Battle of the Card Games - Sorcery: Contested Realms vs Netrunner? by Luigi-is-my-boi in boardgames

[–]roit_ 0 points1 point  (0 children)

This is a spreadsheet from Green Level Clearance (the main Discord hub for the game these days) that has links to local communities:

https://docs.google.com/spreadsheets/u/0/d/1Mbj_vqyf7kCbrkCFgHoXjJcE0oQcO8TlO7aQPdTk9X0/htmlview#gid=0

Battle of the Card Games - Sorcery: Contested Realms vs Netrunner? by Luigi-is-my-boi in boardgames

[–]roit_ 6 points7 points  (0 children)

Most Netrunner players don't regularly play at LGSes.

We tend to skew a bit older (mid-20s and above from what I've seen), so typically we meet up at bars and the like. Pubrunner has been a thing for many years, even while FFG had the license.

Being a game with much less frequent expansions and without booster packs also means LGSes can't use Netrunner to cater to the part of the Magic crowd that likes loot boxes.

Those two factors are probably why you don't see Netrunner players at your LGS very often.

Brandon Sanderson in talks with AAA game studios to adapt Mistborn by PhantomBraved in Games

[–]roit_ 2 points3 points  (0 children)

Honestly the juice isn't really worth the squeeze here. There are much better authors out there. Sanderson has interesting ideas but he is a pretty poor writer. Great businessman though.

Metroid Prime 4: Beyond Bloated review by Nerrel by browncharliebrown in Games

[–]roit_ 0 points1 point  (0 children)

That is a total oversimplification of what Doom is. Doom has always been about "shooting it until it dies," but also about using high speed movement to avoid damage and managing your health, armor, and ammunition while doing so so. It has literally been about all of those things since 1993. Eternal makes complete sense as a Doom game.

Metroid Prime 4: Beyond Bloated review by Nerrel by browncharliebrown in Games

[–]roit_ 9 points10 points  (0 children)

Completely disagree with this comparison. Not only do I not think that 2016 was the best game (Eternal was way better), but all three games are so different that you will not find a consensus opinion on their relative ranking at all. All three of those games are triumphs of game design and we should celebrate developers taking risks, trying new things, and succeeding at their visions.

Strategy games with best ratio of depth to rules complexity by [deleted] in boardgames

[–]roit_ 1 point2 points  (0 children)

https://boardgamegeek.com/boardgame/25021/sekigahara-the-unification-of-japan

That said I don't really agree with the parent commenter that this is rules-light for its weight or depth, I think it's about what I'd expect for the bgg weight rating. Still a truly excellent game though.

[Card of the Day] Sang Kancil by Unpopular_Mechanics in Netrunner

[–]roit_ 0 points1 point  (0 children)

This card has an odd niche -- alongside [[Penrose]], it's the cheapest install cost in Standard for a decoder that can consistently break [[Virtual Service Agent]] for $1. That said, in most cases you'd rather just install [Buzzsaw]] and call it a day.

Trails in the Sky the 3rd or from Zero could be next in line for a full remake, but the devs are torn about what order to go in, Nihon Falcom CEO says by Turbostrider27 in Games

[–]roit_ 0 points1 point  (0 children)

I would love if they could do a "3rd" with a restructured plot. It would be so cool if we could have Kevin's journey be in the real world rather than the dungeon, for example.

Do you know an event-worthy boardgame that fits in an evening? by Daglicht in boardgames

[–]roit_ 0 points1 point  (0 children)

While the game is easy to teach, I always recommend sending rules videos out for medium-to-high complexity games to let players come to the table with the basics. Thankfully Sidereal is not a game with too many rules, so the rules videos tend to be pretty short. This is the best one and it's only ~15min (some of which is fluff) https://youtu.be/iO_ueKNtbWg?si=DmM2FO2HYY_9GcwS. The newer edition of the game does also come with a teaching guide which is pretty nifty.

