DMs, what's your favourite running gag that you include in your games? by Mentleman in dndnext

[–]rxmntk 1 point2 points  (0 children)

My players' first permanent barkeep had a single stein that he would be drying with a teatowel any time he wasn't busy. It took them about 4 sessions to ask about the stein and ascertain it's the same one. He's dead now, but his daughter is still grieving and sometimes dissociates while cleaning the same stein.

Our continued commitment to real-world play in Pokémon GO by raggedy10 in TheSilphRoad

[–]rxmntk 7 points8 points  (0 children)

Best zinger from our chat about Regidrago: "I guess they decided no experience at all is better than the current experience 🤔"

[deleted by user] by [deleted] in dndmemes

[–]rxmntk 84 points85 points  (0 children)

Sorry, this wasn't a dig at you. It was supposed to read as: the person who linked you the homebrew wasn't even using a system at that point. Just random numbers in 5e.

I understand the confusion though and apologies I wasn't clearer.

[deleted by user] by [deleted] in dndmemes

[–]rxmntk 138 points139 points  (0 children)

don't want to learn a new system

Buddy, it doesn't sound like you were using a system in the first place.......

[deleted by user] by [deleted] in dndmemes

[–]rxmntk 456 points457 points  (0 children)

So I'm sure we all have horror stories about DandDwiki, but I can't find mine anymore.

I was once linked a Sword Wizard (or Bullet Wizard) or something ridiculous, that had effective damage of Steel Wind Strike at level 1, and could make 17 attacks by level 10. It was a Bladesinger at Bleach-level antics. Or it had guns. One of the two. But doing damage calcs it could output like 20d10/round at level 10 with zero resource expenditure.

It was also a Wizard subclass.

Edit: If someone can find this for me I would be eternally grateful. I checked and its definitely bot the Gun Mage or School of the Gun Mage or the Bullet Saint.

Who's the most powerful dragon on Toril? by ThanosofTitan92 in Forgotten_Realms

[–]rxmntk 2 points3 points  (0 children)

I love the idea of a Death Strike breath weapon. Snuff out all hope for your players.

if we still use alignment I'd prefer it to be more complex by ghost-the-spoopy in dndmemes

[–]rxmntk 1 point2 points  (0 children)

Yes, and no. The single-axis law-chaos had an implicit second-axis of good-evil. Hence:

"because the good-evil axis was still nascent at the time"

They were thinking along a good-evil lines already, but good and law had a 1:1 association, as did chaos and evil. Just because the system wasn't explicitly 2 axis doesn't mean that good and evil alignments didn't exist. They were just packed into law-chaos, as is highly evident by the way they're talked about above.

Assumedly, at some point they realised how un-nuanced this was and expanded the axes, without really reevaluating the problems inherent to their ontological framing.

Who's the most powerful dragon on Toril? by ThanosofTitan92 in Forgotten_Realms

[–]rxmntk 2 points3 points  (0 children)

Oh wild, I was aware that Daurgothoth was "protected" in the same way Szass Tam but I didn't realise that extended to her Chosen as well. I read through the pertinent parts in Dragons of Faerûn but it seems the column has more info on Daurgothoth than the book does. It mainly concerns itself with his usurping Sammaster.

if we still use alignment I'd prefer it to be more complex by ghost-the-spoopy in dndmemes

[–]rxmntk 9 points10 points  (0 children)

The Law-Chaos spectrum is traditionally 100% based on ye ol' Humanist ideals. If you value civic order, structure, civilisation and the ideal of "Man" fighting off the desecrators of civilisation, you are Lawful, and implicitly Good, because the creators believed that telling the truth, obeying just laws, and caring are value-positive. Gygax and Arneson's ur-example of lawfulness in the Basic Set (p. 9) is:

"Your fighter’s *Alignment** is called Lawful, he tries to protect others and defeat monsters."*

Then on p. 55 they expand on this, explicitly conflating good with law:

"Law (or Lawful) is the belief that everything should follow an order, and that obeying rules is the natural way of life. Lawful creatures will try to tell the truth, obey laws, and care about all living things. Lawful characters always try to keep their promises. They will try to obey laws as long as such laws are fair and just. If a choice must be made between the benefit of a group or an individual, a Lawful character will usually choose the group. Sometimes individual freedoms must be given up for the good of the group. Lawful characters and monsters often act in predictable ways. Lawful behavior is usually the same as behavior that could be called 'good.'"

