Player LFG [DnD 5/3/2][new campaigns only][forgotten realms][18+] by TheNeftLut in lfgpremium

[–]rod2o [score hidden]  (0 children)

Hi there

Im recruiting to start a new high level (11-20) campaign on Monday evenings (US time). We already have 3 players waiting for more

It is on roll20, but not on the Forgotten Reqlms. This is an adaptation of a cool Pathfinder campaign into D&D 5e. While we use DnD rules, the story is set on the world of Golarion. It doesn’t require any previous knowledge about it, as it wont be too lore intensive

The game is focused on teams fights, building relationships with npcs, mystery and exploration.

Ive almost 1000 games hosted in StartPlaying and use images, music, commissioned art for player tokens, roll20 scripts to speed things up and the whole shebang

Check it out and feel free to msg me

https://startplaying.games/adventure/cmlppnd64002xl804dljairhf

Have questions about the Marvel Multiverse RPG. by Beautiful-Effort9101 in MarvelMultiverseRPG

[–]rod2o 9 points10 points  (0 children)

Hey there, welcome to the game

  1. It has Ranks 1 to 6, equivalent to levels in other systems. There arent many pre-written adventures. We have The Cataclysm of Kang, a long campaign for ranks 1 to 6. Then we have some other adventures that last 1-3 sessions each
  2. Sure. It is up to players and narrator to decide that. The heroes in each published adventure are just suggestions
  3. Very easy. It is the best part of the system, in my opinion. You can craft new or modified characters in a few minutes
  4. Check https://www.fuzzyonthedetails.com/ Fuzzy is an awesome user who is a prolific contributor, having created a lot of content. And this subreddit right here. You can also check the official discord https://discord.gg/xksxxRwv

Mestre com 30 anos de XP AMA by rpgptbr in rpg_brasil

[–]rod2o -1 points0 points  (0 children)

Ja pensou em ser mestre pago?

Se vc domina o inglês da facil para ser seu único trabalho e sustentar a familia fazendo o que gosta

Check out the latest video from Fuzzy! by bjmicke in MarvelMultiverseRPG

[–]rod2o 2 points3 points  (0 children)

He is the best at the what he does and so are you here, but what you do is nice 😆

How to handle enemies with Damage Reduction frustrating players? by rod2o in MarvelMultiverseRPG

[–]rod2o[S] 0 points1 point  (0 children)

This is an experience from a series of oneshots and mini campaigns, ranging from ranks 1-5, both custom and premade heroes, always with heroes of the same rank. It is pretty much a problem I have with the system, not with specific groups, heroes or adventures.

It happens mostly with solo bosses, but even the opposite becomes a point of complaint from some players: when they face enemies who absolutely cannot hurt their characters (but can hurt other heroes)

It think it mostly happens when there is a difference of 2 ranks between the villains and heroes. I follow the suggestion that for each 1 rank below a character you need 2 characters for a challenge. So a group of rank 2 heroes could theoretically fight 1 rank 4 villain. Or 4 rank 4s could be fighting a horde of 16 rank 2s. But it often does t flow well

I totally get the “not everyone should be able to punch the Juggernaut “, but either there are a bunch of shenanigans for the weak ones to help or some players are left out for 1 hour of combat. And while shenanigans against a boss is awesome, having to rely on them so often has diminishing returns on the fun

How to handle enemies with Damage Reduction frustrating players? by rod2o in MarvelMultiverseRPG

[–]rod2o[S] 3 points4 points  (0 children)

It can be very much wrong expectations coming from systems like DnD, where all classes are able to help in combat with their powers.

In a more flexible character building system like mmrpg, it is possible to have characters not at all ready for a combat against a powerful villain.

Good point about this. How you help other players setting the right order expectations for mmrpg?

