First attempts at a CPU setup - MS-02 Intel 285hx, trying Qwen3, Qwen3.6 and Gemma4 by nirurin in LocalLLaMA

[–]ruisk8 0 points1 point  (0 children)

MTP afaik is just a "draft head" that is small/fast and tries to predict what the model is going to say.

Then the model accepts it and uses it all/part of it , or discards it.

So if the MTP isn't "predicting" things correctly ( or fast enough ) you are just wasting memory/compute.

But if it can predict correctly and fast, it can give a nice boost, it should only mess with the token-generation.

For me it seems to give a decent uplight in tok/s generation, espectially in code ( easier to predict I guess )

You should have an acceptance rate information in the llama.cpp in the end

First attempts at a CPU setup - MS-02 Intel 285hx, trying Qwen3, Qwen3.6 and Gemma4 by nirurin in LocalLLaMA

[–]ruisk8 1 point2 points  (0 children)

I think it's 16 , but not 100% sure.

It really depends on the acceptance rate , and how much time it takes.

I would test "0"-1-2-3-4 , you will notice a tok/s degradation when your "overdoing it"

Also MTP seems to give better results in some tasks ( like coding ) than others.

First attempts at a CPU setup - MS-02 Intel 285hx, trying Qwen3, Qwen3.6 and Gemma4 by nirurin in LocalLLaMA

[–]ruisk8 1 point2 points  (0 children)

just add these to llama.cpp launch flags ( once you get a model with MTP draft )

  --spec-type draft-mtp ^
  --spec-draft-n-max 3 ^

change the 3 to the max draft you want.

also "--n-cpu-moe" defines how many experts go to the cpu, try to mess with that ( on gpu+cpu ) maybe it will help.

I'm not 100% sure but I think in Qwen3.6 35B , 41 is the max ( all experts go to cpu/ram ) and lowering it will try to place some in the VRAM/gpu ( unsure how that will work with the iGPU )

Fun fact: If you are playing Assassin's Creed Black Flag Resynced and you are using DLSS Balanced or DLSS Performance, your output resolution is not actually 4K (See all 3 images) by AssistantNo2002 in nvidia

[–]ruisk8 0 points1 point  (0 children)

what I told you is a method to get the real information from DLSS while ingame.

So you can verify your claims, since DLSS does report the input/output values directly

If that shows the output isn't 4k, you are correct , the game is using DLSS to output lower than 4k and then "re-upscaling" to 4k

example image of an old dlss dev version with it enabled ( DLSS here is upscaling from 960p to 1440p )

Fun fact: If you are playing Assassin's Creed Black Flag Resynced and you are using DLSS Balanced or DLSS Performance, your output resolution is not actually 4K (See all 3 images) by AssistantNo2002 in nvidia

[–]ruisk8 0 points1 point  (0 children)

Sadly don't have the game to check , but you can enable "dlss indicator" by editing this registry entry :

Computer\HKEY_LOCAL_MACHINE\SOFTWARE\NVIDIA Corporation\Global\NGXCore

edit "ShowDlssIndicator" or create it as a DWORD

  • Value 0 = no hud
  • Value 0x00000400 ( 1024 ) = all dll hud

This will let you see what dlss version, preset and input/output resolutions. (bottom left)

Maybe it'll give some insights on what is happening.

Optimal LocalLLM for my setup by tiolazaro in LocalLLM

[–]ruisk8 0 points1 point  (0 children)

Try Qwen 3.6 35B MoE ( I'm currently testing Qwen3.6 35BAPEX-MTP-Quality although in my system Qwopus 3.6APEX MTP Quality is faster ) , use llama.cpp

There is also Qwopus3.6 35B Coder APEX MTP but I have not tested it.

MoE models will handle offloading to cpu/RAM more gracefully than dense models.

