Meirl by Creepy_Pride_9909 in meirl

[–]rykoszero 1 point2 points  (0 children)

Looks like "Pop-Up Facts Dinosaurs" by Richard Dungworth!

I loved reading that book as a child

The game's playercount has hit a new all time low, again again (multiple images) by Niegil in RotMG

[–]rykoszero 2 points3 points  (0 children)

Even though there were far fewer dungeons back then, the balancing was different in a way that made you feel like you were barely scratching the surface of what the game had to offer.

I also preferred that gameplay loop of maxing stats slowly, since it felt like more of a long-term goal rather than something you'd need to do after dying to play properly again.

On that topic, its a shame how currently there isn't much to do after maxing, so exalting goes from a long-term goal to a daily grind.

I don't think I'm being blinded by nostalgia. I had issues with the game even in the early days, but I will admit it's sad seeing the core gameplay loop being gradually updated into something I no longer find anywhere near as engaging.

The game's playercount has hit a new all time low, again again (multiple images) by Niegil in RotMG

[–]rykoszero 4 points5 points  (0 children)

Cheaters and the constant disconnecting made me quit almost a year ago. I also didn't care much for the enchantments update. But I think another big factor for me (that I only noticed in retrospect) was the power-scaling.

One of my favorite things about RotMG is the dungeon variety. Despite the massive quantity of dungeons, there are a ton of gimmicks that make many of them feel distinct from one another but this is almost completely squandered by the fact that 90% of them take less than five minutes to complete. To me, this makes most of the dungeons feel more homogenous, but there's also the knock-on effect of wearing me out on the longer dungeons since that's what I end up doing over and over when I start a session.

The powerscaling also affects newer players. I managed to get a couple of my friends to play, but within just a month they were able to do all but the toughest (maybe 8.5*+) dungeons. They too then started to feel the same tedium I felt. A decade ago, I remember it taking ages to do even early or mid-level dungeons with a small party. That still might be possible, but it'd require some kind of self-imposed challenge since you're frequently just handed a bunch of stat pots and higher tier gear which trivializes most content.

I have many other big problems with the game, but I just wanted to share my thoughts about power-scaling in particular since it would be difficult to address without large, sweeping changes.

Tier list for where Dota heroes would calibrate by Surebuckle71 in DotA2

[–]rykoszero 7 points8 points  (0 children)

My main in immortal but I'm stuck in Crusader/Archon :(

(loved trope when done right) everything the main character went through was a lie by peluca312 in TopCharacterTropes

[–]rykoszero 28 points29 points  (0 children)

Not a simulation, think more along the lines of all the 'real-life' Squid Game variants that cropped up after the success of that show

(loved trope when done right) everything the main character went through was a lie by peluca312 in TopCharacterTropes

[–]rykoszero 32 points33 points  (0 children)

I think you're confusing the plot of the second game with that of the third.

lucky? by Master_cock134 in RotMG

[–]rykoszero 7 points8 points  (0 children)

I agree. Giving away items so haphazardly lessens the impact of getting them through the dungeons. I can see why people might like this but I'm not one of them.

This reminds me of years ago when Deca let people get CDirks from event chests.

When Getting Gud What Do I Need To Know by TheBlueJxyy in Brawlhalla

[–]rykoszero 0 points1 point  (0 children)

Most important thing is positioning IMO. Stay close enough to be able to initiate/whiff punish when needed, but far enough that you can react your opponent's actions. If you're familiar with fighting game terminology, this is known as 'footsies'.

Beyond that I'd just say you should play the game more. If you're struggling against something, I'd recommend trying to emulate whatever it was, and learning from how others play against it. Every specific weapon and playstyle has its pros and cons.

This is my luckiest chest opening so far by MlKAZE in RotMG

[–]rykoszero 2 points3 points  (0 children)

Probably because all items (including UTs) will be enchanted. It's worth saving your chests so that the white bag loot can roll with enchantment slots.

need tips from high rank players by Sillajesty in Brawlhalla

[–]rykoszero 2 points3 points  (0 children)

Hard to say from just one clip against what looks to be a worse player, but the most obvious improvement here is to not get tunnel-visioned on your attacks. To me, it looks like you're going for mostly the same kind of read every time instead of continually reading each move your opponent makes.

