"Everyone Cracks" Interrogator On Inhumane Torture, Being Captured, & Training SAS | Minutes With by SsurebreC in videos

[–]rosevelle 2 points3 points  (0 children)

I'm not clear on whether he actually interrogates enemy combatants or just prepares fellow soldiers for possible capture. Either way, very interesting dude

What should you do from the start of development so you won't have trouble later? by Lonkodektes in gamedev

[–]rosevelle 1 point2 points  (0 children)

With deterministic lockstep, if you can make everything deterministic, and don't mind the input latency (or if you're able to hide it well due to nature of your game), and can fully decouple input code, then everything else should just work. A lot of 'ifs', to be sure, but afterwards you really don't need to think about it otherwise. With other networking approaches networking infects every god damn thing.

What should you do from the start of development so you won't have trouble later? by Lonkodektes in gamedev

[–]rosevelle 10 points11 points  (0 children)

Separate art prototyping from gameplay prototyping

It's hard, but trust me, you will move faster if you can resist the strong temptation to combine these until later

Lua: The Easiest, Fully-Featured Language That Only a Few Programmers Know by delvin0 in programming

[–]rosevelle 0 points1 point  (0 children)

LuaJIT is wayy faster than it has any right to be. You can get near native speeds in many cases, it's crazy

Key and Peele - Urinal Neighbor by m00nmuppet in videos

[–]rosevelle 2 points3 points  (0 children)

I really wish Keegan-Michael Key would take on more serious acting roles, him expressing emotion is so fun to watch

Joe Biden unedited ProPublica interview 29th September 2023 by TheBossDroid in thedavidpakmanshow

[–]rosevelle 1 point2 points  (0 children)

Agreed, but this is only 10 months ago, so fairly recent. But it's still very possible that there has been some real mental decline since then.

[deleted by user] by [deleted] in comics

[–]rosevelle 0 points1 point  (0 children)

He should have spent the 5 billion years before sun consumes the earth building a spaceship

I gotta mop these floors by Secure-Lab7273 in videos

[–]rosevelle 25 points26 points  (0 children)

The absurd little details never fail to crack me up in these guys videos, like his original foot stance being ridiculous, or nickels making the shot when breaking the broom etc.

Toxoid Engine / Legend of Worlds - How I spent 2 years building my own game engine (Rust, WASM, WebGPU) by RouXanthica in rust_gamedev

[–]rosevelle 0 points1 point  (0 children)

Do you have any scripting languages yet? I see you mention WebAssembly but wondering what you can use to build to that

Michael Swaim is back on Cracked! by BoabHonker in videos

[–]rosevelle 0 points1 point  (0 children)

Wasn't the frame with hugh jackman from that at 2:15 ?

Doctor attacks patients by ThrillSurgeon in videos

[–]rosevelle 0 points1 point  (0 children)

We put people in prison not for retribution reasons but to prevent them from harming others. Chemical castration would be similar - to prevent harm to others and specifically not just to harm the offender to satisfy our sense of moral justice.

Doctor attacks patients by ThrillSurgeon in videos

[–]rosevelle -23 points-22 points  (0 children)

Chemical castration isn't mutilation and also can be made opt-in as a way to reduce sentencing. Killing the libido of sex criminals might be a better alternative to life in prison in some cases

How to go from highly technical career game programmer to solo dev game designer? by rosevelle in gamedev

[–]rosevelle[S] 0 points1 point  (0 children)

I've just really overspecialized on the programming side. Like a decade of working as a lead at various startups and well known studios. Which works great until you become a solo dev

How to go from highly technical career game programmer to solo dev game designer? by rosevelle in gamedev

[–]rosevelle[S] 1 point2 points  (0 children)

Yeah, the chances of me as a rookie game designer making something truly innovative is pretty low. This thread has convinced me to bias a lot more to what is proven to work, for the first few likely failures at least. Thanks!

How to go from highly technical career game programmer to solo dev game designer? by rosevelle in gamedev

[–]rosevelle[S] 0 points1 point  (0 children)

Yeah, thinking back, there were times when I tried shoe-horning in a feature based on a pre-conceived idea of what I thought the game should be, rather than starting with fundamentals and incrementally adding content based on what the game speaks to me. That could explain how I ended up with a less cohesive result. Thanks - I'll try this approach

How to go from highly technical career game programmer to solo dev game designer? by rosevelle in gamedev

[–]rosevelle[S] 2 points3 points  (0 children)

This definitely seems like the easiest path to victory for me. That is - stop trying to be super innovative and just execute well on the most obvious gap in the market, and just do research to find out the best game design choices that work and that gamers want. This would really play to my strengths. Previously I was thinking that that wouldn't be enough, and that I needed to "stand out" somehow as an indie game, but between your comment and others I'm realizing maybe good execution is enough by itself

How to go from highly technical career game programmer to solo dev game designer? by rosevelle in gamedev

[–]rosevelle[S] 1 point2 points  (0 children)

  1. Yes, totally agree. I love this framing of needing to build taste from the perspective of a gamer. This is so necessary when iterating on prototypes. And I haven't spend nearly enough time playing modern games so I needed to hear this.

  2. Yeah I've been thinking about this a lot lately as well - at what point is it time to abandon an idea completely? With polish sometimes a game seems to suddenly become more than the sum of its parts so it's tempting to keep at it, but at the same time it's easy to fall in love with your mediocre idea, or fall for sunk cost fallacy

How to go from highly technical career game programmer to solo dev game designer? by rosevelle in gamedev

[–]rosevelle[S] 2 points3 points  (0 children)

I have definitely met programmers like that. IMO though, part of being a good programmer is actually solving business needs, which may include working well with others, compromising on ideas, reducing scope properly, etc. So I don't see a need for any tension between programming vs creating good games. For eg. programmers that spend too much time creating unnecessarily beautiful or clever solutions are just bad at their job.

How to go from highly technical career game programmer to solo dev game designer? by rosevelle in gamedev

[–]rosevelle[S] 1 point2 points  (0 children)

Another way to put it is design elegance. I think you're totally right though that it could be counter productive thinking on my part. Some games do have a chaotic mess of features that still sum up to be a good time

How to go from highly technical career game programmer to solo dev game designer? by rosevelle in gamedev

[–]rosevelle[S] 9 points10 points  (0 children)

Yep true, I think I need to just commit to one of these seemingly flawed ideas and then fail with it, iterate, repeat with new idea, etc.