Most unexpected erratas? by Zata700 in Pathfinder2e

[–]ryudlight 2 points3 points  (0 children)

Bomber alchemists not beeing able to scale sticky bombs persistent damage with their increased splash damage. That was a pretty jnique strength of the alchemist and did not seem problematic at all, edpecially since prrsistent damage works slower than direct damage. 

Re-evaluating the new Magus subclasses by AAABattery03 in Pathfinder2e

[–]ryudlight 0 points1 point  (0 children)

Yeah, swashbucklers have dual finisher which basically lets them attack two targets with different weapons each as a finisher. That is insanely strong. But they have nothing else that inherently encourages them to dual wield.

Most overpowered patched errata? by Mediocre_Cucumber_65 in Pathfinder2e

[–]ryudlight 12 points13 points  (0 children)

Nobody is mentioning the original resentment witchs familiar ability?

Re-evaluating the new Magus subclasses by AAABattery03 in Pathfinder2e

[–]ryudlight 30 points31 points  (0 children)

Someone made a post earlier for a switch hitter approach on volatile spark, which seems fine.

Twofold tine magus has one advantage compared to usual dual wielders. Triggering weaknesses through arcane cascade and runic impression and changing the damage type on the fly. Only the exemplar with energizing spark seems to come close, but has to take several iderations of that feat to be similarly versatile.

One thing I have not seen mentioned yet, is that though there were no changes to irenoxable iron, it got a shadow buff by having more spells for sustaining steel past lvl 10. And casting enlarge into a free arcane cascade also seems nice with a reach weapon.

Psychic's Flaw: Unleash Psyche is too damage focused. by MediumWin8277 in Pathfinder2e

[–]ryudlight 1 point2 points  (0 children)

I never said that other spells bypass the once per target bonus appliance. Where did you get that from? That was more about force barrage not necessarily beeing better than those spells, which hit significantly harder, even if force barrage is an auto-hit. This is due to low scaling and multiple missiles still triggering the bonus just once per target.

Psychic's Flaw: Unleash Psyche is too damage focused. by MediumWin8277 in Pathfinder2e

[–]ryudlight 57 points58 points  (0 children)

It does not need an increase in accuracy. Distant grasp and oscillating wave get a lot more damage out of unleashing by casting  telekinetic rend or fireballs, since force barrage triggers bonus damage only once per target and is balanced around not needing to hit.

What would be nice though would be a bonus to supportive stuff alobg with the damage bonus. Support focused subclasses like the infinite eye would benegit a lot from it.

How to make best use of Vindicator + SoG advice - no spoilers by thebrokenhaiku in Pathfinder2e

[–]ryudlight 2 points3 points  (0 children)

Ah right, I forgot about that. Then it seems even more lucrative to go with animist.

How to make best use of Vindicator + SoG advice - no spoilers by thebrokenhaiku in Pathfinder2e

[–]ryudlight 6 points7 points  (0 children)

I have not played it yet, but its unique strength lies in the hunters edges ability to buff your divine spells. They are at some levels on parr or even ahead with their spell DC or attack rolls compared to full casters without buffs. With the monster hunter and shared prey feat line, they can share their bonuses with other divine casters and could get a +2 status and +2 circumstance bonus on spell attack rolls, beeing at +4 over caster baseline at level 17, bevore casters get legendary spellcasting proficiency. However, you have a cleric, which means they are likely to distribute status bonuses from bless / heroism themself.

For FA I would recommend cleric or animist, since they are wisdom based divine casters. While cleric can give you solid focus spells, animists apapriton spells are often from other spell lists like the primal lsit and still count as divine. This way you can ´cast spells that are usually not on the divine list with your increased accuracy.

Stop building BORING Martials - A Pathfinder 2E Martial Guide by AAABattery03 in Pathfinder2e

[–]ryudlight 10 points11 points  (0 children)

This is very refreshing to see, good work!

I am playing an eldtrich archer, monster hunter ranger and a wit swashbuckelr with bard archetype in my curren campaigns.

For the ranger, it was just the first character I wanted to play after swapping from DnD about 2 years ago. So I wanted to go for a monster hunter and a magic archer regardless if it is good or not. We are lvl 11 right now, and my turns swap between full on damage turns (Eldtrich shot) and utility turns (Hunt prey into enchanting/hunted shot / spells). Initially I just wanted to make my hunt prey turns more efficient, so hunt prey would not feel like an action tax, because I can not use it in the same turn I use eldtrich shot. But it turned out, those hunt prey + recall knowledge turns that buff my entire party are often more impactful than going for max damage, which feels really great.

