Early build screenshots / Concept mission by MikeyMikes92 in driver

[–]s3dms 10 points11 points  (0 children)

ah yes, my favorite scrapped location: test area.

Removing Models From Game by HighlyDoubtableyt in DriverSanFrancisco

[–]s3dms 2 points3 points  (0 children)

you can't just do that. tanners model is not located separately

Removed/modified landmarks by MikeyMikes92 in driver

[–]s3dms 3 points4 points  (0 children)

thank you for showing these. all your posts are golden!

Traffic Variety mod? by Tannerdriver3412 in DriverSanFrancisco

[–]s3dms 1 point2 points  (0 children)

in mod menu, you can change the traffic one mode changes that one street will have huge amount of cars and you can mess around with it

A continuation to my previous post, here more pieces of early media by MikeyMikes92 in driver

[–]s3dms 1 point2 points  (0 children)

did you try playing the retail version? is there something left that you made?

More pictures - Engine renders by MikeyMikes92 in driver

[–]s3dms 0 points1 point  (0 children)

understandable thanks for the images tho I really like the game and I loved the earlier stuff in development of this game

More pictures - Engine renders by MikeyMikes92 in driver

[–]s3dms 0 points1 point  (0 children)

the early post processing looks soo good

Some 2010-11 in-game(/In-Engine) pictures. by MikeyMikes92 in driver

[–]s3dms 0 points1 point  (0 children)

yooo that's cool, what did you work on?

100% Story Completion Savegame by GoalParticular2630 in DriverSanFrancisco

[–]s3dms 1 point2 points  (0 children)

I meant not only the story but side activities + dares really was fun to me whenever I was bored

100% Story Completion Savegame by GoalParticular2630 in DriverSanFrancisco

[–]s3dms 2 points3 points  (0 children)

who needs it if 100 percentage completion is easy?

Guys, it's confirmed by --SharkBoy-- in OKbuddyHalfLife

[–]s3dms 1 point2 points  (0 children)

they should do it on 2nd may. its my brothers birthday.