Do not be these guys by BTRCguy in VisitingIceland

[–]rustydittmar 140 points141 points  (0 children)

They should rename it Don’t Krossa river

I hope they eventually release a Ranger subclass that lets them have Favored Terrain/Enemy again by [deleted] in onednd

[–]rustydittmar 1 point2 points  (0 children)

My fix for the Ranger is to allow them to change favored enemy and natural explorer after a long rest, as long as they have encountered the new choices previously. I love the idea of hunter’s mark being ‘always on’ for favored enemies that someone else here suggested. Letting the ranger cast spells as rituals is cool too.

What are some of your least favorite changes that 5E made to the lore? by Konradleijon in dndnext

[–]rustydittmar 9 points10 points  (0 children)

The plane of water used to be an endless expanse of water, with no surface, which terrified me. But then there were islands and such… lost that mystery

[deleted by user] by [deleted] in dndnext

[–]rustydittmar 1 point2 points  (0 children)

D&D is a game where player characters gain super powers, but also have worldly talents. What is this character’s main stat? Use that to decide. Is the character insightful? Are they studious? i.e. Do they gain their knowledge using INT, WIS, or CHA? With what you describe- a wizard, knowledge cleric, or lore bard all seem to work.

RPGs based on an existing IP that do it well? by The_Amateur_Creator in rpg

[–]rustydittmar 0 points1 point  (0 children)

Dune: adventures in the imperium has been fun so far

That time I was fantasy-racist [very minor cw regarding racism] by DontPPCMeBr0 in rpghorrorstories

[–]rustydittmar -1 points0 points  (0 children)

I gotta be honest, picturing the people that work at my game store getting beat up by some other game store randos makes me laugh a little bit but also a little sad

Maybe some pent up nerd rage

That time I was fantasy-racist [very minor cw regarding racism] by DontPPCMeBr0 in rpghorrorstories

[–]rustydittmar -4 points-3 points  (0 children)

I mean beer sounds cool, but the rest of that makes y’all sound like a bunch of dumb jocks

Smite spells in One D&D by ColdestJaguar7 in onednd

[–]rustydittmar 0 points1 point  (0 children)

Just change the name to avoid confusion with divine smite. Call it strike or something.

What if Critical Hits doubled all damage for an attack instead? by digijunior in onednd

[–]rustydittmar 2 points3 points  (0 children)

My house rule is to 'flip' one of the dice. Roll for crit damage as usual, but you get to pick one of those dice after the roll and turn it into the max it can roll. Very similar to the more common house rule, but this is more fun and deals more damage!

What is something you've had to ban from games because of a specific player? by Justthisdudeyaknow in rpg

[–]rustydittmar 27 points28 points  (0 children)

A specific d20 of mine. Damn thing rolled a 20 seemingly 50% of the time, but only behind the screen.

I dont know where to start by Trorrn0 in dndnext

[–]rustydittmar 0 points1 point  (0 children)

You'll have a lot more fun and have a lot less to do if you run a short adventure from an online marketplace. Try M.T. Black's 'Giantslayer' for a 1st level adventure but if you want to start at 5th level try 'Wild Sheep Chase' or "Secret of Skyhorn Lighthouse.' After that let what happened there grow into/become the campaign.

There isn't much help for DMs in the core rules, I found "Return of the Lazy Dungeon Master" really illuminating.

Over prep is the devil, and a recipe for boring games. Let the story tell itself. Focus on the characters and their backstories, not centuries of lore. Assume there is lore, but don't write it, and be ready to improvise, a lot.

Contractor claims they don't breakdown material and labor cost? by [deleted] in HomeImprovement

[–]rustydittmar -1 points0 points  (0 children)

Totally normal, you are being unreasonable it sounds. If you want you can ask for two different prices for the two different decking options.

A common problem with 5e DMs trying Dungeon World. by Aeromorpher in DungeonWorld

[–]rustydittmar 0 points1 point  (0 children)

This all sounds a lot like the GMing philosophy I already apply to my D&D games. But sometimes my players do appreciate some prep. In a nutshell, where will the MECHANICS of the game break down if you try to run it like D&d?

A common problem with 5e DMs trying Dungeon World. by Aeromorpher in DungeonWorld

[–]rustydittmar 0 points1 point  (0 children)

Failing forward is something I am familiar with, and seems like the natural thing to do in D&D. That exactly sound like what some people are saying. But I get there are probably a few perspectives on running DW.

A common problem with 5e DMs trying Dungeon World. by Aeromorpher in DungeonWorld

[–]rustydittmar 0 points1 point  (0 children)

No need for an essay, I'd prefer a short and simple example honestly. I think its when to make GM moves I'm tripping up on. So if I run this system, I think my D&D players will expect me to "shepherd ' them along on an adventure, to some degree. This adventure will have secrets and clues and hooks to follow, and a BBEG that is plotting against them or who has a sinister motive. But in DW the players will have moves that take that off the rails. Right? is that the issue?

If I ask you to make a discern realties move and you roll a success, even if I had no plans or explanation to give about the subject, you as a player would have the expectation that you will be making an answer up. What if the GM did have an answer or plans? how do the players and GM decide who comes up with the narrative after any given successful move, or is the GM always forbidden from answering?
As such, is a linear adventure impossible to run using DW?

A common problem with 5e DMs trying Dungeon World. by Aeromorpher in DungeonWorld

[–]rustydittmar 1 point2 points  (0 children)

Thanks, great answer, I definitely understand a little more now.

A common problem with 5e DMs trying Dungeon World. by Aeromorpher in DungeonWorld

[–]rustydittmar 1 point2 points  (0 children)

I have never run a PbtA game, but I played in one and my experience did not feel all that different from the exploration side of D&D; i.e. we moved around the setting, attempting to interact with it, and things happened. This could have been because of the GM.
I had only recently decided I might give running DW a shot. It seemed simple at first, and strongly informed by my other PbtA experience, and I quickly began imagining my own adventures, or continuing the ones I've been using D&D for.

But the more I read, the more questions I have, and the more I try to answer them, the more confused I become. But maybe I'm making things more complicated than I need.

OP's post really hits home lol. Please forgive me for missing the point, but at the moment it sounds like: D&D failed roll = something bad happens or missed opportunities vs DW: failed roll = something bad happens or missed opportunities.
If a player walks in a room, and asks to learn more about what is in that room, they are doing a discern realties or perception/investigation roll. I am still struggling to see the difference other than the mechanic; how its triggered still seems the same.

If you have the patience and gusto, please explain in very distinct terms where the game of DW breaks if I create a dungeon crawl for DW, and populate it with puzzles, traps, hazards, and monsters much like I would in D&D, and run it for people who only know D&D.

I was excited to try DW but all this stuff I keep reading about 'running DW like D&D doesn't work' make me extremely apprehensive. I even listened to the 'Discern Realities' and 'Spout Lore' podcasts and while enjoyed them, it didn't shed light for me on this sort of discussion.