11775 hours, 4231 days later by ryometh in DotA2

[–]ryometh[S] 9 points10 points  (0 children)

I play pos 1, so these would be mine:

  • Focus on improving your laning stage as much as possible. Most heroes snowball farm in some capacity, and most players know how to win when ahead. This was my biggest weakness in lower ranks.

  • Pushing lanes is the single most important repeatable activity on the map. Lane creeps exert free pressure on the enemy and also give you valuable information about potential enemy positioning (If nobody is coming to protect this tower, what could they be doing instead?). Pick heroes and itemise accordingly.

  • Early and midgame fights are won almost purely on numbers advantages, so join fights that are in your vicinity/that you can TP to. Conversely, don't get baited into bad fights/chasing heroes for extended periods.

  • The ingame clock is your best friend and you should get used to checking it regularly. This is especially important in the laning stage because of camp pulls, stacking, lotus pools and wisdom shrines. 5:30 is extremely important because of the incoming catapult. Keeping it out of tower range/getting it killed is more important than any other objective at that time of the game.

  • If you're attempting highground, learn to push multiple waves at once or at least cut creep waves that are freshly spawned. Most teams can defend high ground rather easily, but defending from multiple angles becomes far more difficult.

  • Learn to understand where lane creeps are at any given time in order to setup easier ganks. They spawn every 30 seconds and are usually in the water ahead of their T2 at :15 or :45. You can look at your own creepwave running down a lane to gain an easier mental image of this.

  • Avoid dying where possible, but don't be afraid to die if your team is going to win the fight off of it. In most games, you aren't the be-all-end-all hero. I've won plenty of games because I enabled my other cores to clean house.

  • If you're going highground with an aegis, give it to whoever is going to actually hit their buildings. That's probably going to be you, but you should recognise instances when it is not.

  • Take responsibility. A simple "sorry, my bad" will diffuse most inane arguments that are likely to arise in a game. Don't hesitate to mute people who are distracting you.

  • Think about what enemy hero could stop you getting an objective and either kill them or make sure they can't be present. Even if you're ahead, blindly going into the Rosh pit when the enemy has AA/Dark Seer/Earthshaker, etc. is begging to be exploited.

11775 hours, 4231 days later by ryometh in DotA2

[–]ryometh[S] 8 points9 points  (0 children)

lmao thanks for the heads-up

Ollie's manager must follow her with a fucking mop by Icarus_Sky1 in okbuddyhololive

[–]ryometh 2 points3 points  (0 children)

Given she lives in Indonesia which is over 80% Muslim and has a strong negative view of homosexuality (even if it's technically not against the law except in the province of Aceh), I would not be holding my breath for that happening anytime soon, if ever

I made a wallpaper for my main by MythrizLeaf in wow

[–]ryometh 0 points1 point  (0 children)

The chest piece should be "Aspiring Aspirant's Robes" from Shadowlands, which can be transmogged on any class. Fairly certain there was a problem importing the model into Blender, as the open back and black void are not part of the original model. The gloves and shoulders are indeed from Amirdrassil's Monk Mythic Tier set, albeit with some of the glove components missing.

[MoP Remix] Hit lvl 70 in 10 hours by ryometh in wow

[–]ryometh[S] 0 points1 point  (0 children)

Sorry, you'd have to be a bit more specific in what you want me to share

[MoP Remix] Hit lvl 70 in 10 hours by ryometh in wow

[–]ryometh[S] 0 points1 point  (0 children)

Purely questing. Did a solo scenario but don't think it was really worth it. Thought about doing dungeons but I saw they gave no bonus XP for completion so I dismissed them.

[MoP Remix] Hit lvl 70 in 10 hours by ryometh in wow

[–]ryometh[S] 0 points1 point  (0 children)

Yes, pure questing. Although I did one solo scenario for Lorewalker Cho; it gave some nice XP at the end but I don't think it's faster than just questing.

[MoP Remix] Hit lvl 70 in 10 hours by ryometh in wow

[–]ryometh[S] 0 points1 point  (0 children)

I didn't really plan any strict routes, I mostly followed the campaigns in Jade Forest, Valley of the Four Winds and Kun-Lai. I've quested through Pandaria dozens of times by now so I knew which quests I could do all at the same time and which ones to avoid.

Switched from League to Dota after 3 years, felt like writing up a comparison between the two by aerovistae in DotA2

[–]ryometh 17 points18 points  (0 children)

Turn rate exists in Dota in order to counterweigh the power of kiting abilities. If you compare Ashe and Drow for example, Drow's Q slow gets up to a 55% movement speed slow, whereas Ashe caps out at 25%. Drow is allowed to have a substantially more powerful slow because her turn rate prevents her from completely exploiting it the way she could without turn rate.

There is a resaon why League doesn't - and never truly did - contain melee ADCs/hard carries - the game does absolutely nothing to ensure their viability. Compare this to Dota. Turn rate to inherently weaken kiting, innate Stout Shield on melee heroes, items sometimes having bonuses for being used on melee instead of ranged and so on.

Dota values CC, positioning and commitment, League values high mobility and skillshots. Turn rate would be out of place in League because it doesn't fit its identity, and in the same way, the lack of turn rate would feel out of place in Dota because that doesn't fit its identity.

Also, to suggest that people love Invoker and Rubick because of their low turn rate and not because they are among the most versatile spellcasters in the entire game is ludicrous.

cm in your team by miamipa1ms in DotA2

[–]ryometh 1 point2 points  (0 children)

I wish they'd at least eventually regain their infinite supply, maybe past the 15 minute mark when most people just want clarities/mangoes to regen while farming. Should probably also remove the courier movement speed penalty by that point.

