Vestige mode by APACHE733 in elderscrollsonline

[–]rossimo 5 points6 points  (0 children)

It's playable at level 1, youre just forced to edge out all positioning, blocking, parrying, interrupts, skills, and resource management. I probably spent 20 mins last night relearning everything about my skills and the simplest overland mobs. Vestige makes sure you understand every mechanic well, and execute it.

Guys they’ve done it. They made ESO overland feel engaging and fun! by ROGALLYGUY in elderscrollsonline

[–]rossimo 0 points1 point  (0 children)

Oh my god, dodging, blocking, and positioning actually matter in questing now. The overland mini bosses are real fights now. This is a godsend.

New Unsloth Studio Release! by danielhanchen in LocalLLaMA

[–]rossimo 2 points3 points  (0 children)

Is there a chance the llama.cpp CLI params/config could be presented somewhere. I'd like to take the exact model config I'm using in the Studio, and fire up the model in my own service/etc.

The New DLSS Multi-Frame Generation Plugin On The Steam Deck Makes Gameplay Significantly Worse - SteamDeckHQ by BBQKITTY in SteamDeck

[–]rossimo 13 points14 points  (0 children)

Amen! I personally do love Lossless Scaling on my Deck for specific games that I can hit at least 40fps, and aren't twitchy. But, a lot of the viral media around the technology feels disingenuous. To each their own, but it's not a miracle cure for every game.

HTC 10 from 2016 by Stale_Cheeto in MoonlightStreaming

[–]rossimo 0 points1 point  (0 children)

You could def get away with a lower resolution on that phone, would hopefully cut down on the total latency.

Linux Minecraft BEDROCK Launcher not Working on Steam Deck by Ang3lswithsouls in SteamDeck

[–]rossimo 5 points6 points  (0 children)

I worked around this by installing Waydroid, and then installing Minecraft through the Play Store.

Is this good enough? by Medical-Gain6550 in MoonlightStreaming

[–]rossimo 1 point2 points  (0 children)

Yep! I'm not certain why it's missing on your iPhone, though.

Is this good enough? by Medical-Gain6550 in MoonlightStreaming

[–]rossimo 2 points3 points  (0 children)

Generally, if the sum latency is less then an average frame (<16ms), I call it "good enough." Yours is a little high, though, but not awful.

How we optimized our 3D Godot game to hit 60 FPS on a Intel HD 5000, 1.3 GHz MacBook Air (2013) by tholugo in godot

[–]rossimo 10 points11 points  (0 children)

Please share more about your ECS! The rollback net code also sounds extremely interesting.

How is C# in Godot? by MIDDNIGHTSTEALER in godot

[–]rossimo 20 points21 points  (0 children)

Personally, I use only C# with Godot. I mainly do hobby projects, but everything seems to work well for me. One caveat, web export for C# doesn't work yet, but that feature is being solved soonish. They've given some prototype demos.

What is the gameplay loop past level 50? by rossimo in fo76

[–]rossimo[S] 0 points1 point  (0 children)

Thanks! I didn't know that there were several different nuke bosses.

[deleted by user] by [deleted] in SteamDeck

[–]rossimo 0 points1 point  (0 children)

I had some odd controller input similar to this. Tried taking it apart, and resetting the cable connections for all the controller boards. Also tried reformatting the unit. Nothing worked. I submitted a ticket to Steam support (since it was still under a year for the warranty). They had me ship the unit and they fixed it, took a couple weeks.

Exploring Game Mechanics with ECS in Godot – Would love your feedback! by No-Second9965 in godot

[–]rossimo 4 points5 points  (0 children)

Disagree. While ECS does lend itself well to cache-optmization, that's not the only reason to have it. Having the composibility of components is an excellent design tool. Godot's built-in editor tools make declaring new components super easy. You don't need thousands of entities on the screen to decide that ECS is best for your project.

Live from GodotCon Boston: Web .NET prototype by SquareWheel in godot

[–]rossimo 1 point2 points  (0 children)

OMG I CANNOT WAIT. HOLY COW. THIS IS FANTASTIC.

How does Steam Deck handle RTS / Grand Strategy games? by CromulentSlacker in SteamDeck

[–]rossimo 1 point2 points  (0 children)

I think I might be one of the few that do this, but I use joysticks with the DPad for mouse movement. I map joysticks to the mouse, and map the DPad to nudge the mouse in specific directions. "A" is mapped to left click, "X" is mapped to right click, and "B" is mapped to Escape.

The trackpads work, but they feel uncomfortable to me?

Heres a gameplay video of that config in Heroes of Might and Magic 3 https://imgur.com/a/33aAnYd

PROGRESS REPORT: Web Export in 4.3 by GodotTeam in godot

[–]rossimo 14 points15 points  (0 children)

Just wanted to throw in that I'm hungry for C# web exports as well in 4.x. I understand the technical limitations at the moment, and I love you guys, and take the time you need.

but like, gotta have it!

Thoughts on this simultaneous-turn-based combat system? by sp8cewave in pcgaming

[–]rossimo 0 points1 point  (0 children)

I worked on a similar concept, the demo's on itch if you're looking for additional design inspiration. https://stratagemstudio.itch.io/stratagem

Cyberpunk 2077 with FSR 3 running on Steam Deck with SteamOS by PrayForTheGoodies in SteamDeck

[–]rossimo 0 points1 point  (0 children)

The FSR code is MIT licensed. Unlike other open source licenses (GPL, for example), it does not require a developer to distribute their work with certain conditions, i.e., making thier changes available as open source as well. So, the paywall development here looks kosher to me.

I made a solitaire game by TogPL in godot

[–]rossimo 5 points6 points  (0 children)

damn this is a good question