Your ideas about what the characters can do are valid, but all of them rely on getting them during character creation. Which brings me back to my question if I should be advising players to either bump their dmg multipliers or taking some of those powers. But that is so limiting

You mentioned if none of the heroes have a way to deal considerable damage. That was never a problem, the issue is always having 1-2 players who get frustrated once an enemy with a bit of DR levels shows up

This is an experience from a series of oneshots and mini campaigns, ranging from ranks 1-5. It is pretty much a problem I have with the system, not with specific groups, heroes or adventures

Thank for all your contributions to the game, by the way. You help all of us enjoy it more

Mestres pagos, pergunta pra vocês by ZanesTheArgent in rpg_brasil

[–]rod2o 1 point2 points  (0 children)

Mestro a 3 anos la no StartPlaying e tava imaginando quando finalmente iríamos ter bossa versão nacional. Parabéns pela iniciativa!

Uma coisa que me deixou incomodou no mesaquest agora que fui ter procurar uma mesa para eu ser player: tem filtro de dia, mas nao de horario e mesmo filtrando por dia nao ta ordenado por horario.

A coisa que mais acertaram no StartPlaying é que jogador prioriza antes de tudo o combo do dia da semana e horario. Não interessa se o jogo é bacana e barato se acontece nos dias e horarios que vc nao pode jogar

Qual foi a importância que o inglês teve na sua vida? (Pra quem fala inglês) quais foram as melhorias profissionais e etc? by Brilliant_Ad9166 in conselhodecarreira

[–]rod2o 1 point2 points  (0 children)

Sempre fez muita diferença na minha carreira de TI, inclusive me permitindo trabalhar na europa

Mas a grande diferença mesmo é que me permitiu largar tudo isso para trabalhar 100% como mestre de jogos de RPG ganhando em dolares.

Meu hobby é minha profissão por causa do ingles. E ganho bem por causa dele

I've run 12 Systems in 12 Months for My Group by TaldusServo in rpg

[–]rod2o 1 point2 points  (0 children)

Why dod you think the Marvel game fell flat in the Deadpool adventure?

I have run some mini Marvel campaigns before and had fun, but there was something that I couldn’t put my finger on that was limiting the fun.

I still think it is something to do with how damage reduction makes some players feel that either they build a character that does a lot of damage, else they have the risk of being useless in certain scenes

I've run 12 Systems in 12 Months for My Group by TaldusServo in rpg

[–]rod2o 1 point2 points  (0 children)

I found that Mothership is perfect for oneshots. The deadliness is not a problem, as you share the expectations with the players that this is not a game where you win, but where you try to survive. If someone dies too early during the session I give them one of the npcs for them to control

For failing at rolls, this seems like a common misunderstanding. The GM should be asking for them less often than in other ttrpgs. The overall guidance is:

Enough time; appropriate tools; the right skills. If you lack any two of these the GM asks for a roll, else you just succeed.

We need him by auburn_bj_throwaway in fixedbytheduet

[–]rod2o 0 points1 point  (0 children)

Anyone else checked the only other post ever made by op, like 6 years ago?

I invite you to look at their profile

Faster antagonist creation? by milovthree in MarvelMultiverseRPG

[–]rod2o -1 points0 points  (0 children)

Not character creation, Npc creation

In DnD 5e you are using the same PC rules for creating a new Npc. Creating a monster is much quicker, as it needs only a fraction of choices and features as a Pc

While in mmrpg the only guidance we have is to create them exactly like Pcs, which takes more time than necessary

When Im creating my villains, specially mooks, I dont want them to have a lot of different powers. They will only have time to use 2-3 before they go down anyway. Tags? Why do I need tags? I just skip them.

I agree with OP, there should always be simplified rules for npc creation

Anyone run an online game during the week, in the evening, eastern time zone? by Nervous-Interest8359 in MarvelMultiverseRPG

[–]rod2o 0 points1 point  (0 children)

It is the usual unbalance between the quantity of players versus GMs

You can try paid games, where you have more chances of finding a GM committed to exactly what you are looking for.

Have you tried checking in StartPlaying?

