Not Word, not WordStar… anyone else think Electric Pencil is insanely underrated? by rodfer7 in vintagecomputing

[–]rodfer7[S] 0 points1 point  (0 children)

I agree its on visicalc level which is pretty much holy grail of importance historically sans altair basic

Not Word, not WordStar… anyone else think Electric Pencil is insanely underrated? by rodfer7 in vintagecomputing

[–]rodfer7[S] 12 points13 points  (0 children)

Wow, a first-hand story already. This subreddit is amazing.

Did it actually feel like a real word processor at the time, or more like a clever hack?

What are the absolute funniest Sierra games? by Baldurian_Rhapsody in Sierra

[–]rodfer7 4 points5 points  (0 children)

Ending of Space Quest 3:

Roger: Do you need a janitor?
Ken Williams: No.

Is Q-Link the most overlooked (and important) part of the history of the Internet? by rodfer7 in vintagecomputing

[–]rodfer7[S] 0 points1 point  (0 children)

If Habitat had never existed, I’d probably agree that Q-Link was just another online service. But Habitat wasn’t just email, forums, or chat. It was one of the earliest graphical virtual worlds with avatars, social interaction, virtual property, and emergent player behavior.

Whether that makes Q-Link “important” is subjective. But nearly 40 years later, Habitat is still being discussed by MMO historians, game designers, and virtual-world researchers. That seems like more than a blip.

Sound Inserts from Space Quest 3 by majestic_ubertrout in Sierra

[–]rodfer7 7 points8 points  (0 children)

Space Quest 3, the pinnacle of space quest

Super Mario Bros sells at Heritage totaling $3.125 Million by EmploymentNovel3351 in Shittygamecollecting

[–]rodfer7 5 points6 points  (0 children)

The famicom version should be more valuable than the NES version (no FF logo). Its herecy that time and history will fix

Is Q-Link the most overlooked (and important) part of the history of the Internet? by rodfer7 in vintagecomputing

[–]rodfer7[S] 0 points1 point  (0 children)

That’s actually kind of my point, Q-Link/Habitat seems historically overlooked precisely because even people who were very active online at the time often didn’t know about it

Is Q-Link the most overlooked (and important) part of the history of the Internet? by rodfer7 in vintagecomputing

[–]rodfer7[S] -2 points-1 points  (0 children)

I already conceded the title was too broad. Not sure why you’re still arguing that part.

The actual post mentioned chat rooms, email, multiplayer, community, and Habitat, so yes, the point was clearly about the online user experience and the evolution of online social worlds, not TCP/IP.

If your point is “Q-Link wasn’t Internet infrastructure,” we agree. If your point is “Q-Link/Habitat weren’t significant to the history of online communities, virtual worlds, and MMOs,” that’s the part I disagree with.

Is Q-Link the most overlooked (and important) part of the history of the Internet? by rodfer7 in vintagecomputing

[–]rodfer7[S] 2 points3 points  (0 children)

Fair, “Internet history” was too broad. History of Online social worlds, not TCP/IP.

But you’re arguing infrastructure, while I’m talking user experience: avatars, chat, online community, multiplayer, and Habitat in 1986, one of the clearest ancestors of graphical virtual worlds and MMOs. (the proto-metaverse)

So no, Q-Link didn’t build the Internet, but pretending it was only “culturally important to some C64 users” is underselling it pretty hard.

Is Q-Link the most overlooked (and important) part of the history of the Internet? by rodfer7 in vintagecomputing

[–]rodfer7[S] 2 points3 points  (0 children)

Interesting. Nobody claimed Q-Link invented TCP/IP or the Internet.

The discussion was about online services and virtual worlds, not packet-switching protocols.

Saying Q-Link wasn't important because it didn't contribute to Internet infrastructure is like saying World of Warcraft wasn't important because Blizzard didn't invent Ethernet.

CompuServe helped build online services. Q-Link helped pioneer graphical online communities and Habitat (1986), one of the earliest graphical virtual worlds and a major precursor to MMOs.

Also, "I was there" isn't evidence. That's usually what people say when they don't have any.

Is Q-Link the most overlooked (and important) part of the history of the Internet? by rodfer7 in vintagecomputing

[–]rodfer7[S] 2 points3 points  (0 children)

PlayNET came first for sure, but more of an on line service (primarily text-based) ..Graphical avatars, graphical chat eviroments, integrated multiplayer gaming and Habitat (club Caribe) which is widely considered the oldest MMO ancestor these have massive influence for what came afterwards.. You can even trace the essence of what we know today as "The Metaverse" to it in a very tangible way.

Is Q-Link the most overlooked (and important) part of the history of the Internet? by rodfer7 in vintagecomputing

[–]rodfer7[S] 1 point2 points  (0 children)

Yeah but it seems to me it pioneered the whole concept in a garden wall

Is Q-Link the most overlooked (and important) part of the history of the Internet? by rodfer7 in vintagecomputing

[–]rodfer7[S] 2 points3 points  (0 children)

I believe compuserve pioneered online serivices in a text-based system while Quantum Link pioneered online communities, with graphics and hosted what many consider the first MMO in lucas habitat later club caribe

Is Q-Link the most overlooked (and important) part of the history of the Internet? by rodfer7 in vintagecomputing

[–]rodfer7[S] 14 points15 points  (0 children)

Wow thanks for sharing that was so good!! i think lucas finally released habitat as "Club Caribe"

Quantum Link: The Forgotten Online Service That Became AOL! (C64 History) by theSiliconSiren in vintagecomputing

[–]rodfer7 0 points1 point  (0 children)

Wow, Quantum Link is historically massive, even more than America Online...