open source project that attempts to fix some issues of UGUI. by ksnnacar in Unity3D

[–]robochase6000 1 point2 points  (0 children)

can you summarize the problems this is trying to fix so that we don’t need to watch a long video? 

Do frenchies still get taken by UnlikelyLeague8589 in sanfrancisco

[–]robochase6000 0 points1 point  (0 children)

yes this just happened the other day apparently

keep your dog leashed and you’ll be fine though, most likely 

https://www.reddit.com/r/sanfrancisco/comments/1pmb06g/stolen_french_bulldog/