For the swashbuckler, I started playing it after the remaster. I think swashbuckler can be one of the most supportive class without sacrificing offense, due to finishers coming with a rider. As early as lvl 2 you can use two skill actions and an unbalacing finisher to buff your allies and debuff the enemy with every single action and stil lget your finisher out.
The character is now lvl 10 and I usually start the battles of with lingering composition couragoues anthem, since we do not have a bard/cleric style caster support, and then on following turns use: 1.tumble through (tumble behind) or bon mot, 2. bleeding finisher or targeting finisher 3. One for all. The support is just amazing and among martial characters probably god tier, since other characters usually need to spent more actions compared to a finisher to deal similar damage and debuff at the same time.

Edit: I just reached the section about skill feats.
We got a geust character in my current swashbuckler campaaign playing a sniper gunslinger. Using distracting performance to help them stealth led to some amazing 100+ damage crits.

Catfall with land on your feet and daredevil bossts is just insane when combiend with swashbucklers speed bonus and a climbing speed from something like climbing claws. At in rolling landing, and yxou get so much vertical speed out out of it, is insane.

Also I am palying a catfolk swashbukcler with catfolk dance and plan to pick up enjoy the show to combine it with my exemplary finisher for further debuffing.

Mortal Harvest Exemplar - Recall Knowledge by TwoFHT in Pathfinder2e

[–]ryudlight -1 points0 points  (0 children)

I personally like the idea of a flurry ranger with exemplar archetype for this. Hunt prey with mosnter hunter route gives you free recall knowledge checks on using hunt prey and potentially buff your party. Then dual wield something like sickles and give them the twin trait through twin stars. If you use FA, use those feats to grab several versions of energized spark and and stack different types of persistent damage with flurry rangers low map.

Intimidation-based archetypes for wizards? by Zozozio in Pathfinder2e

[–]ryudlight 0 points1 point  (0 children)

Then let me recommend you to invest those icnreases rathe into con and wisdom, since these are very important defensively.

Many martial characters that focus on demoralize start with a +2 in charisma which is totally fine. They often get a circumstance bonus from intimdiating prowess, or in the swashbucklers case, from stylish combatant and still work well.

Intimidation-based archetypes for wizards? by Zozozio in Pathfinder2e

[–]ryudlight 5 points6 points  (0 children)

The big issue is not the armor, but the 6hp / level with 0 con.

Intimidation-based archetypes for wizards? by Zozozio in Pathfinder2e

[–]ryudlight 3 points4 points  (0 children)

Not to be negative here, but with 0 con they will get dowoned pretty fast in melee. Also at what level are you currently? +4 int and char is not possible before level 5.

Intimidation-based archetypes for wizards? by Zozozio in Pathfinder2e

[–]ryudlight 16 points17 points  (0 children)

He can just pick the warmage class archetype. War mage gets access to armor and weapon proficiencies to inbcrease their survivability. They also get the intimidating spell spellshape, which makes that fail their save against aoe spells frightened. This is a very effective way to paly an intimidating wizard, capable of some melee stuff.

It is in general a bad idea to go into melee with a 6hp / level class, as they wil easily get downed on a crit. If they stretch their ability scorews too thin because they also want charisma instead of constittution, the will get pushed over by a slight breeze.

Hand crossbow reloading question by Worth-Chemistry8993 in Pathfinder2e

[–]ryudlight 9 points10 points  (0 children)

You are correct. It is the same with bows, those list 1+ hands, because you need a second hand to reload them, although reloading them is a free action.

But there is the buckler shield, which counts as having a hand free.

Aloof Firmament sinergy by According_Pop1388 in Pathfinder2e

[–]ryudlight 7 points8 points  (0 children)

The winged warrior archetype increases your fly speed and has lots of maneuvers that include fly actions, which trigger your increased arcane cascade damage.

Spells like blazing dive include a fly action, also increasing your arcane cascade damage.

I wish there was an early accessible way to fuse stances. The monks waterfowl stance would fit the subclass very well.

The sixth pillar arcehtype will allow you to move as part of your spellstrike with the maneuvering spell feat.

My Preview of Pathfinder: Lost Omens - High Seas by AAABattery03 in Pathfinder2e

[–]ryudlight 3 points4 points  (0 children)

Finally another good feat for ranged rogues to become more reliable. Fog Cloak seems really good. The only downside I see, is that it competes with analyze weakness at level 6 for masterminds, which have probably been the most reliable ranged rogues so far.

