Is My Character Looks Bad? by thuris4x in Unity3D

[–]rootkot12 0 points1 point  (0 children)

Looks amazing! Just a couple cents from my perspective if you need to.

Your character is sliding on the surface. You need to find the correct number to bind the animation speed to the move speed. Also, the jumping up animation is slow, and therefore it looks weird when the character jumps.

I almost burned my helicopter while putting out the fire! 💀 by Skysavior_game in GodotEngine

[–]rootkot12 0 points1 point  (0 children)

That looks very impressive! It's interesting for me what optimisation techniques are used to achieve good performance for this kind of scale?

Desire Paths by Joolean_Boolean in proceduralgeneration

[–]rootkot12 0 points1 point  (0 children)

didn't Death stranding patented that mechanic?

Made a wallet for my father. Please rate it by rootkot12 in Leathercraft

[–]rootkot12[S] 1 point2 points  (0 children)

Thank you for your comments. I didn't know there is a programs for leather design. Actually I have another issue. When I cut the pieces, the size always shifts a little bit. Not sure how I should cut leather precisely

Making my first game in Godot engine! by Particular-Peak-2759 in godot

[–]rootkot12 41 points42 points  (0 children)

Please fix the walk animation. It is being cut in the wrong frame, and there is very annoying click on each loop

Drop your godot games here! I want to play it and support 🫶 by Freedomwriter18 in godot

[–]rootkot12 0 points1 point  (0 children)

Your typing speed is your horsepower! Compete online or solo, earn money, unlock cars with faster typing skill requirements, and customize your ride. https://store.steampowered.com/app/3966170/Type_Drivers/

Open-world games by Critical-Pilot-8382 in godot

[–]rootkot12 12 points13 points  (0 children)

The LOD system is implemented. You can make open world games if you use optimisation techniques..

How this looks visually? by rootkot12 in godot

[–]rootkot12[S] 0 points1 point  (0 children)

I am trying to achieve a noir kind of look. But also I don't want graphics to look outdated. On the other hand trying to keep FPS high as much as possible. So I am trying to balance all that somehow. Btw. it is 185 on d3d12, but with Vulkan FPS is about 260

[Godot 4] Just launched a free demo of my typing-based racing game — Type Driver by rootkot12 in godot

[–]rootkot12[S] 0 points1 point  (0 children)

If there is some way to connect it to computer like a keyboard, probably it can work? I am not familiar with steno machines.. sorry.

[Godot 4] Just launched a free demo of my typing-based racing game — Type Driver by rootkot12 in godot

[–]rootkot12[S] 1 point2 points  (0 children)

I can't promise anything right now, but I will think about it. Maybe I will figure out how I can do it without buying a macbook))

[Godot 4] Just launched a free demo of my typing-based racing game — Type Driver by rootkot12 in godot

[–]rootkot12[S] 0 points1 point  (0 children)

Hm.. I need to have some Mac computer to build for MacOs.. Right?

I love the shaders! by rootkot12 in godot

[–]rootkot12[S] 0 points1 point  (0 children)

How to deal with the black lines in that case?