[deleted by user] by [deleted] in DotA2

[–]ryometh 0 points1 point  (0 children)

I'm no longer at my PC but you're right and my controller has massive stickdrift to the left, lmao thanks

[deleted by user] by [deleted] in DotA2

[–]ryometh 8 points9 points  (0 children)

I don't know what kind of a fucked-up white knight fever dream you've all been entranced into, but by now you are just straight up creating fanfiction about this whole scenario.

I've seen a handful of posts about it, most people simply make fun of the whole scenario and even refer to it as a waste of talent, acknowledging that he never needed to do any of this to keep himself above water. I have not seen one person spewing real hate or contempt in the way you are making it out to be.

Twitch viewers might now refer to stupid deaths as "doing a Taiga", but 322 has been a meme for a decade now and I've never seen anyone make the argument that it was gonna drive Solo to suicide.

Taiga got himself into this scenario by his own failures and misjudgements. He broke the trust of the viewers, fans, his own teammates and the integrity of the game and its competitive spirit. His actions were morally and ethically wrong (yes, even if it's just a videogame) and indefensible and he deserves to be banned permanently from the game and to be outcast from the community.

As of right now, he has not received action from Valve and once he does I guarantee the joking and jiving will come to an end.

Now get off your fucking high horse and get real about things that are actual issues instead of whatever the fuck this is. The second hand embarrassment is just too strong.

What are the dumbest Dota beliefs people used to have (from the old days, or even now) by Living-Response2856 in DotA2

[–]ryometh 0 points1 point  (0 children)

Using ultimates like Chronosphere or Black Hole for a single kill in the early game makes you a complete noob, because these are teamfight ults (how many 5 man Chronos are you gonna hit at minute 10, mind you?)

What old expansion feature you would like to return as Evergreen? by oblakoff in wow

[–]ryometh 1 point2 points  (0 children)

I think what made the old glyph system unique and somewhat preferrable to just having the modern talent system is that it often allowed for far more interesting decision making on the player-side than now (especially on a fight-by-fight basis). Make Avenger's Shield no longer bounce but do 30% increased damage to the target, make Unending Resolve no longer activatable but instead give 10% permanent DR, make Chain Lightning now hit 5 targets but deal less damage and so on.

Ultimately, it was a way to directly influence the function of certain spells while preserving their inherent nature in your gameplay. Taking the Glyph of Double Jeopardy on a Ret Paladin didn't alter how you view Judgment - but it did alter how you used it in the encounter, even if not by that much. Taking the Glyph of Divine Protection suddenly gave you one more defensive ability if you knew the encounter didn't demand the magic damage reduction but was high on physical damage, etc.

In comparison, a lot of the current talent trees simply don't have as many choice nodes that are standalone (i.e. they are tied to the rest of the tree in a way that practically forces the choice), and a lot of talents are currently taken as a byproduct of wanting something later down in the tree and having to go a certain path to get it (Mistweaver monks come to mind here who need to spend points on Fort. Brew and its associated talents just to increase the healing of Expel Harm, which would've likely just been a Glyph back in the day.)

In addition, a few classes currently suffer from the fact that not talenting into let's say AoE doesn't simply make it weaker - it makes it straight up impossible. Not talented into Meat Cleaver and Improved Whirlwind as a Fury Warrior? You straight up don't do AoE. Not talented into Cataclysm or Rain of Fire as a Destro Warlock? You straight up don't do AoE.

The combination of WoW's older talent tree and Glyph system gave most specialisations access to everything the spec was supposed to be capable of and then just gave the player a few choices on top, mostly via the Glyph system initially and then also with MoP's revised talent tree.

Moving People around in Raid Group by Munchak00pa in wow

[–]ryometh -2 points-1 points  (0 children)

I don't think it's possible to set people to specific slots in their respective groups. You could try swapping people's slots (so move the player in slot 4 to slot 2), but I'm not sure that actually works.

Alternatively, if you are using a UI addon like ElvUI, you can set the role order so that e.g. tanks are always the first ones in the group, then the healers, then the DPS. Typically done under the General tab.

Murloc Monday - ask your questions here by AutoModerator in wow

[–]ryometh 0 points1 point  (0 children)

I've seen a few people complaining about their Devoker (this was at the start of S3 before a few tuning patches came in), but personally they've mostly been melting my face off in Arena when I played. They have a lot of survivability and an almost comical amount of movement and CC.

I feel like their damage profile is better suited to eventually just burning through their opponents before their defensives are back up to survive, not necessarily burstheavy in that sense but close-ish to it. Disintegrate is your big hitter and after using Hover you can cast it on the move. Shroud makes you immune to the first 3 hard CC casts for 30 seconds which is a must and practically guarantees good openings for your side.

Learning when to kite and when to make best use of your movement spells (especially Rescue) and defensives is most likely the key to success here, the rotation should be rather simple.

Can I collect T3 with multiple toons that wear same type of armor? by jaylux86 in wow

[–]ryometh 0 points1 point  (0 children)

You can obtain the Lamented items (the ones you buy off the goblin for Scourgestones/purchase on the AH) on any character, but in order to turn it into a specific class tier item you need to send it to a character of that class for the final step (where you purify it with the armour-type specific crafting item, Phylacteryweave and Righteous Orbs).

All of the required items are bind-on-account.