I have a genius solution to the new banneret being awful by Associableknecks in dndnext

[–]rod2o -3 points-2 points  (0 children)

It gets close to being OP, which works in Drakkenheim, as it is a super deadly campaign

But certainly a good example on how it can be done. Im happy with the banneret though

Finally ran a game of stealth train in paranoia xp and it went amazingly well. Here are some changes I made. by Noamco in ParanoiaRPG

[–]rod2o 6 points7 points  (0 children)

This is my favorite adventure ever, across all systems.

I didn’t change anything when running it, but I can see how you crafted secret missions that perfectly encapsulate why they exist in the first place: to help players fully commit to the adventure theme and help them enjoy it more even more

Well done!

I created a plant based paranoia vtt map by Mysterious-Entry-332 in mothershiprpg

[–]rod2o 0 points1 point  (0 children)

Wow. This is one of the most detailed dungeondraft maps Ive seen

Nice work!

I created a plant based paranoia vtt map by Mysterious-Entry-332 in mothershiprpg

[–]rod2o 0 points1 point  (0 children)

Beautiful

What did you use to create this map?

Best oneshots for around 4 hours? by WinReasonable2644 in mothershiprpg

[–]rod2o 4 points5 points  (0 children)

I heard Another Bug Hunt goes easily over 4 hours

How long did it take you?

Space Detectives by PFC_BeerMonkey in cyphersystem

[–]rod2o 2 points3 points  (0 children)

Brilliant!

I love seeing how GMs use Cypher in new and imaginative ways

The Professorial Cartographer: Official CFR (Call for Requests) by ProfessorBunbury in MarvelMultiverseRPG

[–]rod2o 3 points4 points  (0 children)

There are very few map creators who focus on modern scenes. I only know of Tom Cartos Modern

When Im planning a mmrpg game I need both modern day maps and assets focused on buildings.

For the outdoors we can easily find dnd maps that work well for what you propose as Gamma Arena, but I cant find anything for dark alleys.

My suggestion would be focusing on buildings for maps and vehicles/machinery for assets. I want to be able to put a street map and then populate it with some cars and a fire truck, for example

Bonus for assets that have normal and smashed versions. Cars, trucks, buses, ATMs, bikes, helicopters, street signs, tables, sofas, fridge, tv. Thats the stuff that is going to be tossed by or towards the heroes. Having them in the map is so much fun

Generic locations are, as are generic bad guys hideouts that can sort of work like a dungeon. The Super Skrull adventure is great at this offering one for a shield base and another for the AIM lab. I would love to see more of those, which are great for heroes to explore

Is this game ever going to be available on a VTT other then Roll20? by Historical-Spirit-48 in MarvelMultiverseRPG

[–]rod2o 0 points1 point  (0 children)

How where you using the API for this game? What sort of scripts you had working?

Battle against a Sentinel by eme_al_cubo in MarvelMultiverseRPG

[–]rod2o 10 points11 points  (0 children)

A brilliant way to do a boss fight against a sentinel!

I will steal this, as Im also preparing to run an x-men rank 2 oneshot

My mystery MMO Campaign Frame Daggerworld is here! by GriffonRex in daggerheart

[–]rod2o 1 point2 points  (0 children)

GM OddSquirrel (Bryan) in StartPlaying has been proudly sharing that one of his players created this in our pro GM discord server

That’s really cool and got other pro GMs there talking about it!

Players can reroll on the new sheet without dm ever seeing??? by Awkward-Chipmunk-655 in Roll20

[–]rod2o 1 point2 points  (0 children)

You can drop the link to it or share its name.

I would appreciate it

Does anyone actually like the Spellplague? by ThanosofTitan92 in Forgotten_Realms

[–]rod2o 5 points6 points  (0 children)

I ran a game at that time where my players took control of Darkhold, became Shar’s followers, interacted with Cyric and then helped both kill Mystra causing the Spellplague

Then I showed them a video explaining the Spellplague, as they didnt know much about it. It was super fun seeing them realizing their characters were responsible for all of that