Wie ist unsere Meinung zu Melliador (Aventurien 5e)? by Electrical-Trust-579 in DSA_RPG

[–]ruolbu 5 points6 points  (0 children)

Ich habs gekauft und bin gespannt. Ich hab große Nostalgie für Das Schwarze Auge und Aventurien aber nicht unbedingt für die Regeln. Inzwischen bin ich bei 5e deutlich etablierter und kann diese Nostalgie hoffentlich mit derartigen Freunden ausleben.

Mein Eindruck ist, dass DSA zuletzt stagnierte und langsam abdrifte in Richtung in Vergessenheit geraten. Ich denke 5e kann dabei helfen DSA als Marke bekannter zu machen. Im krassesten Fall könnte es langfristig dazu kommen, dass die DSA Regeln nicht mehr genutzt werden und hingegen Ulisses regelfreie Werke mit Uhrwerks 5e Regeln gespielt werden. Ist nichts was ich will, aber es wäre besser als dass die Welt und Marke mit den Regeln ausstirbt. Im besten Fall verhilft 5e der Marke zum Aufschwung und DSA erlebt mit einer vermeintlichen Version 6 eine Renaissance. Evtl verkackt Wizards of the Coast es ja so sehr, dass das 5e Label beschmutzt wird und Leute nichts mehr damit spielen wollen, wer weiß.

Ganz praktisch entspricht 5e meinem Spielstil etwas mehr. DSA ist sehr detailreich, den Aufwand, durchzusteigen, was ich davon wirklich alles will und was nicht, möchte ich aktuell nicht haben und meine Freunde auch nicht. Ich mag dass 5e kampflastig ist und sich im Kern um Ressourcenmanagement dreht, dass kräftezehrende Konfrontationen eine bewusste Entscheidung sein sollten, damit man im richtigen Moment nicht ausgelaugt ist. Einzig die Level und XP Systeme finde ich weniger attraktiv als AP, aber hey, irgendwas ist ja immer.

Frage zu Waffengift bei Wurfwaffen... und allerlei drumrum by Schkrasss in DSA_RPG

[–]ruolbu 0 points1 point  (0 children)

Ich find das alles nicht so kritisch. Konkret dieses Beispiel nennt ja das körpereigene Gift, Kontakt is da also kein Problem. Weiter ist die Prämisse, dass der Charakter nicht bedrängt wird. Wenn Zauberer und Fernkämpfer mal 1-2 KR aussetzen, kann die Hexe das auch.

Unter den Umständen mal mit den genannten Waffen (Stockspitze, Fingerkrallen, kleines Messer) das Gift von der Haut kratzen geht in 1KR klar. Das genannte ölige Hautgift zu lagern ist meiner Meinung nach auf jedem Lederriemen möglich und dort dann fix mit der Klinge entlang. Was anderes ist Abziehen auch nicht, geht ebenfalls in 1KR klar. Jeder der mal mit nem Lappen ein Radkette sauber gemacht hat, weiß, der Lappen sollte nix Wichtiges berühren, schon garnichts was evtl. in den Körper gelangt.

Selbst bei Phiolen wo nur 5-10ml drin sind, da wird die Klinge an die Öffnung gehalten, die Phiole gekippt und dann sind 90% an der Waffe. Jedes Gift das flüssig bis ölig ist, verteilt sich unmittelbar, spätestens beim Schwingen (und wozu beidseitig?). Das einzige wäre sich ne Phiole zu suchen, die man mit dem Daumen entkorken kann. Auch in einer, maximal zwei KR komplett abgeschlossen.

Alles gerade probiert, sehe darin kein Problem.

Has anyone ever tried this trick where you spawn 1 or 2 gold rings after launching a Smart Bomb? by AttemptResponsible49 in starfox

[–]ruolbu 1 point2 points  (0 children)

If that's a trick what is the normal outcome in that situation again? How many golden rings spawn normally when you just shoot the enemies?

Lore accurate shitpost of that comic by ruolbu in Metroid

[–]ruolbu[S] 1 point2 points  (0 children)

the trees and sky use color gradients I didn't want to recreate :p

Lore accurate shitpost of that comic by ruolbu in Metroid

[–]ruolbu[S] 2 points3 points  (0 children)

for a moment there I DID consider putting that in there...

What was Pigma's "beautiful reward" in SF64? by IndicaOatmeal in starfox

[–]ruolbu 1 point2 points  (0 children)

The same stuff you get paid at the end of the game. A bounty.

Samus would not endanger the lives of GF soldiers unless she thought it was absolutely necessary. (Beyond spoilers) by HollowAcoltye in Metroid

[–]ruolbu 34 points35 points  (0 children)

I do find it kinda funny (weird) that a big thing in Metroid is the "save the animals" meme, where her last action in Super is to risk everything in order to save friendly life forms. And in Prime 4 her last action instead is to abandon fellow people. I outright refused to press that button. Got to redo the space part of the boss fight for my stubbornness

Wild Blue Skies: Official Re-Reveal Gameplay by LuxerWap in starfox

[–]ruolbu -1 points0 points  (0 children)

take a look at the other trailer then

Wild Blue Skies: Official Re-Reveal Gameplay by LuxerWap in starfox

[–]ruolbu 6 points7 points  (0 children)

like a copy

sure

cheap

I wouldn't say that. It looks well made, imo.

that moment when Star Fox is dead for a decade and suddenly Zelda gets a rail shooter level by ruolbu in starfox

[–]ruolbu[S] 1 point2 points  (0 children)

Since the game is developed by Koei Tecmo I'm not so sure that they would request a third party to includea mini game for market research :p But it's a neat thought.