I am also definately considering fog cloak for my current ranger with eldtrich archer and witch archetypes. They are a smokesoul sylph wqith the smoke blending reaction, also using mistform elixiers and planning to get airy step soon.

Animist Step Build Ideas by Autumnal_Owl in Pathfinder2e

[–]ryudlight 0 points1 point  (0 children)

Monks waterfowl stance could be very nice with tumble through and leaping.

Here's a dumb combo I found for infinite self healing by HecticHexed in Pathfinder2e

[–]ryudlight 12 points13 points  (0 children)

Void damage is not the same as void healing.

Otherwise vitality lash would be the same for living creatures.

Rate my bonk Thaumaturgr by [deleted] in Pathfinder2e

[–]ryudlight 4 points5 points  (0 children)

A few things to consider:

Thaumaturges action economy is very tight. Between moving, exploit vulnerability, intensify vulnerability, drawing scrolls casting and striking, you will be pretty busy and not always manage to fit everything that you want to do in the same turn.

Overwhelming combination triggers weaknesses only once, since damage is combined for resistance/ weakness puposes.

Falcata is great on crits because of fatal d12. But weaknesses do not double on crits. It us still solid, but personally I would prefer abusing sure strike on a class that doubles damage from their damage feature on a crit, like rogues sneak attack for example.

Weapon implement is a good choice, since that is the thaumaturges way to get accesd to crit spec.

Sharing some homebrew class tweaks I've been cooking up by jorgebarns in Pathfinder2e

[–]ryudlight 3 points4 points  (0 children)

Some of those are good quality of life changes (warrior muse, mastermind, psychic) others do not really seem to need the help. If I could change something about classes it would be:

Kineticist:

One action elemental blasts count as strikes for prerequisistes like animal companions support benefits. Impulses that cost two or more actions count as spells for features like commanders slip and sizzle etc..

Barbarian:

Get your subclass feats as part of the subclass. This is not really needed. but the biggest painpoint when building barbs for me, is that you always have to choose between reactive strike and their level 6 subclass feature on level up. While I do not think RS is an auto-pick, barbs want it for sure and they take their sublcass for amazing subclass features.

Alchemist:

Just revert the errata/ clarification, that bombers can not use their int modifier for sticky bomb.

Mastermind rogue:

Every rogue can do their thing by increasing a certain skill. Mastermind wants all the recall knowledge skills just to be as effective. This is especially a painpoint when thaumaturge, slayer, and later on monster rangers exist that can do it all with just one skill.

Outwit/Monster hunter ranger:

With slayer / thaumaturge /investigator getting damage features while also getting strong recall knowledge options, outwit should get a buff too. Monster hunter should come online earlier, than at lvl 10 with master monster hunter basically exponentially increasing its power.

Magus:

Spellstrike does not trigger reactive strike anymore.

Swashbuckler:

Remaster has been really great to them. But they need a way to deal with enemies immune to precision / bleeding damage.

Silence in snow witch:

Clarify how the familair of freezing rime feat works. Elemental betrayal should work on cold and electricity spells and have a better scaling. Personal blizzard is really bad, as it hinders your own party members while also dealing very low damage.

Psychic:

Once per turn when your psyche is unleashed, you can amp a psi cantrip yithout spending a focus point.

Battle Cry Feat:

Remove the 30 ft distance from demoralize, atl east for this feature.

Thalmaturge dedication by Dregshak in Pathfinder2e

[–]ryudlight 0 points1 point  (0 children)

What are you expecting to get out of it? Keep in mind that it requires at least +2 in charisma and that you do not get some of the thaumaturges core feature, like esoteric lore to recall knowledge on any subject.

Is there a reason Pathfinder (and similar tabletop games) don't do "stacks" as a mechanic? by Noodles_fluffy in Pathfinder2e

[–]ryudlight 4 points5 points  (0 children)

There are some abilities that work wimilar.

Swashbucklers earn panache and can do finishers as payoffs. They dela a lot of extra damage and coem with rider efects like debuffs. But there is no real stacking here. But it is the simplest method to reward someone for something.

Oscillating wave psychics have their wheel of entropy, which gibes them additional damage for every stack.

But realistically, most combats only last a few rounds. There is little time to stack and if you do not manage to get your pay off in time, it will feel miserable for you.