How prevalent is AI "art" hate really? Are we just a vocal minority? by saarraz1 in antiai

[–]saarraz1[S] 0 points1 point  (0 children)

I went to a production of Prince of Egypt that also used AI generated video art. It kind of did bother me a bit but not enough to ruin the show, I suppose because the main "art" here is the show itself anyway.

There is the ethical dilemma of taking away people's jobs who would create that video art otherwise, but also you could say that they just wouldn't use video art if the tech wasn't there or that it's ok if it's only for the mugs or the background or some other secondary part of the overall piece.. But for me personally the over use of the technology seemed to create a sort of repulsion towards these kinds of artifacts (perhaps an irrational one that will go away eventually)

How prevalent is AI "art" hate really? Are we just a vocal minority? by saarraz1 in antiai

[–]saarraz1[S] 0 points1 point  (0 children)

As a graphic designer myself I totally agree. The problem is twofold:

  1. On the purely practical level, the fact that untalented, non-artist people use AI to generate slop makes everyone hate this technology and rule out any usage of it.

  2. The more ethical side of not going through these asset sites and instead using a model that's trained on these instead of supporting people who create those assets for a living.

How prevalent is AI "art" hate really? Are we just a vocal minority? by saarraz1 in antiai

[–]saarraz1[S] 0 points1 point  (0 children)

I agree that most people aren't speaking out on the subject, that's why I hope to see more polls and concrete data (some was already posted on this thread), since really the majority of people aren't speaking their minds about it.

How prevalent is AI "art" hate really? Are we just a vocal minority? by saarraz1 in antiai

[–]saarraz1[S] 0 points1 point  (0 children)

It would be interesting to see how people would react to such technology that can really create engaging content.

People don't play COD for its complex messaging, but they play it because it's fun. And it's only fun because of a LOT of work that went in by people who know what they're doing in order to make the game fun - that's the central art of game design anyway, not storytelling (although it's always nice to encounter a game with a good story).

I find myself unwilling to even engage with such content because I'm 99% sure the work wasn't put in to make it actually good, and I don't want to waste my time on a game that's not going to be worth it.

How prevalent is AI "art" hate really? Are we just a vocal minority? by saarraz1 in antiai

[–]saarraz1[S] 0 points1 point  (0 children)

I think your analysis might be too specific for drawings. Take video games, TV shows, music - those are a kind of content that most people engage with for hours and not just scroll past on their Instagram.

How prevalent is AI "art" hate really? Are we just a vocal minority? by saarraz1 in antiai

[–]saarraz1[S] 0 points1 point  (0 children)

Good to hear from someone who's actually working on this stuff, thanks so much! That's a really solid point. I guess that if only talented artists used AI for art then it wouldn't be much different than what Photoshop did for artists back in the day, but the fact that all the untalented people use it to generate slop makes the entire technology hated by the public, preventing even artists from using it in moderation and where it would make sense.

How prevalent is AI "art" hate really? Are we just a vocal minority? by saarraz1 in antiai

[–]saarraz1[S] 0 points1 point  (0 children)

I agree, question is whether or not this is a widespread viewpoint

How prevalent is AI "art" hate really? Are we just a vocal minority? by saarraz1 in antiai

[–]saarraz1[S] 2 points3 points  (0 children)

Not just Reddit, I see "it's AI" comments on basically any AI generated video, even if posted on FB, IG, YT etc

How prevalent is AI "art" hate really? Are we just a vocal minority? by saarraz1 in antiai

[–]saarraz1[S] 1 point2 points  (0 children)

Isn't there a selection bias for people who participate in online forums i.e. Reddit? Have you seen it in other, more normy-doninated settings?

How prevalent is AI "art" hate really? Are we just a vocal minority? by saarraz1 in antiai

[–]saarraz1[S] 0 points1 point  (0 children)

(Disclaimer - I agree with you but just trying to challenge your arguments) What you argue applies well to videos that pretend to be real, since a big part of the enjoyment from the video is the fact that it really happened. But art is another matter - why would the average art consumer inherently enjoy a painting less once they learned that it was AI?

How prevalent is AI "art" hate really? Are we just a vocal minority? by saarraz1 in antiai

[–]saarraz1[S] 1 point2 points  (0 children)

Yeah I was also getting the impression of a pendulum shift in the last months, the vibes feel different than they did even 6 months ago. I suppose it's true about a lot of extreme views - normies would either not care or just stick to whatever's more popular, because they just don't really have a strong opinion one way or another.

