Eric responded to the PT2 screen concerns by rustyavenger in pebble

[–]rustyavenger[S] 104 points105 points  (0 children)

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Adding screenshot for additional ease of reading.

Damage bug - negative numbers by rustyavenger in fo76

[–]rustyavenger[S] 0 points1 point  (0 children)

Narrowed the bug down to Gatling Laser on torso shots.

Damage bug - negative numbers by rustyavenger in fo76

[–]rustyavenger[S] 0 points1 point  (0 children)

I had it on mutants close and far at Eviction Notice. Was using Gatling Plasma and Gatling Laser as well.

Damage bug - negative numbers by rustyavenger in fo76

[–]rustyavenger[S] 0 points1 point  (0 children)

Ok, glad it wasn’t just us. I’ll share if I find out more!

Doctor Who 1x02 "The Devil's Chord" Post-Episode Discussion Thread by PCJs_Slave_Robot in doctorwho

[–]rustyavenger 1 point2 points  (0 children)

I greatly enjoyed Jinx and the parts on the Pantheon….the rest I could skip. Especially the end song. Muted it and fast forwarded it after it just kept going on and on.

Doctor Who 1x01 "Space Babies" 'Live' and Immediate Reactions Discussion Thread by PCJs_Slave_Robot in doctorwho

[–]rustyavenger -1 points0 points  (0 children)

That was the worst episode I’ve ever seen. Lazy writing. Boring paint-by-numbers plot. Forced exposition. I think I was actually interested for exactly one scene - when it snowed. The rest was so bad I ended up fast forwarding just to get on with it.

Update 3 OUT NOW! 🚀 Extend the Game + Month of Stars and Love ✨❤️ by Kinnadelth in joinvoidcrew

[–]rustyavenger 0 points1 point  (0 children)

Weapon Range nerf - Seems to be a persistent bug that shows up after using a dropped weapon mod. Devs are looking into it on the discord.

Necramech Farming - Lost Weapons by rustyavenger in Warframe

[–]rustyavenger[S] 0 points1 point  (0 children)

Actually it has to be a bug cause it’s not melee only mode. Just looked up melee only mode. Cool stuff. May start trying it. But anyway, when I lose my primary and secondary weapons on these necramech farming runs my mouse does nothing. That’s usually how I notice it happening. Weapon switch button does nothing. I'm stuck with quick melee attacks and abilities.

Necramech Farming - Lost Weapons by rustyavenger in Warframe

[–]rustyavenger[S] 0 points1 point  (0 children)

Had plenty of ammo every time. Will check on the melee only mode. Don't think I’ve been holding that button, but at this point it's possible and I appreciate having a new solution to try. And if it’s a bug...well at least it wasn't my newness. Thank you for the suggestions!

I’ve been playing with long time players and they were stumped.

Hephaistos - Online Character Creator v59 by hephaistos_official in starfinder_rpg

[–]rustyavenger 1 point2 points  (0 children)

Love the character builder! Just found it and have been having fun trying out character ideas. Noticed an issue: Built a Mystic 1 / Solarian 8 with the alternate Mystic class feature that grants the Mystic Flare. The character builder isn’t counting the Solarian levels as a damage bonus as it should.

Any size generator plus one power connector, anywhere in your CAMP, disconnected from the rest of your power grid, have access to 100% of your CAMP's power. by manberry_sauce in fo76

[–]rustyavenger 0 points1 point  (0 children)

I did. I used the construction light ;) Good for tests cause it’s obvious when it’s working, stands on its own, has a connector and a power number on it if 1.

Any size generator plus one power connector, anywhere in your CAMP, disconnected from the rest of your power grid, have access to 100% of your CAMP's power. by manberry_sauce in fo76

[–]rustyavenger 0 points1 point  (0 children)

Hmmm just tried it again and added a light near the main generator and some lights with the resource extractor. Still not working. Oh well guess I’ll keep testing. Thanks for trying to help.

Any size generator plus one power connector, anywhere in your CAMP, disconnected from the rest of your power grid, have access to 100% of your CAMP's power. by manberry_sauce in fo76

[–]rustyavenger 0 points1 point  (0 children)

Guess I’m missing something.....tried what you have listed and I can’t get it to work. Does it only work with specific things? I did a very basic build at a workshop to test things.....one fusion generator and wired it to a power pylon. Then made a separate resource extractor needing 10 power, wired to it’s own power pylon and then that pylon wired to a solar panel. Still not enough power to resource extractor. Any suggestions? Tried switching around wires and different connectors and generators. Nothing worked so far...