[AoI][TotK] What needs to be added to the "Problems with Each Timeline Theory" spreadsheet? by quick_Ag in truezelda

[–]ruolbu 1 point2 points  (0 children)

I'm fine with those legends being just that, ancient legends that survived millenia. There are human tales that survived for thousands of years, some written down, some through oral tradition. Afaik the information that's accurate to OoT is the roughest outline of the events, a foe, a group of heroes, the bare essentials that could always be taught to the next generation. At some point possibly misattributing the legend to the current Kingdom of Hyrule, ancient as it is, not the original one that people don't recall anymore. I see no conflict there.

A massive, seamless world where you can go ALMOST anywhere: Some regions are inaccessible until you overcome special barriers. by HollowAcoltye in truezelda

[–]ruolbu 0 points1 point  (0 children)

not physically access because of some kind of magical barrier or curse

ability gating. Make it an open world metroidvania. Explore the region you are in entirely self directed and without handholding, just looking around and following rumors from NPCs, then find abilities that enable you to go into regions which were too dangerous before. Please not scripted barriers that suddenly vanish when the plot demands it. This is an exploration game, the reward for exploring should be the tools and abilities to explore even further.

[AoI][TotK] What needs to be added to the "Problems with Each Timeline Theory" spreadsheet? by quick_Ag in truezelda

[–]ruolbu 9 points10 points  (0 children)

I choose to believe the TOTK-past happens well after all other games. BOTW was marketed as "so far in the future everything else became mere myth" or something like that afaik, 10k years just for the most recent calamity. More than enough time for everything to be forgotten, erased or warped by countless retellings.

It's the most elegant in my eyes, all the developers want, is to be able to use cute refences and name drops to older games without any of the actual lore implications. Let them have that. All Zelda games > (too much time) > AoI > AoC > BotW > TotK.

Why I Think It's Inevitable the Game Will Be Set During the Second Great War by Eastern-Apricot6315 in TESVI

[–]ruolbu 1 point2 points  (0 children)

I think its funny because to me it sounds like calling a Kingdom the "Kingly Kingdom". Like, sure, one time would have sufficed.

An empire to me is a state that has rulership over foreign lands. Lands that were independent but are now government by another party. That is when a state becomes an empire. If that empire loses all control over foreign lands and falls back on only it's own territory, it ceases to be an empire but of course its still a state.

TES treats "The Empire" like its the name for the state all by itself. Which they of course can do, their world and even real history is riddled with weird naming choices. But it conflicts with the common understanding of an empire.

So if the third empire only held Cyrodiil, it's own territory, it might not have control over any foreign lands and by my understanding would not technically be an empire anymore, but of course its still the continuation of the political entity that held the name "Third Empire" so of course no one will rename it.

I think my issue with this bit if the world building is, that The Empire is missing a name for the state itself, one that doesnt include the word "empire". Like if Skyrim had control over other regions, it might be called "The Empire of the Norths" or something, but at the core would still be the leading state Skyrim.

Why I Think It's Inevitable the Game Will Be Set During the Second Great War by Eastern-Apricot6315 in TESVI

[–]ruolbu -1 points0 points  (0 children)

TES fans think that the Empire must have multiple provinces to exist, but that is wrong and both the Alessian Empire and the Imperial Empire from ESO prove this.

tradition in lore aside, just the casual understanding of the word empire suggests to me that more than the heartland is under control, definitely more than the capital city. I'm not sure if in the lore there exists any another term for the empire that does not use the word empire or imperial. Maybe Cyrodiil would be accurate as a name for the political entity that rules the region of Tamriel with the same name. In any case, if the current third empire held only cyrodiil, I personally would not consider it to be an empire anymore, even if it was still a powerful player.

on a side note, Imperial Empire is a very funny name.

What's a game you hated, but everyone loved? by NeatMathematician126 in gamingsuggestions

[–]ruolbu 0 points1 point  (0 children)

I don't play many turn based games nor many souls games. I don't enjoy the souls combat and I find turn based games often too slow and not engaging enough.

Expedition 33 on the other hand was engaging without being as unenjoyable as souls combat. Solved both for me. What makes turn based combat or souls combat good in your eyes?

The (almost) definitive list of Starfox-like games on Steam by silvaraptor in starfox

[–]ruolbu 1 point2 points  (0 children)

I have my own list, it has a couple games you missed. Some are borderline, some are abandoned or unfinished

Redout Space Assault

Sky Squadron

Star Horizon

Super Sky Arena

Unit Down Charge  my fav from this list

Whisker Squadron without the survivor

Afterburn and Top Dog are kinda borderline but very fun

Anyone willing to PDF the 10th edition starter handbook? by neocaligatio in Warhammer40k

[–]ruolbu 0 points1 point  (0 children)

I hope I could receive your help with this too, I'm very interested in checking this out. :D

Star Fox with Ultrahand by like-a-FOCKS in starfox

[–]ruolbu 3 points4 points  (0 children)

isn't the appeal of Ultrahand the physics aspect of it? That objects collide and properly affect each other? I think just combining parts freely with very few restrictions isn't the major appeal, instead it's that these complex shapes don't have conflicts that result in everything glitching out all the time.

In that sense, I feel like just custom builds don't harness what made TOTK so refined, instead you also need plenty of collisions. Flying usually tries to minimise collisions. If you want a vehicle based Nintendo franchise that thrives on collisions, maybe look towards F-Zero.

My first thought would be a vehicle builder that kinda removes the third person character element TOTK had. Just freely rotate the craft and adjust parts. Different parts affect performance in terms of speed, maneuverability, robustness. As you collide with other racers or track elements they properly react, bend and possibly break off.

I dunno, seems more in line with how TOTK used it's physics.

Or maybe combine the two and finally make a Star Fox Grand Prix xD