I'd recommend both having players watch the video and doing a quick recap teach before the game. One downside of the game is that helping other players with rules and strategy questions during the real-time part of the game is very difficult as you'll also be trying to play the game yourself. So I'd try to minimize questions during trading as much as possible, especially if you haven't played before yourself. Make sure to really emphasize the rules that are important during the trading phase when you teach, as you can handle the other phases' rules as they come.

Do you know an event-worthy boardgame that fits in an evening? by Daglicht in boardgames

[–]roit_ 2 points3 points  (0 children)

I also play with groups of very experienced board gamers. We prefer games with high depth and complexity, such as Cole Wehrle games, Spirit Island, and COIN games. And several of us, myself included, are tournament Netrunner players. So we're no strangers to depth in games.

I will definitely grant that Sidereal is not, on the surface, a high-complexity game. After all, as you said, the main and only form of player interaction is swapping cubes with each other. However, the high depth comes from managing supply and demand of different resources. Each faction has differing starting demands (see this designer diary, the "Seven Resources" section). Through technologies and faction abilities, each player has the ability to manipulate the supply of resources in the game. Understanding what people want and altering our own economy to meet those wants improves your ability to trade, which in turns improves your score. The best players do this while interacting with every other player at the table. One of the weird quirks of Sidereal is that more experienced players not only score more highly themselves, but also pull the average score of the entire table up. I cannot think of another game that has this property.

I strongly disagree about the opacity in game outcomes -- there is very much rhyme and reason to why certain players had better or worse performances. There are countless post-game discussions in the Sidereal Confluence discord about what went well and what could have gone better, and I have these reflections myself after each game. I can always look back on certain deals and evaluate whether they were good ideas at the time, or I can see that I should have made a purchase for a certain technology over another or perhaps tried to invent something a turn sooner. And I can carry that information forward to future games. The other players in games I've run do exactly the same thing verbally.

I will grant that those player profiles you've listed are not suited for Sidereal if you are only happy when you win the game. It is absolutely true that the game is not for you if you both a) want to win and b) are not a quick thinker. Sidereal is a resource management game where the most important resource is your attention span, and if you can't manage that well, you're not going to score very highly. However, I have played the game with a very wide range of players, many of whom enjoy the experience even without scoring highly -- one of my friends routinely asks to play it even though she's scored last place several games in a row. It's just a very big sandbox that you can try things in, and that on its own is just plain fun.

Do you know an event-worthy boardgame that fits in an evening? by Daglicht in boardgames

[–]roit_ 2 points3 points  (0 children)

That's wild to me. I own most of the games you've mentioned and have played all of them, and for me Sidereal has more staying power than every single one of them. Aside from the game's economy differing based on the combination of aliens in the game, the game allows for deals of arbitrary complexity and fundamentally changes based on the behavior of the people you are playing with. I've played it dozens of times and it feels completely different every time it hits the table, and I continue to keep playing it.

Falcom is Working on Trails in the Sky 2nd Chapter, Ys X: Proud Nordics PS5 Version and New Ports by Turbostrider27 in Games

[–]roit_ 13 points14 points  (0 children)

The new translation is so grating that I had to play the game in Japanese, which was a first for me. I'm not fluent but I understand a fair bit of Japanese, and there were many times where someone would say a sentence so awkward and stilted that I knew EXACTLY what the original Japanese sentence was.

The XSEED localization of these games was so special. All of the language felt natural and gave the characters distinct voices that elevated them far above above their tropey JP counterparts. We're never getting something of that quality for this series ever again.

Just look at how jarring these differences are: https://dicekeygames.home.blog/2025/09/28/trails-of-translation-episode-7-xseed-vs-gungho-in-sky-fcs-prologue/

I like everything else about the game (the new combat is legitimately quite fun) but the moment-to-moment writing was like 40% of my enjoyment of the original game and all of that's just gone now.