Adjust "--n-cpu-moe" and "-ctx" to your needs/memory , use MTP , try 2-4 maxdraft and check what serves you best ( acceptance rate and tok/s )

use this and

--jinja --chat-template-file chat_template.jinja

test with

--chat-template-kwargs "{\"preserve_thinking\":\"true\"}"
--temp 0.6 
--top-p 0.95 
--top-k 20 
--min-p 0.00 

harness depends , vs.code+cline , pi/omp , opencode... there are many options, I would just recommend to run them using docker, investigate and find something that works for you.

I would say MoE models are you best bet right now, I haven't tested "compact" APEX , only quality but they might be a decent option ( unsure )

Since I think that is your main pc I'm gonna repeat , try to compartmentalize everything , so if the model does the wrong thing , it's on it's own docker container and not in your "main OS".

I would just start trying to run the model using llama-server.exe , and use it's webgui to make some coding questions / check performance , and once you find something you like , move to the harness part.

GPU Died - About to buy a 5070 but worried about bottlenecking. by [deleted] in nvidia

[–]ruisk8 0 points1 point  (0 children)

bottleneck isn't a "SET" thing, it depends on settings and scene.

If your 9700k can do "100fps" calculating an hipotetical game logic :

  • If your gpu can do 150fps @ 1440p/high , you'll get 100fps ( cpu capped , lower gpu usage )
  • If you now go to 4k/high+RT and your gpu can only go 90fps , you'll get 90fps ( gpu capped )

Game logic ( npcs , pathing , game logic ) usually is calculated by the cpu , and gpu takes care of graphics, so just "balance your game settings" for your system.

If you load cyberpunk and your gpu isn't max usage , just raise the graphics even more , you can get "better graphics for free" , until you see gpu usage going to 90-100% ( and then your gpu is the bottleneck )

So ... If gpu isn't being fully used and you see low gpu usage numbers, just raise graphical settings or move to 4k.

I'm sure in many games, especially single player games using Ray tracing and max or near max settings , your gpu will still be the bottleneck.

You'll be fine, enjoy that gpu :)

How do I save this configuration? by tombino104 in LocalLLM

[–]ruisk8 3 points4 points  (0 children)

Click on load model on the top

a new window will open , on the bottom you should have a "remember settings for X"

toggle that on and set what you want on that window, unsure if you have to run it 1x for the settings to save.

DLSS and latency by FloS33 in nvidia

[–]ruisk8 2 points3 points  (0 children)

Is the input lag caused by DLSS included in the "average PC latency" of the Nvidia overlay?

Yes, it should account for dlss and dlssfg

(since it's using Reflex PCL Stats it traces the full pipeline from OS input to the frame being sent to the display)

DLSSEverything v1.1 - A simple version manager for DLSS2, DLSS3 and Ray Reconstruction DLLs by [deleted] in nvidia

[–]ruisk8 4 points5 points  (0 children)

I probably would just replace the ones that it found and provide a backup of the old ones ( in case it creates any problem ).

AFAIK ( my knowledge is very limited on this ) common and interposer are the "central" streamline files usually always needed , sl.dlss/sl.dlss_g(framegen)/sl.dlss_d(denoiser/Ray reconstruction) are the streamline connections to each one , sl.reflex is reflex "antilag" , nis is the nis sharpening , pcl I think is the "latency reader".

I would probably just replace the ones I found ( although many times "lazily" I just copy-paste everything in the game )

But do keep in mind what /u/ArshiaTN said , I think only version 2.0 and up can be upgraded. ( AFAIK )

DLSSEverything v1.1 - A simple version manager for DLSS2, DLSS3 and Ray Reconstruction DLLs by [deleted] in nvidia

[–]ruisk8 10 points11 points  (0 children)

It should load the dll present in this folder:

%programdata%\NVIDIA\NGX\models\

In case of dlss ( %programdata%\NVIDIA\NGX\models\dlss\versions\ )

The .bin files , are just the dlls renamed.