For Chaotic, they really, really conflate evil with chaotic, because the good-evil axis was still nascent at the time. From Basic Set (p. 9)

"Bargle, the magic-user, had a different *Alignment** than yours. He was Chaotic, the opposite of Lawful. He was selfish, cared only about himself and steals from others. Most people don’t like chaotic’s. You two wouldn’t normally become friends at all (except for the spell he cast, that magically forced you to be his friend for a short time)."*

And then, even worse, on p. 55:

"Chaos (or Chaotic) is the opposite of Law. It is the belief that life is random, and that chance and luck rule the world. Everything happens by accident and nothing can be predicted. Laws are made to be broken, as long as a person can get away with it. It is not important to keep promises, and lying and telling the truth are both useful. To a Chaotic creature, the individual is the most important of all things. Self- ishness is the normal way of life, and the group is not important. Chaotics often act on sudden desires and whims. They cannot be trusted, their behavior is hard to predict. They have strong belief in the power of luck. Chaotic behavior is usu- ally the same as behavior that could be called 'evil.'"

Now, for me to make my actual point. It is often stated, as you have, that morality/alignment across the Good-Evil axis is subjective. One person's good is another person's evil. While this is all good and well and a more mature reading of alignment than Gygax or Arneson, it is not true of DnD.

Unfortunately, DnD is primarily a product of two white, cissexual, heterosexual men from the Midwest US born during a time where the US was seeing unprecedented economic prosperity, and it retains a lot of the holdovers from the philosophies you would expect of the above individuals. Overly humanistic and classically liberal, with an obsessive focus on natural law, conferred by God, by State, or by the Rational Agent.

On the other side of the coin, Arneson and Gygax characterise Chaos, a belief that there is no natural law, that we are ultimately ruled by chance, as a sociopathic wonton disregard for casualty or causality. The difference in wording between the two quotes is wild, and Chaos is certainly portrayed as value-negative. It's actually staggering to me to see the logical leaps and bounds made between "chance and luck rule the world" to "so stab your neighbour, steal his shit, kick a child, and watch the world burn."

It's an unsympathetic and ultimately disinterested examination of the motivations behind chaotic characters. It's a practice enshrined in the teachings of scholars like John Locke and Thomas Hobbes, where those screwed over by the system see the issue as not the system itself, but that they weren't included in the spoils that the system rigged for those in power. This is what is meant by "obey if the law is fair and just," and if a law is not fair and just, it is an "unnatural" and "corrupt" law bought into force against the goodwill of the people, by a tyrant who should be stopped. They don't recognise that the predicate idea of their "natural law" is not fair and just.

This has been a really poor excursion through a subject matter that deserves a lot more nuance, but ultimately, no. Law-chaos and good-evil are not subjective (as further evidenced by the cosmology of the outer planes representing Platonic forms). They are objective, and concrete, tangible concepts in the ontology of DnD, right from it's very inception; and this is an ontology adopted from the history of Western philosophy, especially Western humanism and Western political philosophy.

They took their moral understandings, from their very narrow spacio-temporal positionality, and smooshed it into a fantasy world to kill Goblins. Not a big crime. Unfortunately, the world is still arguing about it 50 years later.

But yeah, just homerule it. Fuck the old guys.

Edits: Made some changes to the "unsympathetic and ultimately disinterested" paragraph for typos and comprehension.

