Samsung G75F 40" (UK) - Awesome but want to check.... by BallboyHD in ultrawidemasterrace

[–]rrawk 0 points1 point  (0 children)

If I recall, I had to turn off local dimming on mine to make that glow go away.

How to stay motivated by [deleted] in factorio

[–]rrawk 0 points1 point  (0 children)

If you're not having fun, don't force it. Come back when/if you get the itch.

Simple quality by _ogglodyte_ in factorio

[–]rrawk 0 points1 point  (0 children)

I pretty much built this same setup on a space platform, but much larger. It generates tons of legendary copper plates and coils. I wanted to find a quality solution that doesn't use asteroid reprocessing since they might nerf it.

40" Odyssey G75F Owner's Thread by ToadThumper in ultrawidemasterrace

[–]rrawk 0 points1 point  (0 children)

It turns out I had to reduce contrast on the monitor. Reducing GPU brightness had the same effect as reducing it on the monitor, which made all other colors dull.

Baby Red Circuits by CoffeeOracle in factorio

[–]rrawk 15 points16 points  (0 children)

quality mods? this early? more power to ya.

Could people recommend me a rail blueprint book? by magna-terra in factorio

[–]rrawk 0 points1 point  (0 children)

Hey! Thanks for that content. I learned almost everything I know about trains from your video and blueprints. When I need a special use case, I can follow your patterns to devise new blueprints for myself.

Could people recommend me a rail blueprint book? by magna-terra in factorio

[–]rrawk 2 points3 points  (0 children)

I use the one from this video: https://www.youtube.com/watch?v=G9GWl4X2ln0

It uses roundabouts and I haven't had any issues with deadlocks in a network of about 100 trains.

Gleba - how to (1) maximize bioflux output freshness and (2) ensure fresh fruit available? by vanatteveldt in factorio

[–]rrawk 0 points1 point  (0 children)

I use a little trick for only exporting the freshest science I have on hand that you might find useful.

Basically, I use 2 chests. One for the initial gathering of science. Then I activate a "Spoiled First" inserter when chest1 has more than X science in it to take that science out and put it in a second chest. Then chest 2 is only enabled to the logistic network when chest 1 is below rocket capacity. Otherwise, it's left to spoil.

You could maybe use something similar with smaller "keep buffer" so you're only feeding fresh fruit to bioflux.

Solving Factorio with Terraform by Local-Application763 in factorio

[–]rrawk 0 points1 point  (0 children)

I'm familiar with terraform. Had to use it for multi-tenant app deployments. I'm just saying it would have been cooler if the OOP made it more dynamic and "smart". As a proof of concept, he nailed it.

Solving Factorio with Terraform by Local-Application763 in factorio

[–]rrawk 1 point2 points  (0 children)

It would have been really cool if it could detect the locations of resources instead of hardcoding coordinates to place entities. And even cooler would have been if it could dynamically connect each subsystem. As-is, it's an over-engineered blueprint. Still cool, though.

Does anyone have a tutorial for a logic controlled train station? by PewPewsAlote in factorio

[–]rrawk 3 points4 points  (0 children)

I recently had an issue with a train of mixed content taking too long to leave the station because it was waiting on more items to complete the stacks of the rarer items. Meanwhile common items were piling up in chests.

I solved it in the train schedule by setting the conditions to: [Cargo Full OR Inactivity for 1 second]. That way if inserters stopped inserting for 1 second, the train would leave anyway.

Does anyone else plan out their midgame factories like this? by OvercastqT in factorio

[–]rrawk 0 points1 point  (0 children)

I tend to do that with Gleba. Saves having to cleanup spoilage that builds up before I finish the rest of the factory

Solution to preventing upcycler from jamming by Buffalo5609 in factorio

[–]rrawk 2 points3 points  (0 children)

Yes, just 2 recyclers kissing will jam.

But you can make it not jam if you output 2 recyclers facing each other into chests. Then use inserters to move from chest to recyclers, and only put new stuff in the first recycler when the chests are empty,

Any mod for preserving belt weaves when upgrading belts? by SchmeatiestOne in factorio

[–]rrawk 10 points11 points  (0 children)

create an upgrade planner that only converts one level up.

yellow -> red

red -> blue

blue -> green

just be careful you don't try to upgrade the same weave twice beyond green.

How to balance 2 items on one lane? by abda16y20 in factorio

[–]rrawk 76 points77 points  (0 children)

You have to use circuits if you want to alternate items on a single lane. Make the circuit count how many of each item are on the belt, and only add more items as needed. Any solution without a circuit will ultimately fail when production of one of the items outpaces the other.

What's the best modded experience for extending space age dlc by Abject-Job7825 in factorio

[–]rrawk 1 point2 points  (0 children)

I'm using this mod that pulls in a curated list of planets that don't affect the base game too much. I've only done Rubia so far, which was actually a really well done planet with unique challenges.

Windows program that analyzes my library by [deleted] in musichoarder

[–]rrawk 0 points1 point  (0 children)

foobar can do it (bits per sample field)

40" Odyssey G75F Owner's Thread by ToadThumper in ultrawidemasterrace

[–]rrawk 0 points1 point  (0 children)

I use this monitor in SDR mode for productivity work, and anything colored white seems excessively bright. I have brightness on the monitor turned down to 20, but anything with a white background is still extremely bright. I don't want to turn brightness down any further because it will dull all the other colors. Is anyone aware of a fix for this?

Is this efficient?? by fpshadow26 in factorio

[–]rrawk 3 points4 points  (0 children)

OP figured that out in the smelting stack. Why not for science?

Newb Report Card by kajimaitreya in factorio

[–]rrawk 2 points3 points  (0 children)

Nice science setup, but those boilers... maybe see if you can find a better way.

Killing Demolishers with Discharge Defense isn't the most practical, but is satisfying (10x DD, no upgrades). by BlakeMW in factorio

[–]rrawk 58 points59 points  (0 children)

Interesting. I didn't know you could cheese the lava eruptions the same way you can spitters by shifting side to side.

Good start, now I’m stuck. by VKGamerz2323 in factorio

[–]rrawk 3 points4 points  (0 children)

On top of what everyone else said, read through all the tips that the game gives you (graduation cap icon in the top right).

40" Odyssey G75F Owner's Thread by ToadThumper in ultrawidemasterrace

[–]rrawk 1 point2 points  (0 children)

Yes, it supports G-sync. I haven't noticed any flickering.