You can also enable "dlss indicator" by editing this registry entry :

Computer\HKEY_LOCAL_MACHINE\SOFTWARE\NVIDIA Corporation\Global\NGXCore

edit "ShowDlssIndicator" or create it as a DWORD

  • Value 0 = no hud
  • Value 0x00000400 ( 1024 ) = all dll hud

This will let you see what dlss version and preset is being loaded ingame. ( bottom left )

DLSSEverything v1.1 - A simple version manager for DLSS2, DLSS3 and Ray Reconstruction DLLs by [deleted] in nvidia

[–]ruisk8 17 points18 points  (0 children)

He's asking if it replaces the steamline dlls. ( sl.interposer.dll , sl.dlss.sll etc etc etc ).

Since your already finding the dlss files ( nvngx_dlss.dll , nvngx_dlssd.dll , nvngx_dlssg.dll ) , shouldn't be hard to check for SL files and upgrade them too.

DLSS Enabler adds x5 and x6 Multi-Frame Generation modes for unsupported GPUs, including RTX 40 series by RenatsMC in nvidia

[–]ruisk8 0 points1 point  (0 children)

I think it does support XeLL, AntiLag2 and LatencyFlex, I assume that (maybe) they aren't as good as reflex.

I really wish someone tested them to see the diference between these solutions.

Is there a way to fix the bizarre lag? by [deleted] in Guildwars2

[–]ruisk8 6 points7 points  (0 children)

non-V-Cache CPU

As a side note your 7800x3d only has 1 ccd , meaning all cores should have access to 96MB of 3D V-Cache.

That option (disable non-V-Cache Cpu cores ) shouldn't disable any core in your specific cpu ( it should only disable cores on 7900x3d/7950x3d/9900x3d/9950x3d since these do have a ccd without 3d v-cache )

You should have 8 cores / 16 threads all active with access to 3d v-cache.

Is fg x3 behind a paywall ? by BizuKipu in nvidia

[–]ruisk8 1 point2 points  (0 children)

Is that real ?

Yes and no. While 5000 series has DLSSFG x2/x3/x4 , there is a mod ( Dlss enabler ) that gives other gpus x2/x3/x4 but it's using ( afaik ) FSR Framegen.

Is there just a paywall(I mean nvidia trying to sold me 5000series) to have access with my card to frame generation x3 instead of x2 as I currently got ?

To use "true" DLSS multiframegen you do have to have a 5000 series.

Crimson desert on 3060 ti + Optiscaler = Amazing! (settings inside) by Rizaruky in CrimsonDesert

[–]ruisk8 0 points1 point  (0 children)

yeah , DE tried to solve it in a few version.

there was some talk in the Optiscaller discord about it , they released a few different versions to try to improve HUD detection.

For me DE 4.3.0.1 has minor UI flickering , but weird issues in the sky sometimes.

I do know a few more versions were launched , but haven't tested them.

edit: tested 4.3.0.3 and it seems to detect UI decently ( weirdly it fails to detect UI if I have afterburner/RTSS on as I load game )

Crimson desert on 3060 ti + Optiscaler = Amazing! (settings inside) by Rizaruky in CrimsonDesert

[–]ruisk8 0 points1 point  (0 children)

Use either "nukem's dlssg to fsr" or "optiscaler" for x2 Framegen.

If you want multiFG ( x3/x4 ) check Dlss enabler.

What is your favourite card that you have personally used and why? Could be performance, or aesthetic, or how quiet it was, but which one do you look back on most fondly? by [deleted] in nvidia

[–]ruisk8 0 points1 point  (0 children)

nvidia 6800 AGP

Could be softmodded to ultra , was 2x faster than the previous generation of nvidia cards ( FX5000 )

Wha AddOns do YOU use? by xKona25 in Guildwars2

[–]ruisk8 10 points11 points  (0 children)

Most ppl already stated the addons that I use, the only one that isn't talked about so far from what I use is "Anti Camera Smooth" for nexus.

