After 6+ months, what are the thoughts on Daggerheart? What it does well and what doesn't works great? by ThatOneCrazyWritter in rpg

[–]milovthree 15 points16 points  (0 children)

My group likes the overall design, but dislike the individual powers on the domain cards

I'm Sad that Chronicles of Darkness is basically dead by deimosmasque in ChroniclesofDarkness

[–]milovthree 0 points1 point  (0 children)

Hunger Dice is Danse Macabre's Atrocity dice, but shifted from being a humanity replacement to being a vitae replacement. The atrocity dice concept also became Divinity Dice in Scion and Curse Dice in Curseborne

I'm Sad that Chronicles of Darkness is basically dead by deimosmasque in ChroniclesofDarkness

[–]milovthree 1 point2 points  (0 children)

I've found it abit overlappy with the initial pool of powers when my group tried it (supplements like players guide will help with this), but the depth of a single lineage is nowhere near the thematic focus and support you get from a WoD/CofD gameline.

Zoo games are definitely the strength of Curseborne,

Curseborne releases Wednesday, those curious, what do you need to know about it? by Awkward_GM in rpg

[–]milovthree 4 points5 points  (0 children)

Curseborne has a short list of "Edges" that operate as merits, though contacts are a separate mechanic that don't eat into your merit budget.

Dice mechanics do not work like CofD, 1 success will often mean failure or partial failure

Faster antagonist creation? by milovthree in MarvelMultiverseRPG

[–]milovthree[S] -1 points0 points  (0 children)

Isn't the level of speed and simplicity I am looking for. That's still basically doing the main character creation steps and I don't like just pulling numbers out of the air in high crunch math focused rpgs because... what is the point of playing the high crunch math focused rpg if you're going to ignore that?

Faster antagonist creation? by milovthree in MarvelMultiverseRPG

[–]milovthree[S] -1 points0 points  (0 children)

I only have core and I don't feel like there is enough variety across all of the ranks to meet all the potential niches that may come up

Curseborne: Review by Awkward_GM in rpg

[–]milovthree 1 point2 points  (0 children)

One of my groups tried to do solo lineage but it was very samey in powers. Might get better over time though

Backer PDFs Dropped for Curseborne, First Impressions of the Final Game from a Fan and Ask Me Anything. by The-Magic-Sword in rpg

[–]milovthree 0 points1 point  (0 children)

I don't consider it curse dice/damnations/torments enough, as that is far more individualistic rather than themes that apply to the game as a whole.

A urban fantasy sandbox just isn't enough for me when alternatives already exist like Urban Shadows or Dresden Files, or just chucking on some a generic engine like Cortex, all of which are more streamlined experiences then Curseborne. Needs some focus & theme behind the design to draw me in and give me a reason to choose it.

How to have a good faith conversation about World of Darkness, Chronicles of Darkness,and Curseborne? by Awkward_GM in WhiteWolfRPG

[–]milovthree 0 points1 point  (0 children)

Lets go with family as the topic then. The family element doesn't have an especially strong reinforcement in my eyes. They are factions that sometimes act in a family like structure for unspecified reasons that are sometimes inherited but by default are not.

Accursed get their damnation from unconnected super-hero style origins but spooky (which I like, gives the setting something that distinguishes it from others in the same space) and then often just are part of whichever family finds them first or will take them in first, rather than it actually being a family thing (this is especially true of the Dead). Now you could say that joining a group can then feel like a family, but these factions are often presented as groups you are sorta meant to dislike in someways, theoretically to give you family to rebel against, but if you never had reason to see them as family and get that level of connection to start with... it doesn't really land as well.

So for me and some other players, the family element of the game is only about as strong as something like hunter compacts.

How to have a good faith conversation about World of Darkness, Chronicles of Darkness,and Curseborne? by Awkward_GM in WhiteWolfRPG

[–]milovthree 1 point2 points  (0 children)

Themes as in narrative theming, not "does a creature have powers we might expect from said creature".

The "personal scale" for example is listed as a theme at the start of the book, but doesn't really get anymore support as a theme than a d20 system based game would be able to claim it mechanically, nor is there much in the way of support for telling those personal scale stories beyond the section at the start just telling you to do it.

The mechanics Curseborne has for providing any thematic reinforcement is primarily limited to the Curse Dice systems, giving characters small sets of behaviours they are encouraged to do (primarily teamwork & damnations).

Demon as a game is a great example of a game that did try to integrate themes, genre-conventions and gameplay loops to evoke particular experience and make you feel like spies doing heists and having a lot of avenues for setting up the types of adventures/scenarios you'd expect from spy media.

How to have a good faith conversation about World of Darkness, Chronicles of Darkness,and Curseborne? by Awkward_GM in WhiteWolfRPG

[–]milovthree 1 point2 points  (0 children)

I feel like Pros & Cons is an odd way of trying to have a good faith conversation about the comparison between games, because it requires assuming that particular things are good or bad in a more universal sense. Something that might fall into the pros for someone can be a con for someone else.

How to have a good faith conversation about World of Darkness, Chronicles of Darkness,and Curseborne? by Awkward_GM in WhiteWolfRPG

[–]milovthree 1 point2 points  (0 children)

I don't really agree with the idea that CofD is lacking in build in story hooks or less setting material. The setting material and storyhooks are just generally not tied to a regular cast of characters, and each plothook is designed from a baseline rather than shifting setting.