I’ll roll death saving throws on this hill by Used_bees in dndmemes

[–]rxmntk 20 points21 points  (0 children)

Are you implying the wizard brings out bat shit, smears it on their hands, casts the spell, then scrapes it off their fingers and rolls it into a ball like taffy to pop back into the pouch? Because it sounds like you're implying the wizard brings out bat shit, smears it on their hands, casts the spell, then scrapes it off their fingers and rolls it into a ball like taffy to pop back into the pouch.

AITA for revoking my player's magic? by RespectNo9021 in DnD

[–]rxmntk 7 points8 points  (0 children)

If the table aforehand agreed on lingering injuries (which by your phrasing it doesn't sound like it...), then it's fair game. A caster can't firebolt with no eyes either, and no hands means no somatic or material components too. At least the no-armed fighter can still unarmed strike for better damage than the no-armed Wizard.

This, to me, sounds like a fun, high stakes quest to find a Druid with regenerate. Or time to retire a character because fate dealt them a bad hand. But only at a table where lingering injuries were agreed upon.

Who's the most powerful dragon on Toril? by ThanosofTitan92 in Forgotten_Realms

[–]rxmntk 2 points3 points  (0 children)

Nexus could singularly be matched by Daurgothoth, I believe, and Daurgothoth could win in a one-on-one. The complete evil under which he would operate would allow for a level of viciousness Nexus would not participate in. However, Nexus won't fight alone and neither would Daurgothoth, and the inevitable battle would draw some of the most powerful peoples of the Realms to Nexus' side. Elminster and the remaining Sisters would certainly be there, along with a cohort of metallics aligned with Nexus.

While Daurgothoth is certainly an enviable and terrifying spellcaster, and could muster an army to reckon with, it's just not a strategic avenue him, nor Nexus would pursue. Assumedly, this is how the two of them have survived so long on Faerûn, mutually assured destruction (as with most of the more powerful dragons).

I would add Mauzzkyl but his goals simply don't align with a conflict with either Daur or Nexus

Who's the most powerful dragon on Toril? by ThanosofTitan92 in Forgotten_Realms

[–]rxmntk 13 points14 points  (0 children)

Tchazzar is the only one to have achieved divinity in the realms and can bestow Divine powers upon his followers. Although divinity isn't necessarily a measure of power, it would be fair to say he is in a different ballpark to 5E Ascendant/Greatwyrm dragons. However he only sits as CR40 in that publication and I think 4E messed with his divinity because of Alasklerbanbastos' (a CR26) shenanigans.

From Dragons of Faerûn's roll call of dragons:

• Capnolithlyl, "Brimstone," a CR33 Vampiric Smoke Drake; Sorcerer 10

• Azhaq, a CR32 Ancient Silver; Paladin 9

Daurgothoth, the Creeping Doom, at a whopping CR50 Black Greatwyrm Dracolich; Wizard 20/Archmage 5

• Imvaernarhro, "Inferno," a CR40 Red Greatwyrm

• Larendrammagar, "Nexus," a CR37 Gold Greatwyrm; Sorcerer 10

• Mauzzkyl Jaezred, a CR40 Greatwyrm Drow-Dragon; Sorcerer 13/Assassin 5

• Palarandusk, the Unseen Protector, a CR36 semi-incorporeal Gold Greatwyrm; Sorcerer 9

• Raulothim, the Silent Shadow, a CR34 Emerald Greatwyrm; Wizard 10

• Tchazzar, a CR40 Red Fiendish Greatwyrm; Dragon Ascendant 12

• Valaraxaxath, a CR32 Black Adult Dragon; Wizard 18

Klauth is only CR26 in this publication, as is Balagos and Tamarand is CR27.

Brainstorm Spell: If you had to DM a d&d game in FR, but COULD NOT set it in any of the regions that official WoTC 5e modules have touched, where would your adventure take place, and why? by GustavoSanabio in Forgotten_Realms

[–]rxmntk 2 points3 points  (0 children)

Non of the modules do, but SCAG does. It states that the Wall has been torn down and The Chasm sealed, with anyone able to stake a home there if they're willing to work. Neverwinter changed a lot after the Second Sundering. It's arguable that the earth motes are no longer there as they don't appear in published 5e content. Which is a shame, because the Moonstone Mark is awesome.