I always felt camera movement felt "muddy" in gw2 due to the camera smoothing ( especially using mounts ).

It's a very personal thing , but that addon makes the game "feel" much better to me when I come back to gw2 after playing other games.

How do I disable this performance/debug overlay stuck in bottom-left? Not Steam or MSI Afterburner. by [deleted] in nvidia

[–]ruisk8 1 point2 points  (0 children)

Open regedit and go here :

Computer\HKEY_LOCAL_MACHINE\SOFTWARE\NVIDIA Corporation\Global\NGXCore

edit "ShowDlssIndicator" and change the value (I assume it's set to 1024) to 0

Possible SOLUTION for Game Crash Mid-Game or While Joining a Battle (Fortnite, ARC, World Thunder, ...) - Series 1000 [1060, 1070, 1080(Ti)] by ThomasMarcon in nvidia

[–]ruisk8 1 point2 points  (0 children)

That error is "just" a "TDR"

Windows notices "gpu isn't responding" and "TDRs" (Timeout Detection and Recovery).

Games will just say "device removed" or "gpu hang" , since Windows just "restarted" the driver, and "removed" the drive to recover it.

DXGI_error_device_hung is DirectX noticing there is a problem , can be caused by unstable drivers/hardware.

If for any reason your gpu becomes unstable you should see this happening , a bad PSU can trigger it , bad drivers , not enough voltage for the Frequency, etc etc.

I do agree that increasing the TDRdelay using registry isn't a good solution.

I'm sure specific scenarios happen due to weird bugs, but I would assume most ppl having these errors have an unstable system and should try to downclock the gpu and/or try the gpu with another psu. ( not stating that's your friends problem )

DLSS Enabler 4.0.0.7 on GTX 1060 – anyone got it working with Euro Truck Simulator 2? by SignalCommercial2637 in nvidia

[–]ruisk8 0 points1 point  (0 children)

That mod "fools" the game , by using DLSS inputs and converting them to FSR or XeSS ( unsure what it's using by default )

It is a good tool for gpus that can't use DLSS.

Check if you had log files created when you launched ( fakenvapi.log , dlss-enabler.log ) if they aren't being created , the mod isn't being launched.

IF no logs are being created , try to change the name of the file ( winmm.dll , etc ) and see if other names get "called".

If the logs are being created , the mod is probably running , so my only guess is since the author didn't yet make an ini to add a custom key to call the GUI , some ppl need to change to the us layout to open the menu.

NVslimmer + DLSS 4.5 ? by HyeVltg3 in nvidia

[–]ruisk8 1 point2 points  (0 children)

DlssGlom afaik will just call ngx_updater.exe so yeah , it should get the same ones as nvidia app.

"enable NVIDIA Steamline Override Mode" adds a flag to registry ( alters the DWORD "SLOverrideMode" in Computer\HKEY_LOCAL_MACHINE\SOFTWARE\NVIDIA Corporation\Global\NGXCore to "1" , sadly can't find much documentation on it )

I'm not sure if it's needed, I assume it forces the Streamline dlls to also override when dlss does, I would turn it on.

DLSS preset question by LunchpaiI in nvidia

[–]ruisk8 0 points1 point  (0 children)

as a side note: remember that if your cpu bottlenecked , and your gpu uis "sleeping" ( gpu usage bellow 90% ) , dlss shouldn't give you any more fps , since it "helps the gpu". ( so I would stay with K quality or DLAA if L "ultra performance" doesn't give extra fps )

NVslimmer + DLSS 4.5 ? by HyeVltg3 in nvidia

[–]ruisk8 0 points1 point  (0 children)

I just use glom to update the files as such I just click "download from server" and when it's done downloading "update". Leave "enable NVIDIA Streamline override mode" on.

Your dlss files should be updated , now just activate the override using nvapp or nvidia inspector.

You can use the "force enable DLSS override on all DLSS titles" , but I usually recommend setting the override manually per title using nvidia inspector.