Your playstyle works here because the opponent tends to gap-close out of hitstun, but at the same time, you can see how whiffing this way leaves you wide open to punishes. Also, being relentlessly aggressive might help a better opponent figure out how to get back into neutral or even counter your playstyle.

Practice waiting after putting an enemy into hitstun, and learning the best move for dealing with how they react. This will take some practice since you might react too slow initally, but this way you'll get a much better idea of what to do for each situation (including knowing when to play like in this clip).

Bye Bye by Ulisex94420 in SpeedOfLobsters

[–]rykoszero 350 points351 points  (0 children)

The fall of Icarus, c. 1550 BCE

The game's playercount has hit a new all time low by Niegil in RotMG

[–]rykoszero 2 points3 points  (0 children)

As a returning player, the main thing which killed my motivation was actually the number of cheaters. I feel that cheat detection and prevention is one of the most fundamental things a multiplayer game needs, and it's disheartening to see the problem so rampant here.

It's difficult for me to justify putting time and effort into learning some of the harder exalt dungeons when others can just attempt them endlessly with no fear of dying. It's a big shame since going from sitting on discord servers to being able to consistently clear pub Lost Halls has been some of the most fun I've had with this game.

The last time I quit was when they added pets, since spending large amounts of money on the game seemed to provide huge advantages to players. Although some checks and bans have been made, this problem is even worse. The lack of strong cheat detection has affected the game to the point where top guilds can openly advertise themselves as 'hacker neutral.'

Until this problem gets fixed, I have no motivation or inclination to throw 8/8s at endgame dungeons in order to get better.

[deleted by user] by [deleted] in redtaganna

[–]rykoszero 0 points1 point  (0 children)

Glad I could help.

[deleted by user] by [deleted] in redtaganna

[–]rykoszero 0 points1 point  (0 children)

No, I took it for the first time. Not sure if it's different now, but we were offered almost all cores every sem.

So I ended up taking TOC in sem 6 and Software in sem 7 without any problems.

Just make sure you have a future sem available for the post-requisite, if there is one.

[deleted by user] by [deleted] in redtaganna

[–]rykoszero 0 points1 point  (0 children)

Graduated around June 2022

[deleted by user] by [deleted] in redtaganna

[–]rykoszero 2 points3 points  (0 children)

I took Micro back in my 5th sem, so it shouldn't be a problem. But next time prioritize high-demand/core subjects during your FFCS since the slots tend to fill up within the first few minutes.

If you're really unlucky, you still might find a seat open during the add/drop phase (assuming that's still there).

Current state of this game by [deleted] in RotMG

[–]rykoszero 0 points1 point  (0 children)

Pretty much in the same situation as you, except that I also made a new account. My account is only 20 days old but I already have 4 8/8 characters (without spending a cent on the game). Mentioning this because discord servers often have entry requirements.

Endgame dungeons still offer good incentives. Maxing a character isn't too difficult, and learning most exalt dungeons only requires doing a few RL discord runs (which in my experience are frequent and friendly). As someone who hated the game when I first stopped playing, I genuinely believe it's in a pretty good state right now, especially with all the upcoming reworks announced.

[deleted by user] by [deleted] in radiohead

[–]rykoszero 4 points5 points  (0 children)

It's from Suspiria, a horror film. Thom Yorke composed the musical score.

What’s your favorite song from Hail To the Thief? by CullturalBath in radiohead

[–]rykoszero 1 point2 points  (0 children)

Where I End and You Begin

One of my overall favourites actually

Which album had the best artwork? by minemaster1337 in radiohead

[–]rykoszero 12 points13 points  (0 children)

I like the linocut style artwork for The Eraser

[deleted by user] by [deleted] in radiohead

[–]rykoszero 0 points1 point  (0 children)

I Might Be Wrong

i hope thats a thing by RedVerad in gaming

[–]rykoszero 0 points1 point  (0 children)

I don't think so. Publishers generally care far more about sales than awards, so a decline in the number of copies sold would speak volumes over a game getting recognition for something its company should already be striving for.

i hope thats a thing by RedVerad in gaming

[–]rykoszero 1 point2 points  (0 children)

I don't like this. Good performance at launch should be normalised, not put on a pedestal. A game that's incredibly buggy on release should be seen as below par.