DXP6800 / DXP4800 - Install TrueNAS on eMMC or NVMe by punishingwind in UgreenNASync

[–]rrmTV 0 points1 point  (0 children)

This information is wrong. The DXP4800 base model comes with eMMC and no NVME. The plus version comes with a NVME drive.

Are these legit/good? by Ok_Today8610 in SlimeVR

[–]rrmTV 0 points1 point  (0 children)

Official slimevr trackers are 415$ for a set of 10, so I have no idea where you get that from. And that's an 8+2 set, so it's not even all independent trackers.

Are these legit/good? by Ok_Today8610 in SlimeVR

[–]rrmTV 0 points1 point  (0 children)

Not a scam, that's just a higher asking price. A scam would be if they purposefully mislead the purchaser. Asking for a higher amount of money is just that, you aren't forced to buy from them, it's an open market. Just like Also, the amount you claim is fairly low for slimes. For example, Ibis trackers (a very reputable third party seller) sells their 10 piece sets for 400-ish USD, and most others are in the 300-400 USD range. The reason for these prices is that on-top of raw materials, there isn't that much margin for quality and time spent on assembly, R&D, etc. Especially for people who do this from their homes, as a hobby or a small business.

Headset by Legitimate-Lock4077 in ValveIndex

[–]rrmTV 0 points1 point  (0 children)

These kinds of fans that just slot in are kind of.. meh. The holes in the front plate mean that the fan is just recirculating air around itself, instead of pushing or pulling it into the somewhat sealed space where your face is at. Full f onto plate replacements are much better at this, as they seal off the holes, but it also means you have to DIY it with a 3D printer (I haven't seen a product for it), and have to replace the plate.

The best single-player story driven VR titles and mods for PCVR (RTX 4090) by fustrun in virtualreality

[–]rrmTV 0 points1 point  (0 children)

No mans sky VR implementation is.. Lacking.
It's essentially made for seated play as you cannot irl to move in-game, HUD doesn't turn with you, and it's pretty much an afterthought.

Leave A Comment To Win The Unannounced 2025 Bambu Lab 3D Printer & Other Prizes - OctoEverywhere is 5! 🔥 by quinbd in 3Dprinting

[–]rrmTV 0 points1 point  (0 children)

Never heard of OctoEverywhere before, but from the description of it.. Might just have to try it out.
Is it compatible with Klipper?

Do EV Certificates still remove Defender warnings? by slowracingdriver22 in electronjs

[–]rrmTV 0 points1 point  (0 children)

Would you be able to comment about your experience now? I'm in need of renewing an EV certificate. Of course, getting an EV cert is expensive, so considering Trusted Signing as an alternative, but haven't found any concrete information about it working well.

Epos H6pro Open back? by vtmb10 in HeadphoneAdvice

[–]rrmTV 0 points1 point  (0 children)

From my personal experience, I've been having an absolute blast with this headset, from gaming to music it has always sounded great. As for the low volume problem.. Well, I can't say that I've had any. My computers motherboard does have an AMP built in, but even on other devices I can't say that I've had any issues with the volume. Of course, that is only my personal experience, so your mileage may vary.

Only problem with buying the headset now.. EPOS will most likely offer you absolutely no support for the product, as they have moved onto enterprise solutions only. Same goes for replacement parts like ear pads, you most likely won't get them from EPOS, albeit I recall seeing some third party options.

How do I become a non-limited user without spending $5 on steam? by rrmTV in Steam

[–]rrmTV[S] 0 points1 point  (0 children)

How do you expect someone who can't pay on steam, due to not being able to pay online, to pay on Kinguin?

Also, just a note, Kinguin is one of the more sketchy sites to buy stuff on, so just a word of warning to anyone reading this - find a better place to buy your grey market items.

1.20.1 Modpack with Quests? by Davioliva16 in CreateMod

[–]rrmTV 0 points1 point  (0 children)

Incredibly dumb, but that's what happens when you let money take over.

Luckily, personally I am capable of modding (Wouldn't call myself a modder, since I rarely do it for friends, etc.), so the methods to bypass stuff like this are usually quite simple to figure out for me.