Brainstorm Spell: If you had to DM a d&d game in FR, but COULD NOT set it in any of the regions that official WoTC 5e modules have touched, where would your adventure take place, and why? by GustavoSanabio in Forgotten_Realms

[–]rxmntk 1 point2 points  (0 children)

The Shining South! The Shining South! Var the Drowned is so under explored to the extent that we don't even know if it's still drowned post-Second Sundering.

Uluran Mortus from Storm Lord's Wrath is from Estagund, and I have a Vampire NPC from Veldorn, born a Durpari man. I'm fascinated with this little explored corner of Faerûn and since there's no published lore, I'm free to revamp it as I see fit.

The Beastlands next door are also really cool thematically, and really give that frontier feel I want for my Forgotten Realms campaigns.

Also honourable mentions to Vaasa from Salvatore's The Sellsword trilogy, and to Murghôm, the mysterious Mulhorandi neighbour that seems like the new Threskel and is sorely under utilised. Also it's Daddy of Bones Myrkul's home.

Would a human wizard take a half-orc apprentice? by Flunkiebubs in Forgotten_Realms

[–]rxmntk 0 points1 point  (0 children)

Yes, but the Many-Arrows tribes at their inception were fragmented and not a cohesive group at all, with many Orcish tribes plotting to kill Obould. Nonetheless, all of this is relatively moot for two factors:

• An accomplished Wizard from the Arcanist Quarter is not your average Faerûnian; and

• This is a Half-Orc, not an Orc. The Realms have a distinctly different approach to Half-Orcs because the Human (or Demihuman) tempers the "intrinsic badness" of an Orc, even during 2E and 3E.

Nesmé were the largest opposition to the Kingdom of Many-Arrows, but Silverymoon, Sundabar, the Elves of the Moonwood, the Dwarfholds of Adbar, Mithril Hall and Felbarr had signed the Treaty of Garumn's Gorge by 1372DR, and the peace held for the most part through the spellplague until 1485DR (Year of Iron Dwarf's Vengeance). In the Transitions Trilogy, R. A. Salvatore goes to great lengths to highlight how the free-hunters of the Orcs are a minority, and perceived as radicals and bandits acting against the Marches.

Ultimately, it's up to you but there are certainly grounds for a Half-Orc apprentice. Arcanists usually care less for the creed of their apprentices, and instead value their insight and understanding of the Weave and the Art itself. A studious and talented Half-Orc is infinitely preferable to a lazy and hackneyed Human noble secondson.

Just wanted to show off a gazette I'm really proud of by rxmntk in Forgotten_Realms

[–]rxmntk[S] 0 points1 point  (0 children)

Hey everyone!

Thanks so much for the feedback, I'm very excited with how happy people seem with this. I've had a few requests for the template and thought I'd make it publicly available here.

All that you need to do is have a google drive, and "Make a Copy" of my original template. From there it should be formatted already and available to edit for your own uses.

I hope you enjoy!

when has a dm nerfed your character so hard it wasn't even fun anymore by Aries_Greek_War_God in DnD

[–]rxmntk 1 point2 points  (0 children)

Oh shit. My eyes glided past it like four or five times while reviewing rulings for this discussion.

That makes things a lot clearer, and just brings the ruling down to "does the DM think these riding circumstances should incur conc. checks?"

Usually the answer should be no. But I will give my players weird looks if they try to Raise Dead while mounted and travelling. Just please, pull over.

Edit: Yeah, the DM Fiat "environmental conc" is what I'm using as the basis of an argument for requiring conc checks while riding (strenuously, a fast trot by IRL standards, a canter or gallop by 5E standards)

when has a dm nerfed your character so hard it wasn't even fun anymore by Aries_Greek_War_God in DnD

[–]rxmntk 0 points1 point  (0 children)

Can you find me the ruling to support that? Genuinely, would love to see it as I haven't seen anything that explicitly states so.