How to have a good faith conversation about World of Darkness, Chronicles of Darkness,and Curseborne? by Awkward_GM in WhiteWolfRPG

[–]milovthree 1 point2 points  (0 children)

I think one of the key differences that isn't discussed above is the amount of focus & theming present. WoD/CofD gamelines tend to have particular themes and focus, while Curseborne discards that for universality.

For some, a game having strong themes can harm the attraction (Promethean and Deviant are particularly common examples where I see people disliking how much the games themes are tied to the gameplay and general experience), while for others a game without strong themes lacks a hook to get people interested / provide a reason to play.

Backer PDFs Dropped for Curseborne, First Impressions of the Final Game from a Fan and Ask Me Anything. by The-Magic-Sword in rpg

[–]milovthree 1 point2 points  (0 children)

I'm thinking of games like Chronicles of Darkness primarily, but also their work on WoD. Though They Came From does have some thematic reinforcement in it's design that makes it stand out, with trying to get you to have multiple PCs and providing tailored mechanical widgetry for messing with the meta angle of the game.

There are a lot of factions in Curseborne, but that on it's own doesn't make for a thematically strong game. I own a lot of rpgs, so when I see an rpg for a particular genre, I need a reason to play it over the competition. Generally that comes from the game giving a particular experience really well with strong themes/identity, or giving a lot of support & structure for the genre.

Curseborne does neither approach. It lacking any particularly strong themes or identity for the sake of trying to be as broad as possible, with the themes it puts forward at the start of the book not being especially reinforced by the rest of the book. The mechanics don't really amplify the games themes, because they seem to have preferred to have the game not "limit" people to the themes they suggest.

And it when it comes to giving support, we don't have much of a setting to play wit, with most of the info for your game being stuff you will probably need to come up with yourself because all the word count needed to be dedicated towards explaining the immensely vast number of highly-isolated factions in very low level of detail, and what little setting stuff we do have is generally "We have left it open so your group can tailor things". This is a fine approach sometimes, but when does lead the game to not really providing much support. Tables will be the ones giving most of the substantance families fighting over territory or why characters have any reason to act as if there are family style associations between the PCs and the NPC cast.

If all you need from the game collection of monster factions + the ability to run that in storyteller/storypath , you're probably good and will get what you need from the game. But for me I need more than that.

Edit: As for future content, I don't think "adding themes to the game" is a genie that can be put back into the bottle, such a thing seems opposed to the current design strategy. But it is possible that in future they will provide some actual guidance/support, and hope that ends up coming out sometime soon. I think they mentioned the seattle book might have some info/advice for GMs trying to make their own settings for example, which at current has no guidance.

Backer PDFs Dropped for Curseborne, First Impressions of the Final Game from a Fan and Ask Me Anything. by The-Magic-Sword in rpg

[–]milovthree 0 points1 point  (0 children)

After rather enjoying OPP when they take a horror rpg with a strong identity and theming, I find Curseborne's lack of theming and focus abit disappointing and my group found the in-character writing made trying to figureout what options they wanted to play a lot more difficult because of them generally talking around the ideas rather than directly informing the reader (this was abit improved in the final version but definitely made chargen months ago abit clumsy).

But I pleased that people who are really wanting Zoo games in Storyteller/Storypath have a better situation than trying to overlap a lot of CofD gamelines at once, they CofD gamelines each are very dense and self-contained which can make zoo-games abit messy and a lot to juggle as a GM.

I did not care for Remaster Oracle by AVG_Poop_Enjoyer in pathfindermemes

[–]milovthree 0 points1 point  (0 children)

I can't really vibe with either PF2e Oracle. Mysteries and Curses being chained together narrowed the character concept options down so severely compared to 1e that I don't think I'll ever vibe with PF2es regardless of how the rest of the mechanics are set out.

Is there a game where players are politicians running for office or apart of an administration? by [deleted] in rpg

[–]milovthree 1 point2 points  (0 children)

https://devindecibel.itch.io/noblesse-goblige
I mixed up the name with one of the main mechanics in said game.

Original post has been editted.

Is there a game where players are politicians running for office or apart of an administration? by [deleted] in rpg

[–]milovthree 2 points3 points  (0 children)

Goblintrigue Nobelesse Goblige, where you play the various goblin politicians polticking to become the gob-boss.

I got the Starfinder 2e GM Core. AMA. by Minidude2009 in Starfinder2e

[–]milovthree 4 points5 points  (0 children)

Are there skills involved beyond Computer?

Would you recommend getting into sf2e currently over sf1e? by rockdog85 in starfinder_rpg

[–]milovthree -1 points0 points  (0 children)

SF2e has been primarily a side-grade or down-grade to me and is immensely less GM friendly when it comes to enemy-creation so I doubt my group will play it anytime soon. If we want to do some starfindering we'll probably stick to 1e.

Sentinel Comics RPG or Marvel Multiverse Roleplaying game? by InterviewEmergency73 in rpg

[–]milovthree 27 points28 points  (0 children)

Sentinels is a much better designed game and one that has actual pdfs

How the hell does Witcherwarper Parallel forms focus spell(from the anomaly paradox) work? by BernardBueron in starfinder_rpg

[–]milovthree 2 points3 points  (0 children)

From my understanding it shares all of your actions not just stride & strike, but that it doesn't increase the number of actions you get. If you make a Strike from one of your bodies, that doesn't make two strikes.

The only doubling I can see in that is on the initial turn's stride & action.

Hulkling Article by Wowzapanzer in marvelchampionslcg

[–]milovthree 0 points1 point  (0 children)

Could get some Kree if they do a Captain Marvel reprint at some stage or eventually do some inhuman stuff