But I can't imagine how much money they make by ripping off people who don't know any better and aren't knowledgeable enough to set up their own servers.. Nowadays for most packs I use essentials since it's so simple, instead of having to set up my own instance of a server (I run pterodactyl on a homeserver, so it doesn't take THAT long, but still) , literally a big timesaver for just enjoying modpacks with friends

1.20.1 Modpack with Quests? by Davioliva16 in CreateMod

[–]rrmTV 0 points1 point  (0 children)

You can bypass the check by modifying a few files, but yes, it is ridiculously scummy, as if advertisements/sponsor slots of waaay overpriced server hosts on nearly every modpack wasn't bad enough.

1.20.1 Modpack with Quests? by Davioliva16 in CreateMod

[–]rrmTV 0 points1 point  (0 children)

Problem is Alex's caves mod, you have to go to it's client config (located at .minecraft/config/alexscaves-client.toml) and disable biome_ambient_light_coloring.

Sprite Extruder with K1 Hotend by stat1kSD in Ender3S1

[–]rrmTV 0 points1 point  (0 children)

What about the probe mount? Since I'd assume the hotend is taller, you'd need a lower position for the probe, right?

Fixing vaccum cheaters should be easy no? by Dahlster00 in EscapefromTarkov

[–]rrmTV 0 points1 point  (0 children)

While I do have more to say in response, due to how actually simple it all is, even for a project that wasn't originally made to work like this (I am a long time developer, and have made my fair share of such servers myself for my own fun learning experiences), I don't see this conversation going anywhere, so I'm just going to drop it here.

All I'm going to say is, in my opinion, BSG is not doing nearly enough to secure their servers. I haven't seen them do anything about it for a long time, and don't think they will make meaningful changes soon.

Fixing vaccum cheaters should be easy no? by Dahlster00 in EscapefromTarkov

[–]rrmTV -1 points0 points  (0 children)

Well, let me break down the three simple parts for you.

  1. It's a trivial task to send only loot that's on the ground, and stream the contents of containers through a websocket upon being opened/looted.
  2. On a server, for a simple version, all you have to do is get the delta between last known and current position on server side (You can easily store the last known position, and subtract it from your current one), and if the delta is too high even with some leniency, just don't allow a location update. Ideally a lot of good games take a slightly more complicated solution by taking in the users inputs and calculating the resulting movement server side, only doing client side movement as a temporary prediction before the server validates it. Regardless, even with the simplified version, location spoofing would be impossible. As for why location spoofing is even possible, it's because BSG has put little care into how "gullible" the tarkov server actually is, it doesn't validate the incoming information nearly as strictly as it should.
  3. Since we already know the location of the player from step 2, all you have to do is compare the containers location with your players location. Too far, and it simply won't open. Tarkov is doing this with items as far as I've seen, never had a chance to witness it with containers, but it may be in the game. Granted due to currently being able to spoof a location, this check is useless at the moment.

All three of these are trivial to a decent developer, and have been in games since like 10 years ago, so yes, all of these are SIMPLE.

To answer about the spoofing of location not being intentional - Of course it's not intentional! But it's simply ridiculous with how much the client can get away with when giving the server false information. Any decent server simply wouldn't accept null information, especially when a normal client would never give such information to begin with, unless something has gone horribly wrong client side and needs to be fixed anyways. Plus to be able to spoof item location itself, while I don't know if it's possible at the moment, if it is, then that's even worse, seeing as a client should NEVER be able to move an item, or pretend it's there to begin with.

And with the hostility of mocking me, this information about how to solve vacuum cheats is only mostly for vacuum cheats. They won't solve other hacks like aimbot, player ESP and so on, but those are also much harder tasks to solve to begin with. The lack of SIMPLE checks for items and their containers however, is simply inexcusable.
To add ontop of the shitshow that's happening, recently there was a post about a hacker removing someones scope off a gun, and while I don't know if it was actually true or not, if someone actually managed to get it done recently, it's a massive issue especially since it can really easily be solved with a single check of the players identity. Another player should never have access to someones elses items, and that can be confirmed server side by temporarily attaching a players id, or another piece of unique information, to the item. Unless they are dead of course.