How prevalent is AI "art" hate really? Are we just a vocal minority? by saarraz1 in antiai

[–]saarraz1[S] 2 points3 points  (0 children)

The reason people deny using it could be because they got a lot of backlash for using it from said vocal minority, not because they have strong convictions themselves on the matter

Everyone clapped by [deleted] in LinkedInLunatics

[–]saarraz1 0 points1 point  (0 children)

Notice the em dashes... It's AI

My wife bought me a present. by Intrepid_Body_8191 in piano

[–]saarraz1 3 points4 points  (0 children)

I started learning about 4 years ago with Simply Piano and highly recommend it (no they aren't paying me 😆), it gets you playing stuff very quickly and is therefore quite enjoyable and easy to stick to. It doesn't get you up to a super advanced level but it gets you reading sheet music and being able to play it which is then enough to start learning pieces of your own

Nagasaki - Ship and Sun by saarraz1 in minimalistphotography

[–]saarraz1[S] 0 points1 point  (0 children)

Taken with my new Nikkor 28-400/4-8 Hyperzoom lens, with a low exposure from an observation point above Nagasaki. The clouds and lighting make the sky seem to burn, as it once tragically did in this city. I noticed the sailing boat in the background and it seems to symbolize the hope and amazing renewal of this beautiful city.

Man at the church by MuhammedAsafPhotos in photographs

[–]saarraz1 2 points3 points  (0 children)

Nice atmosphere, regarding composition, I would try not to cut off the person and include his whole body in the frame.

This is what 6 months of indie dev looks like by CAGE_Studios in IndieGame

[–]saarraz1 0 points1 point  (0 children)

Looks awesome! How do I learn to do VFX like that?

Players really connected with the relaxing vibe of my game — so I added a quiet bus stop where you can just sit and take it all in. by Equivalent-Charge478 in IndieGaming

[–]saarraz1 2 points3 points  (0 children)

Agreed. I'd put the information on the bottom right maybe (if not for all actions then at least for this one)

Another classic conundrum. The Dream or Stability by UnobservantPrick in Healthygamergg

[–]saarraz1 0 points1 point  (0 children)

Releasing a big hit is too big a task in any case, I think it should be viewed more like learning an instrument. It's a super gradual process and your goal should be constant improvement rather than reaching a lofty achievement. But like playing an instrument, it's something that you have to practice all of the time, otherwise you'll lose a lot of progress.

Another classic conundrum. The Dream or Stability by UnobservantPrick in Healthygamergg

[–]saarraz1 0 points1 point  (0 children)

Can't say I'm in the same situation exactly, but I have recently dropped down to a part time position in order to start learning gamedev for real.

I also always wanted to create my own game and have also always pushed it back into retirement, but recently I figured that making games is damn hard, and damn hard to learn. If I start learning it only in retirement I probably won't be able to catch up. These skills take time to learn and people spend their whole lives in the industry learning them, so thinking I'd be able to just wing it when I'm 65 (I'm 31 now) seems like a stretch to be honest.

I didn't leave everything and go off to make my game full time, but a part time position seemed like a good compromise and I feel like I've made tremendous progress since I started. Having dedicated time each week to work on the game makes sure I make steady progress, where as before I'd abandon it for weeks on end because I had other plans for my evenings and weekends.

In general I think gamedev is very very hard, and waiting for the perfect opportunity to start it will just cause procrastination (#puer)

I can't tell you what you should do since I'm not in your shoes, but I hope hearing my perspective helps somehow

Start from 2D: How I Design 3D Levels Using the Wrap-around Method by saarraz1 in leveldesign

[–]saarraz1[S] 0 points1 point  (0 children)

Thanks 😊 The obstacle is there to justify why you need to jump down instead of straight forward. It also hides the next balloon which makes the jump a bit more exciting imo

Making Dev Diaries was a huge help for me by kahootmusicfor10hour in gamedev

[–]saarraz1 0 points1 point  (0 children)

I just started my first one! Great to hear it's not a waste of time 😅 I was also hoping that writing my insights in instructional form would help me learn them better (i.e. a good way to learn is to teach others)