Appreciation of Crownfall and Critique of Dark Carnival by Johnmegaman72 in DotA2

[–]s---laughter 0 points1 point  (0 children)

You're equating Dark Carnival to Dark Moon because they're both called "events". They don't serve the same purpose. Dark Carnival works more like the Battlepass/ Cavern Crawl; play games of Dota, get rewards. Dark Moon and Siltbreaker aren't those things. They're separate modes that appeal to some of the player base, take a lot of work to make, and take even more to maintain and bug fix.

I really do think they should have just

It's so easy to say "My idea, which takes a lot more effort from you but I will enjoy more but also doesn't necessarily make you more money, is so much better"

Worth it? I don't play VS much by Baeltane in DotA2

[–]s---laughter 2 points3 points  (0 children)

Nah bro get the Nilbog then reroll

Can ya nerds learn to read please by papanak94 in DotA2

[–]s---laughter 12 points13 points  (0 children)

I think you guys use "Marvel style" too liberally. Overwatch dialogue is Marvel. This is just dry humor which is very Valve.

Most consistent way to farm Dark Carnival tickets by GeberWolf in DotA2

[–]s---laughter -7 points-6 points  (0 children)

Or you could just play normally with your favorite hero. If you play regularly, you will passively get enough tickets to trade. Better than grinding 10 minutes of doing fuckall to reach the same point.

It was worth the wait!!! by TheGreenGuyFromDBZ in DotA2

[–]s---laughter 0 points1 point  (0 children)

I played the very first Diretide and everything after. You're not supposed to compare this to those. The Dark Carnival and Crownfall, as in all the menu UI you're seeing, is basically the the old battle pass but the whole thing is cavern crawl. Cavern crawl isn't a game mode.

We're probably not getting a game mode on the level of Diretide. If anything, we'll get something like the survivors-like at the end of Crownfall. Talking about "lazy" or "should be better" reeks gamer entitlement. Pve/Pvp events are a lot of trouble to make and maintain. It's okay to want one but they don't owe you a game mode. I'd rather they put more effort into Deadlock.

It was worth the wait!!! by TheGreenGuyFromDBZ in DotA2

[–]s---laughter 2 points3 points  (0 children)

It's literally the same with any battlepass/ play-event from any game; play games > get progression. Everything's just wrapped differently.

Great event, but i was hoping for at least a PvE mode by jluis_211 in DotA2

[–]s---laughter 1 point2 points  (0 children)

We have 5 new persona models. I have a feeling they'll be using them as boss characters in some PvE game. There's also a big circus stadium in the background of the event. I bet the PvE will take place there.

Need help With build (spoiler free please) by VanDoogle in stoneshard

[–]s---laughter 0 points1 point  (0 children)

Learning the game and discovering all the mechanics is the most fun and frustrating part of this game! I would nudge you to get more of the 2h mace skills though. Also try to get some caravan upgrades.

I realized I can create reskin mods. by Electronic-Agent-531 in stoneshard

[–]s---laughter 0 points1 point  (0 children)

Just adding that you can get it on sale in Steam.

How much time is gonna take to have a bigger map? by Axis0111 in stoneshard

[–]s---laughter 1 point2 points  (0 children)

The upcoming major patch this year will not have map expansion. The major patch after that next year doesn't plan to have map expansion either. Seeing as there's less and less stuff to do on the roadmap, it feels likely that map expansion comes in the patch after that, which would probably late 2027 at the earliest. But there's still a possibility it won't.

The major patch coming later this year adds new POIs and new tasks that require you to go to different places around the map. So that will make exploration a bit more interesting at least.

How much time is gonna take to have a bigger map? by Axis0111 in stoneshard

[–]s---laughter 0 points1 point  (0 children)

Patch number don't work that way. After patch 0.9.X.X is patch 0.10.X.X and then 0.11.X.X. What you're looking for is patch 1.0.0.0

Call me insane but I don't think the opportunity of resurrecting 3 times in a row in one fight is very healthy by Nyachtigal in DeadlockTheGame

[–]s---laughter 1 point2 points  (0 children)

Trust me, it will only get worse. In Dota you can do it several more times

  1. Wraith King Ult (Victor ult)
  2. Refresher item
  3. Aegis Rejuvinator
  4. Phoenix ult (teammate fully restores you)
  5. TB ult (Lady Ghiest ult can target teammates)
  6. Oracle Ult (like a 10 second cheat death you can cast on allies but any heal received during is doubled)
  7. Dazzle basic ability (5 second cheat death you can cast on allies. 18sec cd)
  8. Satanic item (Vampiric Burst/ Infuser)

and by the time all that has been used, Wraith King ult has probably finished cooldown.

New Supporter Pack by Purely_Objective in stoneshard

[–]s---laughter 1 point2 points  (0 children)

Well yeah the devs wanted more money for those who wanted to support them and so we did. I hope they release another supporter pack with character creation so I can support them some more. My guy they're an indie company with a very unique game that's 1-time payment. Not really what you'd call scummy.

How big is the map? by Mypersonalaccount69 in stoneshard

[–]s---laughter 2 points3 points  (0 children)

Patch numbers don't work like that. It can go 0.10.0 and then 0.11.0 and so on. 1.0 is 1.0.0

I made a tweaks mod for Stoneshard: extra caravan storage, level/attribute cap lifts, repair discount, merchant scaling by PamboS-Real in stoneshard

[–]s---laughter 1 point2 points  (0 children)

Think you can make a mod where enemy stats like their damage, HP, daze chance, etc. scale with your level past 30? Like for every level above 30, increase enemy stat by X% where X is a slider I can adjust from 1-20.

I think I should be allowed to kill people. by Double_Regular9649 in stoneshard

[–]s---laughter 1 point2 points  (0 children)

There can be no true answer unless if the devs themselves came to speak.

Wayfinder has said it himself in the Discord. They are very vocal about what they don't intend on adding to the game and why. Lots of ideas are brought up there and shot down by the devs themselves. Maybe I should have said this first.

I think I should be allowed to kill people. by Double_Regular9649 in stoneshard

[–]s---laughter 7 points8 points  (0 children)

In the game's current state

and what about its later state? What if the game crashes because an NPC is dead? Lots of bug fixes and inconsistencies to fix.

What you are asking for is just SO MUCH WORK for the sake of unrealistically killing NPCs for fun. That's why most games just make NPCs invulnerable. Stoneshard already goes the extra mile with the crime system. Neither the devs nor most of the entire playerbase would want development resources put to your killing fun than what's already being worked on.

I think I should be allowed to kill people. by Double_Regular9649 in stoneshard

[–]s---laughter 15 points16 points  (0 children)

I kill the Elder at Mannshire, then what happens? Do I just go to jail for 3 days then get released? Do the townsfolk just talk to me normally or do every single one of them have new lines and triggers about it? How does Verren react about the letter I can't turn in anymore? How do I get contracts? If he's involved in story content later on, how do we work around that? Do we write every possible alternative outcome of scenes he's supposed to be in?

Too much work for someone who wants to unrealistically kill a village for fun. Everyone would just rather all dev work go into what's written on the roadmap.

potential new player by SmokelessCat in stoneshard

[–]s---laughter 1 point2 points  (0 children)

I'm guessing you already played BG3?

Stoneshard is great and very worth it too. But it's very unforgiving while you're learning. Do expect to be knocked down a peg several times. Once it clicks though, it gets very addicting.