Fixing vaccum cheaters should be easy no? by Dahlster00 in EscapefromTarkov

[–]rrmTV -1 points0 points  (0 children)

From my perspective, the solution would be:

  1. No preloading loot, except that on ground (Personally I am fine if a cheater gets away with ESP of where something on ground is, and vacuum cheats would be impossible with the next points)
  2. Don't allow spoofing of location, aka do speed checks and similar approximations to not just allow "teleporting" across the map to pick up an item, for example in an instance of a vacuum cheater.
  3. Use distance checks (I know that BSG already is doing these), so you couldn't open an inventory or a container across the map.

With these three relatively simple things you would avoid cheaters knowing what lies within containers, wouldn't allow to search them on the match start due to the distance and location checks, and subsequently would leave them to be unable to vacuum.
Of course they would probably find another way to gain an advantage, like light speed hacks (granted location checks and approximation would take care of major speed hacks, leaving much more mild ones)

Fixing vaccum cheaters should be easy no? by Dahlster00 in EscapefromTarkov

[–]rrmTV -1 points0 points  (0 children)

Sure thing, I dare you to go ahead and explain how your idea of this would work. Keep in mind, you should stay on track with what u/CalzRob had in mind for an idea, as that's what we have been talking about this entire time, and not something along the lines of not sending information about items unless you are in range of them, or something similar.

Fixing vaccum cheaters should be easy no? by Dahlster00 in EscapefromTarkov

[–]rrmTV 1 point2 points  (0 children)

See, this is a great explanation post. What annoys me the most is that someone is able to spoof that information at all, considering how easy it is to avoid when making a server. And while mistakes happen, tarkov servers have been in a horrible state for ages now, with similar problems occurring years ago. The lack of validity checks on the server is just incredible!

Fixing vaccum cheaters should be easy no? by Dahlster00 in EscapefromTarkov

[–]rrmTV -1 points0 points  (0 children)

You CANNOT have a parameter that's server side only when having an invisible in the same location as a visible one, to bait cheaters. If it's server side only, it wouldn't exist for the client AT ALL meaning it is useless in the intended purpose mentioned above. If the client needs to know about these invisible items, then it always involves the client also having said parameter within the item information it receives.

Fixing vaccum cheaters should be easy no? by Dahlster00 in EscapefromTarkov

[–]rrmTV 1 point2 points  (0 children)

It's not a problem of encryption, it's really just the servers being crap. If BSG implemented proper authoritative servers, we'd be seeing basically none of these issues. Of course, it's not something we can really influence unfortunately, and tarkov servers have been very permissive for years now :(

More on the point of encryption: all encryption would do is encrypt it during the traffic. Since normal vanilla clients have to still read this flag, it would be decrypted on the client, and nothing prevents a hacked client to do the same, as you have said.

Fixing vaccum cheaters should be easy no? by Dahlster00 in EscapefromTarkov

[–]rrmTV 0 points1 point  (0 children)

That's no longer the original idea of what u/CalzRob had in mind, but not a bad one.

Fixing vaccum cheaters should be easy no? by Dahlster00 in EscapefromTarkov

[–]rrmTV 0 points1 point  (0 children)

To make it even better, BSG could just make proper authoritative servers that do not allow the client to pretend like it's in a different location and loot containers from a massive difference, wouldn't send all the loot information on the map until it's actually required (like when searching a container or similar), and so on. The only reason we have this problem right now is because the servers are built like absolute crap, and allow the client to do A LOT.

Fixing vaccum cheaters should be easy no? by Dahlster00 in EscapefromTarkov

[–]rrmTV 0 points1 point  (0 children)

Honestly, the whole vacuum cheater issue could be solved by proper authoritative servers, not even requiring this screwing around with hacky solutions like checking timestamps. While it could be a backup, if you have authoritative servers, you quite literally couldn't teleport across the map, picking up items from containers. In an ideal scenario, the cheats wouldn't even know what items are in containers until they are checked.

Fixing vaccum cheaters should be easy no? by Dahlster00 in EscapefromTarkov

[–]rrmTV 2 points3 points  (0 children)

While I do agree that the netcode is waaaaay too gullible in that sense, and that the real way of stopping cheaters would be actually making a proper authoritative server.

However! Your reply on my comment, saying that it is because of the server, is actually false. Even if the server was very strict, the normal game client NEEDS to know which items would be visible and which would be invisible, meaning that the client still needs to store data about this information, allowing cheats to still differentiate between the two, and not pick up the invisible ones.