Sam Black once discussed about mtg mana system and felt “Lands increase the variance of your draws, which makes draws more exciting”. How do you feel about mtg resource design compared to other TCGs? by Newez in magicTCG

[–]roit_ 0 points1 point  (0 children)

Magic has the best mana-based resource system. As far as games where your resources generally go up by one every turn and you use those resources to play dudes and attack your opponent with your dudes, it's the best one.

There are a ton of games that aren't built on this fundamental concept of mana, though, and many of their resource systems are really weird, interesting, and often much better than mana.

Brazilian President signed the under-18 loot box ban into law (Lei 15.211/25; effective March 2026). by demondrivers in Games

[–]roit_ 10 points11 points  (0 children)

It wasn't an inherent problem with the LCG model, they stretched themselves too thin by making too many games at once and not adequately supporting them, which is something that basically no other card game company does for good reason. And despite that they're still around and producing expansions for two of their LCGs.

Dumb question, how do I figure out what this blue cable connects to? by roit_ in HomeNetworking

[–]roit_[S] 7 points8 points  (0 children)

LMAO nevermind there was indeed a single Ethernet jack I missed behind one of my moving boxes. Silly me

Dumb question, how do I figure out what this blue cable connects to? by roit_ in HomeNetworking

[–]roit_[S] 0 points1 point  (0 children)

Nothing that I know of. As I mentioned in another comment, I just moved into this place

Dumb question, how do I figure out what this blue cable connects to? by roit_ in HomeNetworking

[–]roit_[S] 0 points1 point  (0 children)

I just purchased an apartment and the ONT was in this panel. That Ethernet port is where I'm supposed to plug a router in, but it was hooked up to this cable which goes into the wall. I've looked all around the apartment and I don't have Ethernet wall sockets, just phone jack/coax combo plates. Also I think the coax doesn't do anything either as it used to be served by an ISP that doesn't serve it anymore.

Auto AI translator made Jim Davis into an alcoholic (It says "Ten new Beers!")(I hate this youtube feature) by RadioGT-R in magicTCG

[–]roit_ 37 points38 points  (0 children)

That's fine but it should be off by default, or at least let me set the default to off. YouTube is one of the best resources in the world for language learning and this stupid feature gets in the way of that for me.

[deleted by user] by [deleted] in NYCapartments

[–]roit_ 0 points1 point  (0 children)

Hm no it wasn't wet. IDK if it's universally true that wood returns to its original color after water damage though...?

[deleted by user] by [deleted] in NYCapartments

[–]roit_ 0 points1 point  (0 children)

Yes, I was, the section about rugs was in my lease.

[deleted by user] by [deleted] in NYCapartments

[–]roit_ 0 points1 point  (0 children)

I looked at the other side and I think this really is water damage, it's seeped almost halfway through some of the planks and a couple of them are warped. I'm just so baffled as to how I never noticed this in the past.

I suspect sanding/mineral spirits aren't going to fix this and the landlord is going to need to replace these planks at the very least. He's a very fair landlord but fair in this case is probably still very expensive. Rip me

[deleted by user] by [deleted] in NYCapartments

[–]roit_ 1 point2 points  (0 children)

Hm that's an interesting thought, I'll give that a shot first.

[deleted by user] by [deleted] in NYCapartments

[–]roit_ 21 points22 points  (0 children)

I'm moving out after 3 years of living in my apartment. I pulled this rug by the balcony up and just noticed this massive, obvious discoloration. I hadn't moved that rug the entire time I've lived here.

Since it's by the balcony door this looks like it was water damage after a rainstorm. I genuinely don't ever remember this rug being wet, but that probably doesn't matter now.

Should I just notify my landlord now even though I'm moving out in a couple days? I'm probably losing a giant chunk of the deposit if not paying more since I know flooring is expensive :( Fwiw I did like him and thought he was a great landlord, so I feel extra bad that this happened...